d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005444: [03:44:07] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005444: [03:44:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005444: [03:44:07] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005444: [03:44:07] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8148 RDOC 008148: [03:44:07] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008148: [03:44:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008148: [03:44:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008148: [03:44:07] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008148: [03:44:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008148: [03:44:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008148: [03:44:07] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008148: [03:44:07] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008148: [03:44:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008148: [03:44:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008148: [03:44:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008148: [03:44:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008148: [03:44:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008148: [03:44:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008148: [03:44:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005444: [03:44:07] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8148] RDOC 008148: [03:44:07] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008148: [03:44:07] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002429B8BD368 RDOC 008148: [03:44:07] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008148: [03:44:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008148: [03:44:07] core.cpp(1827) - Log - Removing device frame capturer for 0x000002429B8BD368 RDOC 008148: [03:44:07] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002429B8BD368 RDOC 008148: [03:44:07] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008148: [03:44:07] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002429B8BD368 / 0x00000000000802BC RDOC 008148: [03:44:07] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008148: [03:44:07] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005444: [03:44:07] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008148: [03:44:07] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008148: [03:44:07] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 008148: [03:44:07] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 35669 (1.42 %) RDOC 008148: [03:44:07] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.018203 seconds RDOC 008148: [03:44:07] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008148: [03:44:07] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 008148: [03:44:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 005444: [03:44:07] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (41980 bytes) (time 1614138247) 2527 byte thumbnail RDOC 005444: [03:44:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 005444: [03:44:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005444: [03:44:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005444: [03:44:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005444: [03:44:08] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005444: [03:44:08] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005444: [03:44:09] d3d11_replay.cpp(4174) - Log - Created device. RDOC 005444: [03:44:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005444: [03:44:09] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005444: [03:44:09] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005444: [03:44:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005444: [03:44:09] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 16.525 ms RDOC 005444: [03:44:09] d3d11_debug.cpp( 880) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005444: [03:44:09] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005444: [03:44:09] d3d11_debug.cpp( 880) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005444: [03:44:09] d3d11_debug.cpp( 880) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005444: [03:44:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009160: [03:44:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009160: [03:44:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009160: [03:44:09] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009160: [03:44:09] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7344 RDOC 007344: [03:44:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 007344: [03:44:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007344: [03:44:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007344: [03:44:09] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007344: [03:44:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007344: [03:44:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007344: [03:44:09] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007344: [03:44:09] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007344: [03:44:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007344: [03:44:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007344: [03:44:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007344: [03:44:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007344: [03:44:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007344: [03:44:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007344: [03:44:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009160: [03:44:09] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7344] RDOC 007344: [03:44:09] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007344: [03:44:09] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002032B95CB28 RDOC 007344: [03:44:09] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007344: [03:44:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007344: [03:44:09] core.cpp(1827) - Log - Removing device frame capturer for 0x000002032B95CB28 RDOC 007344: [03:44:09] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002032B95CB28 RDOC 007344: [03:44:09] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007344: [03:44:09] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002032B95CB28 / 0x00000000000902BC RDOC 007344: [03:44:09] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007344: [03:44:09] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007344: [03:44:09] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007344: [03:44:09] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009160: [03:44:09] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 007344: [03:44:09] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 57431 (2.25 %) RDOC 007344: [03:44:09] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.014213 seconds RDOC 007344: [03:44:09] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 007344: [03:44:09] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 007344: [03:44:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 009160: [03:44:09] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (67410 bytes) (time 1614138249) 5476 byte thumbnail RDOC 009160: [03:44:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 009160: [03:44:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009160: [03:44:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009160: [03:44:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009160: [03:44:10] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009160: [03:44:10] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009160: [03:44:10] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009160: [03:44:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009160: [03:44:11] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009160: [03:44:11] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009160: [03:44:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009160: [03:44:11] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 16.160 ms RDOC 009160: [03:44:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009472: [03:44:11] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009472: [03:44:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009472: [03:44:11] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009472: [03:44:11] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1320 RDOC 001320: [03:44:11] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001320: [03:44:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001320: [03:44:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001320: [03:44:11] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001320: [03:44:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001320: [03:44:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001320: [03:44:11] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001320: [03:44:11] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001320: [03:44:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001320: [03:44:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001320: [03:44:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001320: [03:44:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001320: [03:44:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001320: [03:44:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001320: [03:44:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009472: [03:44:11] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1320] RDOC 001320: [03:44:11] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001320: [03:44:11] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000021A639DBCB8 RDOC 001320: [03:44:11] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001320: [03:44:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001320: [03:44:11] core.cpp(1827) - Log - Removing device frame capturer for 0x0000021A639DBCB8 RDOC 001320: [03:44:11] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000021A639DBCB8 RDOC 001320: [03:44:11] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001320: [03:44:11] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000021A639DBCB8 / 0x0000000000030420 RDOC 001320: [03:44:11] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001320: [03:44:11] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009472: [03:44:11] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001320: [03:44:11] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001320: [03:44:11] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 001320: [03:44:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 831104 bytes to 26886 (3.23 %) RDOC 001320: [03:44:11] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.792603 MB capture section in 0.013810 seconds RDOC 001320: [03:44:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001320: [03:44:11] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 001320: [03:44:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 009472: [03:44:11] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (34975 bytes) (time 1614138251) 3961 byte thumbnail RDOC 009472: [03:44:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 009472: [03:44:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009472: [03:44:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009472: [03:44:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009472: [03:44:12] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009472: [03:44:12] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009472: [03:44:12] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009472: [03:44:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009472: [03:44:12] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009472: [03:44:12] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009472: [03:44:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009472: [03:44:12] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.663 ms RDOC 009472: [03:44:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001316: [03:44:13] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 001316: [03:44:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001316: [03:44:13] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001316: [03:44:13] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3016 RDOC 003016: [03:44:13] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 003016: [03:44:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003016: [03:44:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003016: [03:44:13] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003016: [03:44:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003016: [03:44:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003016: [03:44:13] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003016: [03:44:13] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003016: [03:44:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003016: [03:44:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003016: [03:44:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003016: [03:44:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003016: [03:44:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003016: [03:44:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003016: [03:44:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001316: [03:44:13] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3016] RDOC 003016: [03:44:13] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003016: [03:44:13] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001B0AB9EDB98 RDOC 003016: [03:44:13] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003016: [03:44:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003016: [03:44:13] core.cpp(1827) - Log - Removing device frame capturer for 0x000001B0AB9EDB98 RDOC 003016: [03:44:13] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001B0AB9EDB98 RDOC 003016: [03:44:13] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003016: [03:44:13] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001B0AB9EDB98 / 0x0000000000040420 RDOC 003016: [03:44:13] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003016: [03:44:13] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001316: [03:44:13] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 003016: [03:44:13] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003016: [03:44:13] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 003016: [03:44:13] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 140088448 bytes to 1081801 (0.77 %) RDOC 003016: [03:44:13] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 133.598755 MB capture section in 0.136070 seconds RDOC 003016: [03:44:13] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003016: [03:44:13] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 003016: [03:44:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 001316: [03:44:13] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (1088455 bytes) (time 1614138253) 2526 byte thumbnail RDOC 001316: [03:44:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 001316: [03:44:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001316: [03:44:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001316: [03:44:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001316: [03:44:14] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001316: [03:44:14] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001316: [03:44:14] d3d11_replay.cpp(4174) - Log - Created device. RDOC 001316: [03:44:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001316: [03:44:14] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001316: [03:44:14] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001316: [03:44:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001316: [03:44:15] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 293.678 ms RDOC 001316: [03:44:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001076: [03:44:18] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 001076: [03:44:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001076: [03:44:18] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001076: [03:44:18] win32_process.cpp( 602) - Log - Injecting renderdoc into process 360 RDOC 000360: [03:44:18] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 000360: [03:44:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000360: [03:44:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000360: [03:44:18] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000360: [03:44:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000360: [03:44:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000360: [03:44:18] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000360: [03:44:18] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000360: [03:44:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000360: [03:44:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000360: [03:44:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000360: [03:44:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000360: [03:44:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000360: [03:44:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000360: [03:44:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001076: [03:44:18] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [360] RDOC 000360: [03:44:18] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000360: [03:44:18] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000028BB8DEBC28 RDOC 000360: [03:44:18] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000360: [03:44:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000360: [03:44:18] core.cpp(1827) - Log - Removing device frame capturer for 0x0000028BB8DEBC28 RDOC 000360: [03:44:18] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000028BB8DEBC28 RDOC 000360: [03:44:18] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000360: [03:44:18] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000028BB8DEBC28 / 0x0000000000050420 RDOC 000360: [03:44:18] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000360: [03:44:18] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001076: [03:44:18] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 000360: [03:44:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 000360: [03:44:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 001076: [03:44:19] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 000360: [03:44:19] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 81513 (3.19 %) RDOC 000360: [03:44:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.013621 seconds RDOC 000360: [03:44:19] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 000360: [03:44:19] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 000360: [03:44:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 001076: [03:44:19] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (96888 bytes) (time 1614138259) 9588 byte thumbnail RDOC 001076: [03:44:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 001076: [03:44:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001076: [03:44:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001076: [03:44:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001076: [03:44:20] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001076: [03:44:20] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001076: [03:44:20] d3d11_replay.cpp(4174) - Log - Created device. RDOC 001076: [03:44:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001076: [03:44:20] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001076: [03:44:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001076: [03:44:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001076: [03:44:20] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 16.716 ms RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001076: [03:44:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009140: [03:44:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009140: [03:44:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009140: [03:44:20] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009140: [03:44:20] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1496 RDOC 001496: [03:44:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001496: [03:44:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001496: [03:44:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001496: [03:44:20] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001496: [03:44:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001496: [03:44:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001496: [03:44:20] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001496: [03:44:20] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001496: [03:44:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001496: [03:44:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001496: [03:44:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001496: [03:44:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001496: [03:44:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001496: [03:44:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001496: [03:44:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009140: [03:44:20] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1496] RDOC 001496: [03:44:21] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001496: [03:44:21] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000019105ADCF28 RDOC 001496: [03:44:21] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001496: [03:44:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001496: [03:44:21] core.cpp(1827) - Log - Removing device frame capturer for 0x0000019105ADCF28 RDOC 001496: [03:44:21] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000019105ADCF28 RDOC 001496: [03:44:21] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001496: [03:44:21] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000019105ADCF28 / 0x0000000000060420 RDOC 001496: [03:44:21] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001496: [03:44:21] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001496: [03:44:21] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001496: [03:44:21] d3d11_device.cpp(1948) - Log - Finished capture, Frame 4294967295 RDOC 009140: [03:44:21] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001496: [03:44:21] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 646 (2.68 %) RDOC 001496: [03:44:21] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.012741 seconds RDOC 001496: [03:44:21] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11938 bytes to 11938 (100.00 %) RDOC 001496: [03:44:21] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 001496: [03:44:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 001496: [03:44:21] core.cpp(1873) - Log - Removing frame capturer for 0x0000019105ADCF28 / 0x0000000000060420 RDOC 001496: [03:44:21] core.cpp(1882) - Log - Removed last refcount RDOC 001496: [03:44:21] core.cpp(1886) - Log - Removed active window RDOC 001496: [03:44:21] core.cpp(1827) - Log - Removing device frame capturer for 0x0000019105ADCF28 RDOC 009140: [03:44:21] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (19835 bytes) (time 1614138261) 7037 byte thumbnail RDOC 009140: [03:44:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 009140: [03:44:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009140: [03:44:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009140: [03:44:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009140: [03:44:22] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009140: [03:44:22] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009140: [03:44:22] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009140: [03:44:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009140: [03:44:22] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009140: [03:44:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009140: [03:44:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009140: [03:44:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 0.930 ms RDOC 009140: [03:44:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008976: [03:44:22] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008976: [03:44:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008976: [03:44:22] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008976: [03:44:22] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10020 RDOC 010020: [03:44:22] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010020: [03:44:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010020: [03:44:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010020: [03:44:22] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010020: [03:44:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010020: [03:44:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010020: [03:44:22] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010020: [03:44:22] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010020: [03:44:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010020: [03:44:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010020: [03:44:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010020: [03:44:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010020: [03:44:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010020: [03:44:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010020: [03:44:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010020: [03:44:22] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008976: [03:44:22] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10020] RDOC 010020: [03:44:22] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000022628D1B538 RDOC 010020: [03:44:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010020: [03:44:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010020: [03:44:22] core.cpp(1827) - Log - Removing device frame capturer for 0x0000022628D1B538 RDOC 010020: [03:44:23] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000022628D1B538 RDOC 010020: [03:44:23] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010020: [03:44:23] d3d11_debug.cpp( 183) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 010020: [03:44:23] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000022628D1B538 / 0x00000000001100C2 RDOC 010020: [03:44:23] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010020: [03:44:23] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008976: [03:44:23] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 010020: [03:44:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010020: [03:44:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010020: [03:44:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 30149 (5.30 %) RDOC 010020: [03:44:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.012932 seconds RDOC 010020: [03:44:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010020: [03:44:23] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 010020: [03:44:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 008976: [03:44:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39898 bytes) (time 1614138263) 5116 byte thumbnail RDOC 008976: [03:44:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 008976: [03:44:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008976: [03:44:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008976: [03:44:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008976: [03:44:24] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008976: [03:44:24] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008976: [03:44:24] d3d11_replay.cpp(4174) - Log - Created device. RDOC 008976: [03:44:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008976: [03:44:24] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008976: [03:44:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008976: [03:44:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008976: [03:44:24] dxbc_container.cpp(1318) - Warning - Unknown chunk Aon9 RDOC 008976: [03:44:24] dxbc_container.cpp(1584) - Warning - Unknown chunk: Aon9 RDOC 008976: [03:44:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.262 ms RDOC 008976: [03:44:24] dxbc_container.cpp(1318) - Warning - Unknown chunk Aon9 RDOC 008976: [03:44:24] dxbc_container.cpp(1584) - Warning - Unknown chunk: Aon9 RDOC 008976: [03:44:24] dxbc_container.cpp(1318) - Warning - Unknown chunk Aon9 RDOC 008976: [03:44:24] dxbc_container.cpp(1584) - Warning - Unknown chunk: Aon9 RDOC 008976: [03:44:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005272: [03:44:24] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005272: [03:44:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005272: [03:44:24] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005272: [03:44:24] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8108 RDOC 008108: [03:44:24] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008108: [03:44:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008108: [03:44:24] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008108: [03:44:24] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008108: [03:44:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008108: [03:44:24] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008108: [03:44:24] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008108: [03:44:24] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008108: [03:44:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008108: [03:44:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008108: [03:44:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008108: [03:44:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008108: [03:44:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008108: [03:44:24] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008108: [03:44:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005272: [03:44:24] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8108] RDOC 008108: [03:44:24] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008108: [03:44:24] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000026852D2D818 RDOC 008108: [03:44:24] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008108: [03:44:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008108: [03:44:24] core.cpp(1827) - Log - Removing device frame capturer for 0x0000026852D2D818 RDOC 008108: [03:44:24] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000026852D2D818 RDOC 008108: [03:44:24] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008108: [03:44:24] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000026852D2D818 / 0x00000000000F02BC RDOC 008108: [03:44:24] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008108: [03:44:24] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005272: [03:44:25] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008108: [03:44:25] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008108: [03:44:25] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 008108: [03:44:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 584556 (0.43 %) RDOC 008108: [03:44:25] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.033481 seconds RDOC 008108: [03:44:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008108: [03:44:25] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008108: [03:44:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 005272: [03:44:25] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (594305 bytes) (time 1614138265) 5116 byte thumbnail RDOC 005272: [03:44:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 005272: [03:44:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005272: [03:44:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005272: [03:44:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005272: [03:44:26] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005272: [03:44:26] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005272: [03:44:26] d3d11_replay.cpp(4174) - Log - Created device. RDOC 005272: [03:44:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005272: [03:44:26] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005272: [03:44:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005272: [03:44:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005272: [03:44:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 316.964 ms RDOC 005272: [03:44:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009584: [03:44:27] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009584: [03:44:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009584: [03:44:27] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009584: [03:44:27] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2176 RDOC 002176: [03:44:27] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 002176: [03:44:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002176: [03:44:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002176: [03:44:27] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002176: [03:44:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002176: [03:44:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002176: [03:44:27] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002176: [03:44:27] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002176: [03:44:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002176: [03:44:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002176: [03:44:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002176: [03:44:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002176: [03:44:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002176: [03:44:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002176: [03:44:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009584: [03:44:27] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2176] RDOC 002176: [03:44:27] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002176: [03:44:27] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000013C7271C648 RDOC 002176: [03:44:27] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002176: [03:44:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002176: [03:44:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000013C7271C648 RDOC 002176: [03:44:27] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000013C7271C648 RDOC 002176: [03:44:27] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002176: [03:44:27] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000013C7271C648 / 0x0000000000090420 RDOC 002176: [03:44:27] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002176: [03:44:27] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009584: [03:44:27] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 002176: [03:44:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002176: [03:44:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50000 RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 30312 (5.34 %) RDOC 002176: [03:44:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012514 seconds RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002176: [03:44:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 002176: [03:44:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002176: [03:44:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50001 RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14897 (2.62 %) RDOC 002176: [03:44:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011472 seconds RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002176: [03:44:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 002176: [03:44:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002176: [03:44:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50002 RDOC 002176: [03:44:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14871 (2.62 %) RDOC 002176: [03:44:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011838 seconds RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002176: [03:44:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 002176: [03:44:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002176: [03:44:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50003 RDOC 002176: [03:44:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 009584: [03:44:33] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (40061 bytes) (time 1614138273) 5116 byte thumbnail RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14877 (2.62 %) RDOC 002176: [03:44:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.013024 seconds RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002176: [03:44:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 002176: [03:44:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002176: [03:44:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50004 RDOC 002176: [03:44:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 009584: [03:44:33] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 50001) (24646 bytes) (time 1614138273) 5116 byte thumbnail RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14885 (2.62 %) RDOC 002176: [03:44:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011230 seconds RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002176: [03:44:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 002176: [03:44:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002176: [03:44:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50005 RDOC 002176: [03:44:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 009584: [03:44:33] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 50002) (24620 bytes) (time 1614138273) 5116 byte thumbnail RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14888 (2.62 %) RDOC 002176: [03:44:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012777 seconds RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002176: [03:44:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 002176: [03:44:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002176: [03:44:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50006 RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14902 (2.62 %) RDOC 002176: [03:44:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011073 seconds RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002176: [03:44:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 002176: [03:44:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002176: [03:44:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50007 RDOC 002176: [03:44:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 009584: [03:44:33] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 50003) (24626 bytes) (time 1614138273) 5116 byte thumbnail RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14880 (2.62 %) RDOC 002176: [03:44:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011456 seconds RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002176: [03:44:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 002176: [03:44:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002176: [03:44:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50008 RDOC 002176: [03:44:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 009584: [03:44:33] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 50004) (24634 bytes) (time 1614138273) 5116 byte thumbnail RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14884 (2.62 %) RDOC 002176: [03:44:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011560 seconds RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002176: [03:44:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 002176: [03:44:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002176: [03:44:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50009 RDOC 002176: [03:44:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 009584: [03:44:33] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 50005) (24637 bytes) (time 1614138273) 5116 byte thumbnail RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14896 (2.62 %) RDOC 002176: [03:44:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011895 seconds RDOC 002176: [03:44:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002176: [03:44:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 002176: [03:44:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 009584: [03:44:33] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 50006) (24651 bytes) (time 1614138273) 5116 byte thumbnail RDOC 009584: [03:44:33] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 50007) (24629 bytes) (time 1614138273) 5116 byte thumbnail RDOC 002176: [03:44:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 002176: [03:44:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 009584: [03:44:33] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 50008) (24633 bytes) (time 1614138273) 5116 byte thumbnail RDOC 009584: [03:44:33] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 50009) (24645 bytes) (time 1614138273) 5116 byte thumbnail RDOC 009584: [03:44:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009584: [03:44:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009584: [03:44:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009584: [03:44:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009584: [03:44:34] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009584: [03:44:34] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009584: [03:44:35] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009584: [03:44:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009584: [03:44:35] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009584: [03:44:35] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009584: [03:44:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009584: [03:44:35] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.605 ms RDOC 009584: [03:44:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009260: [03:44:35] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009260: [03:44:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009260: [03:44:35] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009260: [03:44:35] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5072 RDOC 005072: [03:44:35] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005072: [03:44:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005072: [03:44:35] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005072: [03:44:35] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005072: [03:44:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005072: [03:44:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005072: [03:44:35] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005072: [03:44:35] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005072: [03:44:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005072: [03:44:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005072: [03:44:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005072: [03:44:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005072: [03:44:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005072: [03:44:35] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005072: [03:44:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009260: [03:44:35] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5072] RDOC 005072: [03:44:35] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005072: [03:44:35] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000014D07E8C368 RDOC 005072: [03:44:35] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005072: [03:44:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005072: [03:44:35] core.cpp(1827) - Log - Removing device frame capturer for 0x0000014D07E8C368 RDOC 005072: [03:44:35] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000014D07E8C368 RDOC 005072: [03:44:35] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005072: [03:44:35] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000014D07E8C368 / 0x00000000000A0420 RDOC 005072: [03:44:35] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005072: [03:44:35] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009260: [03:44:35] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005072: [03:44:35] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005072: [03:44:35] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005072: [03:44:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1529984 bytes to 35997 (2.35 %) RDOC 005072: [03:44:35] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 1.459106 MB capture section in 0.013760 seconds RDOC 005072: [03:44:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4245 bytes to 4245 (100.00 %) RDOC 005072: [03:44:35] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005072: [03:44:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 009260: [03:44:35] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (48782 bytes) (time 1614138275) 8326 byte thumbnail RDOC 009260: [03:44:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 009260: [03:44:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009260: [03:44:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009260: [03:44:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009260: [03:44:36] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009260: [03:44:36] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009260: [03:44:36] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009260: [03:44:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009260: [03:44:36] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009260: [03:44:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009260: [03:44:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009260: [03:44:36] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 15.876 ms RDOC 009260: [03:44:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008448: [03:44:37] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008448: [03:44:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008448: [03:44:37] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008448: [03:44:37] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5472 RDOC 005472: [03:44:37] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005472: [03:44:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005472: [03:44:37] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005472: [03:44:37] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005472: [03:44:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005472: [03:44:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005472: [03:44:37] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005472: [03:44:37] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005472: [03:44:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005472: [03:44:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005472: [03:44:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005472: [03:44:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005472: [03:44:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005472: [03:44:37] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005472: [03:44:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008448: [03:44:37] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5472] RDOC 005472: [03:44:37] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005472: [03:44:37] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002A050BBC3B8 RDOC 005472: [03:44:37] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005472: [03:44:37] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005472: [03:44:37] core.cpp(1827) - Log - Removing device frame capturer for 0x000002A050BBC3B8 RDOC 005472: [03:44:37] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002A050BBC3B8 RDOC 005472: [03:44:37] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005472: [03:44:37] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002A050BBC3B8 / 0x00000000000B0420 RDOC 005472: [03:44:37] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005472: [03:44:37] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005472: [03:44:37] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008448: [03:44:37] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005472: [03:44:37] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005472: [03:44:37] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10793408 bytes to 171110 (1.59 %) RDOC 005472: [03:44:37] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 10.293396 MB capture section in 0.036356 seconds RDOC 005472: [03:44:37] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 005472: [03:44:37] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 005472: [03:44:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 008448: [03:44:37] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (187919 bytes) (time 1614138277) 10031 byte thumbnail RDOC 008448: [03:44:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 008448: [03:44:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008448: [03:44:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008448: [03:44:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008448: [03:44:38] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008448: [03:44:38] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008448: [03:44:38] d3d11_replay.cpp(4174) - Log - Created device. RDOC 008448: [03:44:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008448: [03:44:38] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008448: [03:44:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008448: [03:44:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008448: [03:44:38] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 46.353 ms RDOC 008448: [03:44:38] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.975 ms RDOC 008448: [03:44:38] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.122 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.539 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.080 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.106 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 25.214 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 3.012 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.412 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.132 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.083 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.437 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.096 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.473 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.106 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.121 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.363 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.150 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.310 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.136 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.086 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.318 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.098 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.321 ms RDOC 008448: [03:44:39] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.092 ms RDOC 008448: [03:44:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003480: [03:44:39] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003480: [03:44:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003480: [03:44:39] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003480: [03:44:39] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7248 RDOC 007248: [03:44:40] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 007248: [03:44:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007248: [03:44:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007248: [03:44:40] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007248: [03:44:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007248: [03:44:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007248: [03:44:40] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007248: [03:44:40] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007248: [03:44:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007248: [03:44:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007248: [03:44:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007248: [03:44:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007248: [03:44:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007248: [03:44:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007248: [03:44:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007248: [03:44:40] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003480: [03:44:40] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7248] RDOC 007248: [03:44:40] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000028FE96CCE38 RDOC 007248: [03:44:40] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007248: [03:44:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007248: [03:44:40] core.cpp(1827) - Log - Removing device frame capturer for 0x0000028FE96CCE38 RDOC 007248: [03:44:40] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000028FE96CCE38 RDOC 007248: [03:44:40] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007248: [03:44:40] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000028FE96CCE38 / 0x00000000000C0420 RDOC 007248: [03:44:40] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007248: [03:44:40] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003480: [03:44:40] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 007248: [03:44:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007248: [03:44:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 64767 (1.23 %) RDOC 007248: [03:44:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022823 seconds RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007248: [03:44:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007248: [03:44:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007248: [03:44:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007248: [03:44:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 51 RDOC 003480: [03:44:40] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50) (74516 bytes) (time 1614138280) 5116 byte thumbnail RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50005 (0.95 %) RDOC 007248: [03:44:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024040 seconds RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007248: [03:44:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 007248: [03:44:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007248: [03:44:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 52 RDOC 007248: [03:44:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49944 (0.95 %) RDOC 007248: [03:44:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021629 seconds RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007248: [03:44:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007248: [03:44:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007248: [03:44:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 003480: [03:44:40] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 51) (59754 bytes) (time 1614138280) 5116 byte thumbnail RDOC 007248: [03:44:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 53 RDOC 003480: [03:44:40] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 52) (59693 bytes) (time 1614138280) 5116 byte thumbnail RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50172 (0.95 %) RDOC 007248: [03:44:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022658 seconds RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007248: [03:44:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007248: [03:44:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007248: [03:44:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 54 RDOC 007248: [03:44:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50021 (0.95 %) RDOC 007248: [03:44:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022241 seconds RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007248: [03:44:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007248: [03:44:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007248: [03:44:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 003480: [03:44:40] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 53) (59921 bytes) (time 1614138280) 5116 byte thumbnail RDOC 007248: [03:44:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 55 RDOC 003480: [03:44:40] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 54) (59770 bytes) (time 1614138280) 5116 byte thumbnail RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49967 (0.95 %) RDOC 007248: [03:44:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021283 seconds RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007248: [03:44:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007248: [03:44:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007248: [03:44:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 56 RDOC 007248: [03:44:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50049 (0.95 %) RDOC 007248: [03:44:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021771 seconds RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007248: [03:44:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007248: [03:44:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007248: [03:44:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 003480: [03:44:40] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 55) (59716 bytes) (time 1614138280) 5116 byte thumbnail RDOC 007248: [03:44:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49969 (0.95 %) RDOC 007248: [03:44:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021212 seconds RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007248: [03:44:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 007248: [03:44:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007248: [03:44:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 003480: [03:44:40] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 56) (59798 bytes) (time 1614138280) 5116 byte thumbnail RDOC 007248: [03:44:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 58 RDOC 003480: [03:44:40] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 57) (59718 bytes) (time 1614138280) 5116 byte thumbnail RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49997 (0.95 %) RDOC 007248: [03:44:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021903 seconds RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007248: [03:44:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007248: [03:44:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007248: [03:44:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007248: [03:44:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 59 RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49951 (0.95 %) RDOC 007248: [03:44:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023103 seconds RDOC 007248: [03:44:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007248: [03:44:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 007248: [03:44:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 003480: [03:44:40] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 58) (59746 bytes) (time 1614138280) 5116 byte thumbnail RDOC 003480: [03:44:40] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 59) (59700 bytes) (time 1614138280) 5116 byte thumbnail RDOC 003480: [03:44:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 003480: [03:44:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003480: [03:44:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003480: [03:44:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003480: [03:44:41] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003480: [03:44:41] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003480: [03:44:41] d3d11_replay.cpp(4174) - Log - Created device. RDOC 003480: [03:44:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003480: [03:44:41] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003480: [03:44:41] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003480: [03:44:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003480: [03:44:41] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 96.203 ms RDOC 003480: [03:44:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007684: [03:44:42] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007684: [03:44:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007684: [03:44:42] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007684: [03:44:42] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5440 RDOC 005440: [03:44:42] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005440: [03:44:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005440: [03:44:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005440: [03:44:42] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005440: [03:44:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005440: [03:44:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005440: [03:44:42] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005440: [03:44:42] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005440: [03:44:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005440: [03:44:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005440: [03:44:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005440: [03:44:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005440: [03:44:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005440: [03:44:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005440: [03:44:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007684: [03:44:42] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5440] RDOC 005440: [03:44:42] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005440: [03:44:42] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001428489C828 RDOC 005440: [03:44:42] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005440: [03:44:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005440: [03:44:42] core.cpp(1827) - Log - Removing device frame capturer for 0x000001428489C828 RDOC 005440: [03:44:42] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001428489C828 RDOC 005440: [03:44:42] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005440: [03:44:42] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001428489C828 / 0x00000000000D0420 RDOC 005440: [03:44:42] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005440: [03:44:42] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007684: [03:44:42] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005440: [03:44:42] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005440: [03:44:42] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005440: [03:44:42] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 40081 (6.51 %) RDOC 005440: [03:44:42] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.012839 seconds RDOC 005440: [03:44:42] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 005440: [03:44:42] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005440: [03:44:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 007684: [03:44:42] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (54128 bytes) (time 1614138282) 8902 byte thumbnail RDOC 007684: [03:44:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 007684: [03:44:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007684: [03:44:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007684: [03:44:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007684: [03:44:43] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007684: [03:44:43] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007684: [03:44:43] d3d11_replay.cpp(4174) - Log - Created device. RDOC 007684: [03:44:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007684: [03:44:43] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007684: [03:44:43] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007684: [03:44:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007684: [03:44:43] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.712 ms RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:43] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 007684: [03:44:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009108: [03:44:44] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009108: [03:44:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009108: [03:44:44] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009108: [03:44:44] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2688 RDOC 002688: [03:44:44] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 002688: [03:44:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002688: [03:44:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002688: [03:44:44] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002688: [03:44:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002688: [03:44:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002688: [03:44:44] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002688: [03:44:44] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002688: [03:44:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002688: [03:44:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002688: [03:44:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002688: [03:44:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002688: [03:44:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002688: [03:44:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002688: [03:44:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009108: [03:44:44] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2688] RDOC 002688: [03:44:44] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002688: [03:44:44] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001963B3FB4F8 RDOC 002688: [03:44:44] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002688: [03:44:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002688: [03:44:44] core.cpp(1827) - Log - Removing device frame capturer for 0x000001963B3FB4F8 RDOC 002688: [03:44:44] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001963B3FB4F8 RDOC 002688: [03:44:44] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002688: [03:44:44] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001963B3FB4F8 / 0x00000000000E0420 RDOC 002688: [03:44:44] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002688: [03:44:44] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002688: [03:44:44] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002688: [03:44:44] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 002688: [03:44:44] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 27019 (4.75 %) RDOC 002688: [03:44:44] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.013072 seconds RDOC 002688: [03:44:44] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 002688: [03:44:44] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 002688: [03:44:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009108: [03:44:44] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 009108: [03:44:44] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (36928 bytes) (time 1614138284) 5744 byte thumbnail RDOC 009108: [03:44:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009108: [03:44:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009108: [03:44:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009108: [03:44:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009108: [03:44:45] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009108: [03:44:45] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009108: [03:44:45] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009108: [03:44:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009108: [03:44:45] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009108: [03:44:45] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009108: [03:44:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009108: [03:44:45] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.905 ms RDOC 009108: [03:44:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006652: [03:44:46] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 006652: [03:44:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006652: [03:44:46] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006652: [03:44:46] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9468 RDOC 009468: [03:44:46] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009468: [03:44:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009468: [03:44:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009468: [03:44:46] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009468: [03:44:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009468: [03:44:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009468: [03:44:46] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009468: [03:44:46] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009468: [03:44:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009468: [03:44:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009468: [03:44:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009468: [03:44:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009468: [03:44:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009468: [03:44:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009468: [03:44:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006652: [03:44:46] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9468] RDOC 009468: [03:44:46] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009468: [03:44:46] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009468: [03:44:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009468: [03:44:46] core.cpp(1827) - Log - Removing device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009468: [03:44:46] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009468: [03:44:46] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009468: [03:44:46] core.cpp(1827) - Log - Removing device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009468: [03:44:46] core.cpp(1827) - Log - Removing device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009468: [03:44:46] core.cpp(1827) - Log - Removing device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009468: [03:44:46] core.cpp(1827) - Log - Removing device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009468: [03:44:46] core.cpp(1827) - Log - Removing device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009468: [03:44:46] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001B77FE0D068 RDOC 009468: [03:44:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009468: [03:44:46] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001B77FE0D068 / 0x00000000000F0420 RDOC 009468: [03:44:46] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009468: [03:44:46] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009468: [03:44:46] d3d11_device.cpp( 782) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 009468: [03:44:46] d3d11_device.cpp( 787) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 006652: [03:44:47] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 009468: [03:44:47] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009468: [03:44:47] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009468: [03:44:47] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 29175 (5.15 %) RDOC 009468: [03:44:47] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.014921 seconds RDOC 009468: [03:44:47] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009468: [03:44:47] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 009468: [03:44:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 006652: [03:44:47] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (38924 bytes) (time 1614138287) 5116 byte thumbnail RDOC 006652: [03:44:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 006652: [03:44:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006652: [03:44:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006652: [03:44:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006652: [03:44:48] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006652: [03:44:48] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006652: [03:44:48] d3d11_replay.cpp(4174) - Log - Created device. RDOC 006652: [03:44:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006652: [03:44:48] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006652: [03:44:48] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006652: [03:44:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006652: [03:44:48] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.036 ms RDOC 006652: [03:44:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004920: [03:44:48] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 004920: [03:44:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004920: [03:44:48] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004920: [03:44:48] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5824 RDOC 005824: [03:44:48] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005824: [03:44:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005824: [03:44:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005824: [03:44:48] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005824: [03:44:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005824: [03:44:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005824: [03:44:48] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005824: [03:44:48] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005824: [03:44:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005824: [03:44:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005824: [03:44:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005824: [03:44:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005824: [03:44:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005824: [03:44:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005824: [03:44:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004920: [03:44:48] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5824] RDOC 005824: [03:44:48] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005824: [03:44:48] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002D912A9D308 RDOC 005824: [03:44:48] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005824: [03:44:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005824: [03:44:48] core.cpp(1827) - Log - Removing device frame capturer for 0x000002D912A9D308 RDOC 005824: [03:44:48] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002D912A9D308 RDOC 005824: [03:44:48] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005824: [03:44:48] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002D912A9D308 / 0x0000000000100420 RDOC 005824: [03:44:48] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005824: [03:44:48] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004920: [03:44:48] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005824: [03:44:48] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005824: [03:44:48] d3d11_device.cpp(1948) - Log - Finished capture, Frame 200 RDOC 005824: [03:44:48] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 36821 (5.65 %) RDOC 005824: [03:44:48] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.012755 seconds RDOC 005824: [03:44:48] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005824: [03:44:48] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 005824: [03:44:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 004920: [03:44:48] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (50235 bytes) (time 1614138288) 7788 byte thumbnail RDOC 004920: [03:44:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 004920: [03:44:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004920: [03:44:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004920: [03:44:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004920: [03:44:49] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004920: [03:44:50] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004920: [03:44:50] d3d11_replay.cpp(4174) - Log - Created device. RDOC 004920: [03:44:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004920: [03:44:50] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004920: [03:44:50] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004920: [03:44:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004920: [03:44:50] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.550 ms RDOC 004920: [03:44:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009308: [03:44:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009308: [03:44:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009308: [03:44:50] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009308: [03:44:50] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1608 RDOC 001608: [03:44:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001608: [03:44:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001608: [03:44:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001608: [03:44:50] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001608: [03:44:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001608: [03:44:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001608: [03:44:50] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001608: [03:44:50] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001608: [03:44:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001608: [03:44:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001608: [03:44:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001608: [03:44:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001608: [03:44:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001608: [03:44:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001608: [03:44:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009308: [03:44:50] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1608] RDOC 001608: [03:44:50] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001608: [03:44:50] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001F61B10B448 RDOC 001608: [03:44:50] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001608: [03:44:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001608: [03:44:50] core.cpp(1827) - Log - Removing device frame capturer for 0x000001F61B10B448 RDOC 001608: [03:44:50] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001F61B10B448 RDOC 001608: [03:44:50] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001608: [03:44:50] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001F61B10B448 / 0x0000000000110420 RDOC 001608: [03:44:50] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001608: [03:44:50] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001608: [03:44:50] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001608: [03:44:50] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009308: [03:44:50] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001608: [03:44:50] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 772864 bytes to 91073 (11.78 %) RDOC 001608: [03:44:50] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.737061 MB capture section in 0.014097 seconds RDOC 001608: [03:44:50] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001608: [03:44:50] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001608: [03:44:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009308: [03:44:50] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (97727 bytes) (time 1614138290) 2526 byte thumbnail RDOC 009308: [03:44:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009308: [03:44:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009308: [03:44:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009308: [03:44:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009308: [03:44:52] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009308: [03:44:52] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009308: [03:44:52] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009308: [03:44:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009308: [03:44:52] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009308: [03:44:52] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009308: [03:44:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009308: [03:44:52] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 10.160 ms RDOC 009308: [03:44:54] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009308: [03:44:54] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009308: [03:44:54] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009308: [03:44:54] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009308: [03:44:54] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009308: [03:44:54] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009308: [03:44:54] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009308: [03:44:54] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:54] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:55] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:55] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:55] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:55] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:55] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:55] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:55] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:55] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009308: [03:44:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007924: [03:44:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007924: [03:44:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007924: [03:44:55] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007924: [03:44:55] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1696 RDOC 001696: [03:44:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001696: [03:44:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001696: [03:44:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001696: [03:44:55] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001696: [03:44:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001696: [03:44:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001696: [03:44:55] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001696: [03:44:55] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001696: [03:44:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001696: [03:44:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001696: [03:44:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001696: [03:44:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001696: [03:44:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001696: [03:44:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001696: [03:44:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007924: [03:44:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1696] RDOC 001696: [03:44:55] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001696: [03:44:55] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000019A0DE6B418 RDOC 001696: [03:44:55] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001696: [03:44:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001696: [03:44:55] core.cpp(1827) - Log - Removing device frame capturer for 0x0000019A0DE6B418 RDOC 001696: [03:44:55] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000019A0DE6B418 RDOC 001696: [03:44:55] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001696: [03:44:55] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000019A0DE6B418 / 0x0000000000120420 RDOC 001696: [03:44:55] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001696: [03:44:55] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001696: [03:44:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001696: [03:44:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 007924: [03:44:55] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001696: [03:44:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 38961 (1.56 %) RDOC 001696: [03:44:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.014449 seconds RDOC 001696: [03:44:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001696: [03:44:55] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 001696: [03:44:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 007924: [03:44:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (45615 bytes) (time 1614138295) 2526 byte thumbnail RDOC 007924: [03:44:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 007924: [03:44:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007924: [03:44:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007924: [03:44:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007924: [03:44:56] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007924: [03:44:56] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007924: [03:44:57] d3d11_replay.cpp(4174) - Log - Created device. RDOC 007924: [03:44:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007924: [03:44:57] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007924: [03:44:57] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007924: [03:44:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007924: [03:44:57] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 15.361 ms RDOC 007924: [03:44:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001960: [03:44:57] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 001960: [03:44:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001960: [03:44:57] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001960: [03:44:57] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8612 RDOC 008612: [03:44:57] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008612: [03:44:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:44:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:44:57] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008612: [03:44:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008612: [03:44:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008612: [03:44:57] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008612: [03:44:57] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008612: [03:44:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008612: [03:44:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008612: [03:44:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008612: [03:44:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008612: [03:44:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008612: [03:44:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008612: [03:44:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008612: [03:44:57] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001960: [03:44:57] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8612] RDOC 008612: [03:44:57] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002D665C0DA58 RDOC 008612: [03:44:57] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008612: [03:44:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008612: [03:44:57] core.cpp(1827) - Log - Removing device frame capturer for 0x000002D665C0DA58 RDOC 008612: [03:44:57] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002D665C0DA58 RDOC 008612: [03:44:57] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008612: [03:44:57] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002D665C0DA58 / 0x0000000000130420 RDOC 008612: [03:44:57] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008612: [03:44:57] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001960: [03:44:57] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008612: [03:44:57] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008612: [03:44:57] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 008612: [03:44:57] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 29408 (5.18 %) RDOC 008612: [03:44:57] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.013139 seconds RDOC 008612: [03:44:57] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008612: [03:44:57] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 008612: [03:44:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 001960: [03:44:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39157 bytes) (time 1614138297) 5116 byte thumbnail RDOC 001960: [03:44:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 001960: [03:44:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001960: [03:44:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001960: [03:44:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001960: [03:44:58] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001960: [03:44:58] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001960: [03:44:58] d3d11_replay.cpp(4174) - Log - Created device. RDOC 001960: [03:44:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001960: [03:44:58] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001960: [03:44:58] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001960: [03:44:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001960: [03:44:58] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.687 ms RDOC 001960: [03:44:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010216: [03:44:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010216: [03:44:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010216: [03:44:59] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010216: [03:44:59] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8968 RDOC 008968: [03:44:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008968: [03:44:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008968: [03:44:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008968: [03:44:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008968: [03:44:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008968: [03:44:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008968: [03:44:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008968: [03:44:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008968: [03:44:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008968: [03:44:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008968: [03:44:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008968: [03:44:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008968: [03:44:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008968: [03:44:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008968: [03:44:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010216: [03:44:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8968] RDOC 008968: [03:44:59] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008968: [03:44:59] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001D61855C458 RDOC 008968: [03:44:59] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008968: [03:44:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008968: [03:44:59] core.cpp(1827) - Log - Removing device frame capturer for 0x000001D61855C458 RDOC 008968: [03:44:59] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001D61855C458 RDOC 008968: [03:44:59] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008968: [03:44:59] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001D61855C458 / 0x0000000000140420 RDOC 008968: [03:44:59] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008968: [03:44:59] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008968: [03:45:00] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010216: [03:45:00] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008968: [03:45:00] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 008968: [03:45:00] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 152170 (3.72 %) RDOC 008968: [03:45:00] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.017580 seconds RDOC 008968: [03:45:00] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008968: [03:45:00] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008968: [03:45:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010216: [03:45:00] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (158824 bytes) (time 1614138300) 2526 byte thumbnail RDOC 010216: [03:45:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010216: [03:45:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010216: [03:45:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010216: [03:45:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010216: [03:45:01] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010216: [03:45:01] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010216: [03:45:01] d3d11_replay.cpp(4174) - Log - Created device. RDOC 010216: [03:45:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010216: [03:45:01] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010216: [03:45:01] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010216: [03:45:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010216: [03:45:01] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 25.079 ms RDOC 010216: [03:45:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006256: [03:45:02] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 006256: [03:45:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006256: [03:45:02] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006256: [03:45:02] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4520 RDOC 004520: [03:45:02] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 004520: [03:45:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004520: [03:45:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004520: [03:45:02] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004520: [03:45:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004520: [03:45:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004520: [03:45:02] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004520: [03:45:02] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004520: [03:45:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004520: [03:45:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004520: [03:45:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004520: [03:45:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004520: [03:45:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004520: [03:45:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004520: [03:45:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006256: [03:45:02] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4520] RDOC 004520: [03:45:02] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004520: [03:45:02] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x00000223C728F578 RDOC 004520: [03:45:02] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004520: [03:45:02] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004520: [03:45:02] core.cpp(1827) - Log - Removing device frame capturer for 0x00000223C728F578 RDOC 004520: [03:45:02] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x00000223C728F578 RDOC 004520: [03:45:02] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004520: [03:45:02] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x00000223C728F578 / 0x0000000000150420 RDOC 004520: [03:45:02] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004520: [03:45:02] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004520: [03:45:02] d3d11_device.cpp(1867) - Log - Starting capture RDOC 004520: [03:45:02] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006256: [03:45:02] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 004520: [03:45:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 29317 (5.16 %) RDOC 004520: [03:45:02] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012239 seconds RDOC 004520: [03:45:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004520: [03:45:02] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 004520: [03:45:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006256: [03:45:02] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39066 bytes) (time 1614138302) 5116 byte thumbnail RDOC 006256: [03:45:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006256: [03:45:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006256: [03:45:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006256: [03:45:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006256: [03:45:03] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006256: [03:45:03] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006256: [03:45:03] d3d11_replay.cpp(4174) - Log - Created device. RDOC 006256: [03:45:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006256: [03:45:03] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006256: [03:45:03] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006256: [03:45:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006256: [03:45:03] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.331 ms RDOC 006256: [03:45:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006256: [03:45:03] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 12698 (2.24 %) RDOC 006256: [03:45:03] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006256: [03:45:03] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1.199 ms RDOC 006256: [03:45:03] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 12698 (2.24 %) RDOC 006256: [03:45:03] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006256: [03:45:03] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 006256: [03:45:03] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006256: [03:45:03] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000157! RDOC 006256: [03:45:03] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000158! RDOC 006256: [03:45:03] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000158! RDOC 006256: [03:45:03] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000159! RDOC 006256: [03:45:03] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000159! RDOC 006256: [03:45:03] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000160! RDOC 006256: [03:45:03] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000160! RDOC 006256: [03:45:03] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000161! RDOC 006256: [03:45:03] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000161! RDOC 006256: [03:45:03] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000162! RDOC 006256: [03:45:03] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000163! RDOC 006256: [03:45:03] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000164! RDOC 006256: [03:45:03] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000164! RDOC 006256: [03:45:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003492: [03:45:04] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003492: [03:45:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003492: [03:45:04] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003492: [03:45:04] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4964 RDOC 004964: [03:45:04] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 004964: [03:45:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004964: [03:45:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004964: [03:45:04] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004964: [03:45:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004964: [03:45:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004964: [03:45:04] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004964: [03:45:04] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004964: [03:45:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004964: [03:45:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004964: [03:45:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004964: [03:45:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004964: [03:45:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004964: [03:45:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004964: [03:45:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003492: [03:45:04] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4964] RDOC 004964: [03:45:04] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004964: [03:45:04] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000016B6329C338 RDOC 004964: [03:45:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004964: [03:45:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004964: [03:45:04] core.cpp(1827) - Log - Removing device frame capturer for 0x0000016B6329C338 RDOC 004964: [03:45:04] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000016B6329C338 RDOC 004964: [03:45:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004964: [03:45:04] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000016B6329C338 / 0x0000000000160420 RDOC 004964: [03:45:04] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004964: [03:45:04] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004964: [03:45:04] d3d11_device.cpp(1867) - Log - Starting capture RDOC 004964: [03:45:04] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 003492: [03:45:04] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 004964: [03:45:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 623424 bytes to 31921 (5.12 %) RDOC 004964: [03:45:04] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.594543 MB capture section in 0.013204 seconds RDOC 004964: [03:45:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4644 bytes to 4644 (100.00 %) RDOC 004964: [03:45:04] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 004964: [03:45:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 003492: [03:45:04] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (43673 bytes) (time 1614138304) 6894 byte thumbnail RDOC 003492: [03:45:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 003492: [03:45:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003492: [03:45:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003492: [03:45:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003492: [03:45:05] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003492: [03:45:05] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003492: [03:45:05] d3d11_replay.cpp(4174) - Log - Created device. RDOC 003492: [03:45:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003492: [03:45:05] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003492: [03:45:05] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003492: [03:45:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003492: [03:45:05] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.024 ms RDOC 003492: [03:45:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001488: [03:45:05] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 001488: [03:45:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001488: [03:45:05] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001488: [03:45:05] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9176 RDOC 009176: [03:45:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009176: [03:45:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009176: [03:45:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009176: [03:45:06] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009176: [03:45:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009176: [03:45:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009176: [03:45:06] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009176: [03:45:06] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009176: [03:45:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009176: [03:45:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009176: [03:45:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009176: [03:45:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009176: [03:45:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009176: [03:45:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009176: [03:45:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001488: [03:45:06] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9176] RDOC 009176: [03:45:06] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009176: [03:45:06] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001763733B538 RDOC 009176: [03:45:06] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009176: [03:45:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009176: [03:45:06] core.cpp(1827) - Log - Removing device frame capturer for 0x000001763733B538 RDOC 009176: [03:45:06] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001763733B538 RDOC 009176: [03:45:06] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009176: [03:45:06] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001763733B538 / 0x0000000000170420 RDOC 009176: [03:45:06] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009176: [03:45:06] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009176: [03:45:06] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001763733B538 / 0x0000000000010426 RDOC 009176: [03:45:06] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001763733B538 / 0x0000000000010428 RDOC 009176: [03:45:06] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001763733B538 / 0x000000000001042A RDOC 009176: [03:45:06] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001763733B538 / 0x000000000001042C RDOC 009176: [03:45:06] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001763733B538 / 0x000000000001042E RDOC 009176: [03:45:06] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001763733B538 / 0x0000000000010430 RDOC 001488: [03:45:06] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 009176: [03:45:06] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009176: [03:45:06] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 009176: [03:45:06] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 94098 (1.06 %) RDOC 009176: [03:45:06] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.023277 seconds RDOC 009176: [03:45:06] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009176: [03:45:06] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 009176: [03:45:06] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009176: [03:45:06] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 009176: [03:45:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 009176: [03:45:06] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 78990 (0.89 %) RDOC 009176: [03:45:06] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.017735 seconds RDOC 009176: [03:45:06] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009176: [03:45:06] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 009176: [03:45:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 001488: [03:45:06] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50) (105112 bytes) (time 1614138306) 6530 byte thumbnail RDOC 001488: [03:45:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 001488: [03:45:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001488: [03:45:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001488: [03:45:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001488: [03:45:07] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001488: [03:45:07] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001488: [03:45:07] d3d11_replay.cpp(4174) - Log - Created device. RDOC 001488: [03:45:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001488: [03:45:07] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001488: [03:45:07] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001488: [03:45:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001488: [03:45:07] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 44.242 ms RDOC 001488: [03:45:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008296: [03:45:07] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008296: [03:45:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008296: [03:45:07] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008296: [03:45:07] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3816 RDOC 003816: [03:45:08] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 003816: [03:45:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003816: [03:45:08] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003816: [03:45:08] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003816: [03:45:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003816: [03:45:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003816: [03:45:08] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003816: [03:45:08] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003816: [03:45:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003816: [03:45:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003816: [03:45:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003816: [03:45:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003816: [03:45:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003816: [03:45:08] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003816: [03:45:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008296: [03:45:08] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3816] RDOC 003816: [03:45:08] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003816: [03:45:08] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002986077B5C8 RDOC 003816: [03:45:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003816: [03:45:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003816: [03:45:08] core.cpp(1827) - Log - Removing device frame capturer for 0x000002986077B5C8 RDOC 003816: [03:45:08] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002986077B5C8 RDOC 003816: [03:45:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003816: [03:45:08] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002986077B5C8 / 0x0000000000020430 RDOC 003816: [03:45:08] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003816: [03:45:08] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003816: [03:45:08] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003816: [03:45:08] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 008296: [03:45:08] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 003816: [03:45:08] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 29871 (5.27 %) RDOC 003816: [03:45:08] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.012750 seconds RDOC 003816: [03:45:08] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 003816: [03:45:08] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003816: [03:45:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008296: [03:45:08] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40136 bytes) (time 1614138308) 5798 byte thumbnail RDOC 008296: [03:45:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008296: [03:45:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008296: [03:45:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008296: [03:45:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008296: [03:45:09] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008296: [03:45:09] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008296: [03:45:09] d3d11_replay.cpp(4174) - Log - Created device. RDOC 008296: [03:45:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008296: [03:45:09] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008296: [03:45:09] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008296: [03:45:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008296: [03:45:09] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.464 ms RDOC 008296: [03:45:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009068: [03:45:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009068: [03:45:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009068: [03:45:09] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009068: [03:45:09] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9420 RDOC 009420: [03:45:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009420: [03:45:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009420: [03:45:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009420: [03:45:09] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009420: [03:45:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009420: [03:45:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009420: [03:45:09] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009420: [03:45:09] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009420: [03:45:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009420: [03:45:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009420: [03:45:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009420: [03:45:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009420: [03:45:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009420: [03:45:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009420: [03:45:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009068: [03:45:09] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9420] RDOC 009420: [03:45:09] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009420: [03:45:10] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x00000155430DBD18 RDOC 009420: [03:45:10] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009420: [03:45:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009420: [03:45:10] core.cpp(1827) - Log - Removing device frame capturer for 0x00000155430DBD18 RDOC 009420: [03:45:10] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x00000155430DBD18 RDOC 009420: [03:45:10] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009420: [03:45:10] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x00000155430DBD18 / 0x0000000000030430 RDOC 009420: [03:45:10] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009420: [03:45:10] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009420: [03:45:10] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009420: [03:45:10] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009068: [03:45:10] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 009420: [03:45:10] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 36576 (6.18 %) RDOC 009420: [03:45:10] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.013469 seconds RDOC 009420: [03:45:10] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009420: [03:45:10] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009420: [03:45:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009068: [03:45:10] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (45786 bytes) (time 1614138310) 4687 byte thumbnail RDOC 009068: [03:45:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009068: [03:45:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009068: [03:45:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009068: [03:45:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009068: [03:45:11] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009068: [03:45:11] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009068: [03:45:11] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009068: [03:45:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009068: [03:45:11] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009068: [03:45:11] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009068: [03:45:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009068: [03:45:11] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.936 ms RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009068: [03:45:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008240: [03:45:11] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008240: [03:45:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008240: [03:45:11] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008240: [03:45:11] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3628 RDOC 003628: [03:45:11] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 003628: [03:45:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003628: [03:45:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003628: [03:45:11] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003628: [03:45:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003628: [03:45:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003628: [03:45:11] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003628: [03:45:11] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003628: [03:45:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003628: [03:45:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003628: [03:45:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003628: [03:45:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003628: [03:45:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003628: [03:45:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003628: [03:45:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008240: [03:45:11] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3628] RDOC 003628: [03:45:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003628: [03:45:12] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003628: [03:45:12] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001D2DEA5AEF0 RDOC 008240: [03:45:12] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003628: [03:45:12] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001D2DEA5AEF0 / 0x0000000000040430 RDOC 003628: [03:45:12] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008240: [03:45:12] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 003628: [03:45:12] d3d12_device.cpp(2154) - Log - Starting capture RDOC 003628: [03:45:12] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 003628: [03:45:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2080896 bytes to 27304 (1.31 %) RDOC 003628: [03:45:12] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 1.984497 MB capture section in 0.097358 seconds RDOC 003628: [03:45:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003628: [03:45:12] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 003628: [03:45:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 008240: [03:45:12] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (36832 bytes) (time 1614138312) 4886 byte thumbnail RDOC 008240: [03:45:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 008240: [03:45:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008240: [03:45:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008240: [03:45:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008240: [03:45:13] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008240: [03:45:13] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 008240: [03:45:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008240: [03:45:13] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008240: [03:45:13] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008240: [03:45:13] d3d12_replay.cpp(4132) - Log - Created device. RDOC 008240: [03:45:13] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008240: [03:45:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008240: [03:45:13] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 008240: [03:45:13] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 195.289 ms RDOC 008240: [03:45:13] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 008240: [03:45:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006208: [03:45:13] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 006208: [03:45:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006208: [03:45:13] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006208: [03:45:13] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6760 RDOC 006760: [03:45:14] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 006760: [03:45:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006760: [03:45:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006760: [03:45:14] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006760: [03:45:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006760: [03:45:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006760: [03:45:14] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006760: [03:45:14] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006760: [03:45:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006760: [03:45:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006760: [03:45:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006760: [03:45:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006760: [03:45:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006760: [03:45:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006760: [03:45:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006208: [03:45:14] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6760] RDOC 006760: [03:45:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006760: [03:45:14] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006760: [03:45:14] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000017CDC15D410 RDOC 006208: [03:45:14] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006760: [03:45:14] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000017CDC15D410 / 0x0000000000050430 RDOC 006760: [03:45:14] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006760: [03:45:14] d3d12_device.cpp(2154) - Log - Starting capture RDOC 006208: [03:45:14] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 006760: [03:45:14] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 006760: [03:45:14] d3d12_device.cpp(2459) - Log - Capture used DXIL RDOC 006760: [03:45:14] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155584 bytes to 70574 (3.27 %) RDOC 006760: [03:45:14] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 2.055725 MB capture section in 0.122726 seconds RDOC 006760: [03:45:14] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006760: [03:45:14] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 006760: [03:45:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 006208: [03:45:14] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (80191 bytes) (time 1614138314) 4975 byte thumbnail RDOC 006208: [03:45:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 006208: [03:45:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006208: [03:45:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006208: [03:45:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006208: [03:45:15] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006208: [03:45:15] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 006208: [03:45:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006208: [03:45:15] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006208: [03:45:15] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006208: [03:45:15] d3d12_replay.cpp(4132) - Log - Created device. RDOC 006208: [03:45:15] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006208: [03:45:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006208: [03:45:15] d3d12_replay.cpp( 118) - Log - Replaying with DXIL enabled RDOC 006208: [03:45:15] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 006208: [03:45:15] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 226.144 ms RDOC 006208: [03:45:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010704: [03:45:16] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010704: [03:45:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010704: [03:45:16] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010704: [03:45:16] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9220 RDOC 009220: [03:45:16] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009220: [03:45:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009220: [03:45:16] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009220: [03:45:16] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009220: [03:45:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009220: [03:45:16] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009220: [03:45:16] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009220: [03:45:16] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009220: [03:45:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009220: [03:45:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009220: [03:45:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009220: [03:45:16] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009220: [03:45:16] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009220: [03:45:16] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009220: [03:45:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010704: [03:45:16] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9220] RDOC 009220: [03:45:16] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009220: [03:45:16] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009220: [03:45:16] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002108876FD30 RDOC 010704: [03:45:16] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009220: [03:45:16] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002108876FD30 / 0x0000000000060430 RDOC 009220: [03:45:16] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009220: [03:45:16] d3d12_device.cpp(2154) - Log - Starting capture RDOC 010704: [03:45:16] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009220: [03:45:17] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 009220: [03:45:17] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 189384640 bytes to 1377489 (0.73 %) RDOC 009220: [03:45:17] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 180.611267 MB capture section in 0.375942 seconds RDOC 009220: [03:45:17] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 009220: [03:45:17] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 009220: [03:45:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010704: [03:45:17] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (1388019 bytes) (time 1614138317) 4956 byte thumbnail RDOC 010704: [03:45:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010704: [03:45:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010704: [03:45:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010704: [03:45:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010704: [03:45:18] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010704: [03:45:18] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 010704: [03:45:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010704: [03:45:18] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010704: [03:45:18] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010704: [03:45:18] d3d12_replay.cpp(4132) - Log - Created device. RDOC 010704: [03:45:18] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010704: [03:45:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010704: [03:45:18] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 010704: [03:45:18] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 010704: [03:45:18] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 621.039 ms RDOC 010704: [03:45:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008516: [03:45:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008516: [03:45:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008516: [03:45:23] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008516: [03:45:23] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3604 RDOC 003604: [03:45:24] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 003604: [03:45:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003604: [03:45:24] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003604: [03:45:24] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003604: [03:45:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003604: [03:45:24] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003604: [03:45:24] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003604: [03:45:24] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003604: [03:45:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003604: [03:45:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003604: [03:45:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003604: [03:45:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003604: [03:45:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003604: [03:45:24] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003604: [03:45:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008516: [03:45:24] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3604] RDOC 003604: [03:45:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003604: [03:45:24] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003604: [03:45:24] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002A8807EC7E0 RDOC 008516: [03:45:24] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003604: [03:45:24] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002A8807EC7E0 / 0x0000000000070430 RDOC 003604: [03:45:24] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008516: [03:45:24] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 003604: [03:45:24] d3d12_device.cpp(2154) - Log - Starting capture RDOC 003604: [03:45:24] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 003604: [03:45:24] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2147712 bytes to 63022 (2.93 %) RDOC 003604: [03:45:24] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 2.048218 MB capture section in 0.126128 seconds RDOC 003604: [03:45:24] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 003604: [03:45:24] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 003604: [03:45:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 008516: [03:45:24] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (78397 bytes) (time 1614138324) 9588 byte thumbnail RDOC 008516: [03:45:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 008516: [03:45:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008516: [03:45:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008516: [03:45:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008516: [03:45:25] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008516: [03:45:25] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 008516: [03:45:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008516: [03:45:25] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008516: [03:45:25] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008516: [03:45:25] d3d12_replay.cpp(4132) - Log - Created device. RDOC 008516: [03:45:25] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008516: [03:45:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008516: [03:45:25] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 008516: [03:45:25] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 188.816 ms RDOC 008516: [03:45:25] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008516: [03:45:26] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 008516: [03:45:26] d3d12_debug.cpp(1242) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 008516: [03:45:26] d3d12_debug.cpp(1242) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 008516: [03:45:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001044: [03:45:26] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 001044: [03:45:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001044: [03:45:26] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001044: [03:45:26] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5100 RDOC 005100: [03:45:26] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005100: [03:45:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005100: [03:45:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005100: [03:45:26] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005100: [03:45:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005100: [03:45:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005100: [03:45:26] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005100: [03:45:26] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005100: [03:45:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005100: [03:45:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005100: [03:45:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005100: [03:45:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005100: [03:45:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005100: [03:45:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005100: [03:45:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001044: [03:45:26] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5100] RDOC 005100: [03:45:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005100: [03:45:26] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005100: [03:45:26] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002759BE1DC60 RDOC 001044: [03:45:26] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005100: [03:45:26] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002759BE1DC60 / 0x0000000000080430 RDOC 005100: [03:45:27] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005100: [03:45:27] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001044: [03:45:27] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 005100: [03:45:27] d3d12_device.cpp(2260) - Log - Finished capture, Frame 4294967295 RDOC 005100: [03:45:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1024 bytes to 589 (57.52 %) RDOC 005100: [03:45:27] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.000977 MB capture section in 0.089347 seconds RDOC 005100: [03:45:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11573 bytes to 11573 (100.00 %) RDOC 005100: [03:45:27] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005100: [03:45:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005100: [03:45:27] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001044: [03:45:27] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (19458 bytes) (time 1614138327) 7082 byte thumbnail RDOC 001044: [03:45:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 001044: [03:45:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001044: [03:45:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001044: [03:45:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001044: [03:45:28] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001044: [03:45:28] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 001044: [03:45:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001044: [03:45:28] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001044: [03:45:28] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001044: [03:45:28] d3d12_replay.cpp(4132) - Log - Created device. RDOC 001044: [03:45:28] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001044: [03:45:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001044: [03:45:28] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 001044: [03:45:28] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 172.045 ms RDOC 001044: [03:45:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003680: [03:45:28] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003680: [03:45:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003680: [03:45:28] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003680: [03:45:28] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3684 RDOC 003684: [03:45:28] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 003684: [03:45:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003684: [03:45:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003684: [03:45:28] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003684: [03:45:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003684: [03:45:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003684: [03:45:28] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003684: [03:45:28] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003684: [03:45:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003684: [03:45:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003684: [03:45:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003684: [03:45:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003684: [03:45:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003684: [03:45:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003684: [03:45:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003680: [03:45:28] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3684] RDOC 003684: [03:45:28] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003684: [03:45:28] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003684: [03:45:28] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001F247FDBE20 RDOC 003680: [03:45:29] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003684: [03:45:29] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001F247FDBE20 / 0x0000000000090430 RDOC 003684: [03:45:29] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003684: [03:45:29] d3d12_device.cpp(2154) - Log - Starting capture RDOC 003680: [03:45:29] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 003684: [03:45:29] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 003684: [03:45:29] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136355200 bytes to 572791 (0.42 %) RDOC 003684: [03:45:29] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 130.038452 MB capture section in 0.120315 seconds RDOC 003684: [03:45:29] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 003684: [03:45:29] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 003684: [03:45:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 003680: [03:45:29] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (583386 bytes) (time 1614138329) 5969 byte thumbnail RDOC 003680: [03:45:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 003680: [03:45:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003680: [03:45:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003680: [03:45:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003680: [03:45:30] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003680: [03:45:30] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 003680: [03:45:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003680: [03:45:30] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003680: [03:45:30] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003680: [03:45:30] d3d12_replay.cpp(4132) - Log - Created device. RDOC 003680: [03:45:30] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003680: [03:45:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003680: [03:45:30] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 003680: [03:45:30] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::35 from upload to default for efficient replay RDOC 003680: [03:45:30] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 003680: [03:45:30] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 356.221 ms RDOC 003680: [03:45:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003680: [03:45:30] d3d12_common.h( 227) - Warning - No device pointer, is a deleted resource being Release()d?
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003048: [03:45:31] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003048: [03:45:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003048: [03:45:31] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003048: [03:45:31] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2620 RDOC 002620: [03:45:31] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 002620: [03:45:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002620: [03:45:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002620: [03:45:31] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002620: [03:45:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002620: [03:45:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002620: [03:45:31] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002620: [03:45:31] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002620: [03:45:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002620: [03:45:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002620: [03:45:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002620: [03:45:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002620: [03:45:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002620: [03:45:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002620: [03:45:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003048: [03:45:31] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2620] RDOC 002620: [03:45:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002620: [03:45:31] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002620: [03:45:31] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001CDB835C5D0 RDOC 003048: [03:45:31] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002620: [03:45:31] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001CDB835C5D0 / 0x00000000000A0430 RDOC 002620: [03:45:31] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002620: [03:45:31] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 003048: [03:45:31] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 002620: [03:45:31] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002620: [03:45:31] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 002620: [03:45:31] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36736 bytes to 7634 (20.78 %) RDOC 002620: [03:45:31] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.035034 MB capture section in 0.127398 seconds RDOC 002620: [03:45:31] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002620: [03:45:31] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 002620: [03:45:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 003048: [03:45:31] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17383 bytes) (time 1614138331) 5116 byte thumbnail RDOC 003048: [03:45:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 003048: [03:45:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003048: [03:45:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003048: [03:45:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003048: [03:45:32] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003048: [03:45:32] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 003048: [03:45:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003048: [03:45:32] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003048: [03:45:32] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003048: [03:45:32] d3d12_replay.cpp(4132) - Log - Created device. RDOC 003048: [03:45:32] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003048: [03:45:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003048: [03:45:33] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 003048: [03:45:33] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 180.271 ms RDOC 003048: [03:45:33] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 003048: [03:45:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006284: [03:45:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 006284: [03:45:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006284: [03:45:33] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006284: [03:45:33] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4436 RDOC 004436: [03:45:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 004436: [03:45:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004436: [03:45:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004436: [03:45:33] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004436: [03:45:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004436: [03:45:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004436: [03:45:33] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004436: [03:45:33] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004436: [03:45:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004436: [03:45:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004436: [03:45:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004436: [03:45:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004436: [03:45:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004436: [03:45:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004436: [03:45:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006284: [03:45:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4436] RDOC 004436: [03:45:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004436: [03:45:33] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004436: [03:45:33] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000023B3844B220 RDOC 006284: [03:45:33] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004436: [03:45:33] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000023B3844B220 / 0x00000000000B0430 RDOC 004436: [03:45:33] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004436: [03:45:33] d3d12_device.cpp(2154) - Log - Starting capture RDOC 006284: [03:45:33] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 004436: [03:45:33] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 004436: [03:45:34] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134254784 bytes to 562967 (0.42 %) RDOC 004436: [03:45:34] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 128.035339 MB capture section in 0.225222 seconds RDOC 004436: [03:45:34] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004436: [03:45:34] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 004436: [03:45:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 006284: [03:45:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (572716 bytes) (time 1614138334) 5116 byte thumbnail RDOC 006284: [03:45:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 006284: [03:45:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006284: [03:45:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006284: [03:45:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006284: [03:45:35] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006284: [03:45:35] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 006284: [03:45:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006284: [03:45:35] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006284: [03:45:35] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006284: [03:45:35] d3d12_replay.cpp(4132) - Log - Created device. RDOC 006284: [03:45:35] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006284: [03:45:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006284: [03:45:35] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 006284: [03:45:35] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::68 from upload to default for efficient replay RDOC 006284: [03:45:35] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 375.454 ms RDOC 006284: [03:45:35] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006284: [03:45:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009288: [03:45:36] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009288: [03:45:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009288: [03:45:36] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009288: [03:45:36] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2080 RDOC 002080: [03:45:36] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 002080: [03:45:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002080: [03:45:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002080: [03:45:36] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002080: [03:45:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002080: [03:45:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002080: [03:45:36] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002080: [03:45:36] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002080: [03:45:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002080: [03:45:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002080: [03:45:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002080: [03:45:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002080: [03:45:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002080: [03:45:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002080: [03:45:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009288: [03:45:36] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2080] RDOC 002080: [03:45:36] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002080: [03:45:36] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002080: [03:45:36] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001AAC002AE10 RDOC 009288: [03:45:36] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002080: [03:45:36] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001AAC002AE10 / 0x0000000000020432 RDOC 002080: [03:45:36] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009288: [03:45:36] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 002080: [03:46:01] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002080: [03:46:01] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50000 RDOC 002080: [03:46:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4342819 (4.72 %) RDOC 002080: [03:46:02] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.662907 seconds RDOC 002080: [03:46:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002080: [03:46:02] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 002080: [03:46:02] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002080: [03:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 009288: [03:46:02] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (4352568 bytes) (time 1614138362) 5116 byte thumbnail RDOC 002080: [03:46:02] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50001 RDOC 002080: [03:46:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4342815 (4.72 %) RDOC 002080: [03:46:02] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.688849 seconds RDOC 002080: [03:46:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002080: [03:46:02] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 002080: [03:46:02] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002080: [03:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 009288: [03:46:02] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 50001) (4352564 bytes) (time 1614138362) 5116 byte thumbnail RDOC 002080: [03:46:03] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50002 RDOC 002080: [03:46:03] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347429 (4.70 %) RDOC 002080: [03:46:03] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.691609 seconds RDOC 002080: [03:46:03] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002080: [03:46:03] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 002080: [03:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 002080: [03:46:03] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009288: [03:46:03] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 50002) (4357178 bytes) (time 1614138363) 5116 byte thumbnail RDOC 002080: [03:46:03] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50003 RDOC 002080: [03:46:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347361 (4.70 %) RDOC 002080: [03:46:04] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.584090 seconds RDOC 002080: [03:46:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002080: [03:46:04] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 002080: [03:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 002080: [03:46:04] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009288: [03:46:04] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 50003) (4357110 bytes) (time 1614138364) 5116 byte thumbnail RDOC 002080: [03:46:04] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50004 RDOC 002080: [03:46:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347309 (4.70 %) RDOC 002080: [03:46:04] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.582171 seconds RDOC 002080: [03:46:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002080: [03:46:04] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 002080: [03:46:04] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002080: [03:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 009288: [03:46:04] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 50004) (4357058 bytes) (time 1614138364) 5116 byte thumbnail RDOC 002080: [03:46:04] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50005 RDOC 002080: [03:46:05] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347296 (4.70 %) RDOC 002080: [03:46:05] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.594811 seconds RDOC 002080: [03:46:05] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002080: [03:46:05] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 002080: [03:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 002080: [03:46:05] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009288: [03:46:05] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 50005) (4357045 bytes) (time 1614138365) 5116 byte thumbnail RDOC 002080: [03:46:05] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50006 RDOC 002080: [03:46:06] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347374 (4.70 %) RDOC 002080: [03:46:06] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.626694 seconds RDOC 002080: [03:46:06] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002080: [03:46:06] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 002080: [03:46:06] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002080: [03:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 009288: [03:46:06] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 50006) (4357123 bytes) (time 1614138366) 5116 byte thumbnail RDOC 002080: [03:46:06] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50007 RDOC 002080: [03:46:06] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347292 (4.70 %) RDOC 002080: [03:46:06] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.605772 seconds RDOC 002080: [03:46:06] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002080: [03:46:06] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 002080: [03:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 002080: [03:46:06] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009288: [03:46:06] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 50007) (4357041 bytes) (time 1614138366) 5116 byte thumbnail RDOC 002080: [03:46:06] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50008 RDOC 002080: [03:46:07] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347298 (4.70 %) RDOC 002080: [03:46:07] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.590870 seconds RDOC 002080: [03:46:07] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002080: [03:46:07] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 002080: [03:46:07] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002080: [03:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 009288: [03:46:07] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 50008) (4357047 bytes) (time 1614138367) 5116 byte thumbnail RDOC 002080: [03:46:07] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50009 RDOC 002080: [03:46:07] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347301 (4.70 %) RDOC 002080: [03:46:07] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.599072 seconds RDOC 002080: [03:46:07] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002080: [03:46:07] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 002080: [03:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 009288: [03:46:07] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 50009) (4357050 bytes) (time 1614138367) 5116 byte thumbnail RDOC 009288: [03:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 009288: [03:46:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009288: [03:46:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009288: [03:46:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009288: [03:46:08] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009288: [03:46:08] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009288: [03:46:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009288: [03:46:08] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009288: [03:46:08] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009288: [03:46:09] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009288: [03:46:09] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009288: [03:46:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009288: [03:46:09] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009288: [03:46:09] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 764.795 ms RDOC 009288: [03:46:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011176: [03:46:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 011176: [03:46:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011176: [03:46:10] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011176: [03:46:10] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2024 RDOC 002024: [03:46:10] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 002024: [03:46:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002024: [03:46:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002024: [03:46:10] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002024: [03:46:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002024: [03:46:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002024: [03:46:10] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002024: [03:46:10] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002024: [03:46:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002024: [03:46:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002024: [03:46:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002024: [03:46:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002024: [03:46:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002024: [03:46:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002024: [03:46:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011176: [03:46:10] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2024] RDOC 002024: [03:46:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002024: [03:46:10] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002024: [03:46:10] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000014C8DE5BC00 RDOC 011176: [03:46:10] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002024: [03:46:10] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000014C8DE5BC00 / 0x00000000000D0430 RDOC 002024: [03:46:10] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011176: [03:46:10] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 002024: [03:46:19] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002024: [03:46:19] d3d12_device.cpp(2260) - Log - Finished capture, Frame 40 RDOC 002024: [03:46:19] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35200 bytes to 7363 (20.92 %) RDOC 002024: [03:46:19] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.033569 MB capture section in 0.315244 seconds RDOC 002024: [03:46:19] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002024: [03:46:19] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 002024: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 011176: [03:46:19] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 40) (17112 bytes) (time 1614138379) 5116 byte thumbnail RDOC 011176: [03:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 011176: [03:46:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011176: [03:46:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011176: [03:46:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011176: [03:46:20] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011176: [03:46:20] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 011176: [03:46:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011176: [03:46:20] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011176: [03:46:20] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011176: [03:46:20] d3d12_replay.cpp(4132) - Log - Created device. RDOC 011176: [03:46:20] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011176: [03:46:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011176: [03:46:20] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 011176: [03:46:20] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 183.447 ms RDOC 011176: [03:46:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005672: [03:46:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005672: [03:46:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005672: [03:46:20] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005672: [03:46:20] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8836 RDOC 008836: [03:46:21] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008836: [03:46:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008836: [03:46:21] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008836: [03:46:21] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008836: [03:46:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008836: [03:46:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008836: [03:46:21] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008836: [03:46:21] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008836: [03:46:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008836: [03:46:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008836: [03:46:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008836: [03:46:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008836: [03:46:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008836: [03:46:21] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008836: [03:46:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005672: [03:46:21] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8836] RDOC 008836: [03:46:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008836: [03:46:21] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008836: [03:46:21] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002019005DC80 RDOC 005672: [03:46:21] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008836: [03:46:21] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002019005DC80 / 0x00000000000E0430 RDOC 008836: [03:46:21] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008836: [03:46:21] d3d12_device.cpp(2154) - Log - Starting capture RDOC 005672: [03:46:21] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008836: [03:46:21] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 008836: [03:46:21] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145920 bytes to 15153 (10.38 %) RDOC 008836: [03:46:21] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.139160 MB capture section in 0.093172 seconds RDOC 008836: [03:46:21] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008836: [03:46:21] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 008836: [03:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005672: [03:46:21] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (25317 bytes) (time 1614138381) 5531 byte thumbnail RDOC 005672: [03:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005672: [03:46:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005672: [03:46:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005672: [03:46:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005672: [03:46:22] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005672: [03:46:22] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 005672: [03:46:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005672: [03:46:22] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005672: [03:46:22] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005672: [03:46:22] d3d12_replay.cpp(4132) - Log - Created device. RDOC 005672: [03:46:22] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005672: [03:46:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005672: [03:46:22] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005672: [03:46:22] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 205.937 ms RDOC 005672: [03:46:22] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005672: [03:46:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010404: [03:46:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010404: [03:46:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010404: [03:46:23] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010404: [03:46:23] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10644 RDOC 010644: [03:46:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010644: [03:46:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010644: [03:46:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010644: [03:46:23] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010644: [03:46:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010644: [03:46:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010644: [03:46:23] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010644: [03:46:23] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010644: [03:46:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010644: [03:46:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010644: [03:46:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010644: [03:46:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010644: [03:46:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010644: [03:46:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010644: [03:46:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010404: [03:46:23] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10644] RDOC 010644: [03:46:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010644: [03:46:23] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010644: [03:46:23] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000015BDDF5BA10 RDOC 010404: [03:46:23] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010644: [03:46:23] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000015BDDF5BA10 / 0x00000000000F0430 RDOC 010644: [03:46:23] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010644: [03:46:23] d3d12_device.cpp(2154) - Log - Starting capture RDOC 010404: [03:46:23] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010644: [03:46:23] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 010644: [03:46:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 834432 bytes to 19899 (2.38 %) RDOC 010644: [03:46:23] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.795776 MB capture section in 0.095051 seconds RDOC 010644: [03:46:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 010644: [03:46:23] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010644: [03:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010404: [03:46:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (32404 bytes) (time 1614138383) 8036 byte thumbnail RDOC 010404: [03:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010404: [03:46:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010404: [03:46:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010404: [03:46:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010404: [03:46:24] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010404: [03:46:24] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 010404: [03:46:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010404: [03:46:24] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010404: [03:46:24] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010404: [03:46:24] d3d12_replay.cpp(4132) - Log - Created device. RDOC 010404: [03:46:24] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010404: [03:46:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010404: [03:46:25] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 010404: [03:46:25] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 186.765 ms RDOC 010404: [03:46:25] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 010404: [03:46:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010664: [03:46:25] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010664: [03:46:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010664: [03:46:25] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010664: [03:46:25] win32_process.cpp( 602) - Log - Injecting renderdoc into process 11144 RDOC 011144: [03:46:25] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 011144: [03:46:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011144: [03:46:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011144: [03:46:25] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 011144: [03:46:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011144: [03:46:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011144: [03:46:25] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 011144: [03:46:25] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 011144: [03:46:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011144: [03:46:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011144: [03:46:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011144: [03:46:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011144: [03:46:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011144: [03:46:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011144: [03:46:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010664: [03:46:25] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11144] RDOC 011144: [03:46:25] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011144: [03:46:25] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011144: [03:46:25] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002AA31EBBD00 RDOC 010664: [03:46:25] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011144: [03:46:25] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002AA31EBBD00 / 0x0000000000100430 RDOC 011144: [03:46:25] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011144: [03:46:25] d3d12_device.cpp(2154) - Log - Starting capture RDOC 010664: [03:46:25] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 011144: [03:46:26] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 011144: [03:46:26] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 9952896 bytes to 154943 (1.56 %) RDOC 011144: [03:46:26] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 9.491821 MB capture section in 0.187902 seconds RDOC 011144: [03:46:26] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 011144: [03:46:26] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011144: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010664: [03:46:26] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (171752 bytes) (time 1614138386) 10031 byte thumbnail RDOC 010664: [03:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010664: [03:46:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010664: [03:46:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010664: [03:46:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010664: [03:46:27] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010664: [03:46:27] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 010664: [03:46:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010664: [03:46:27] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010664: [03:46:27] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010664: [03:46:27] d3d12_replay.cpp(4132) - Log - Created device. RDOC 010664: [03:46:27] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010664: [03:46:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010664: [03:46:27] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 010664: [03:46:27] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 218.072 ms RDOC 010664: [03:46:27] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 10.576 ms RDOC 010664: [03:46:27] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.591 ms RDOC 010664: [03:46:27] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 010664: [03:46:27] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 8.418 ms RDOC 010664: [03:46:27] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.048 ms RDOC 010664: [03:46:27] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 51.432 ms RDOC 010664: [03:46:27] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 15.849 ms RDOC 010664: [03:46:27] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 6.648 ms RDOC 010664: [03:46:27] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.132 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.604 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.930 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.956 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.980 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.921 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.692 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.568 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.666 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.101 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.232 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.443 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.543 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.295 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.830 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.629 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.682 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.710 ms RDOC 010664: [03:46:28] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.862 ms RDOC 010664: [03:46:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000440: [03:46:28] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 000440: [03:46:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000440: [03:46:28] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000440: [03:46:28] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10444 RDOC 010444: [03:46:29] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010444: [03:46:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010444: [03:46:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010444: [03:46:29] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010444: [03:46:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010444: [03:46:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010444: [03:46:29] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010444: [03:46:29] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010444: [03:46:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010444: [03:46:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010444: [03:46:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010444: [03:46:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010444: [03:46:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010444: [03:46:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010444: [03:46:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000440: [03:46:29] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10444] RDOC 010444: [03:46:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010444: [03:46:29] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010444: [03:46:29] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001212CB1AF60 RDOC 000440: [03:46:29] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010444: [03:46:29] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001212CB1AF60 / 0x0000000000110430 RDOC 010444: [03:46:29] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010444: [03:46:29] d3d12_device.cpp(2154) - Log - Starting capture RDOC 000440: [03:46:29] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010444: [03:46:29] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 010444: [03:46:29] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 40128 bytes to 8582 (21.39 %) RDOC 010444: [03:46:29] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.038269 MB capture section in 0.093402 seconds RDOC 010444: [03:46:29] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010444: [03:46:29] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 010444: [03:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 000440: [03:46:29] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (19291 bytes) (time 1614138389) 6076 byte thumbnail RDOC 000440: [03:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 000440: [03:46:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000440: [03:46:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000440: [03:46:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000440: [03:46:30] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000440: [03:46:30] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 000440: [03:46:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000440: [03:46:30] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000440: [03:46:30] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000440: [03:46:30] d3d12_replay.cpp(4132) - Log - Created device. RDOC 000440: [03:46:30] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000440: [03:46:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000440: [03:46:30] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 000440: [03:46:30] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 190.367 ms RDOC 000440: [03:46:30] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 000440: [03:46:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008372: [03:46:31] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008372: [03:46:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008372: [03:46:31] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008372: [03:46:31] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10340 RDOC 010340: [03:46:31] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010340: [03:46:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010340: [03:46:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010340: [03:46:31] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010340: [03:46:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010340: [03:46:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010340: [03:46:31] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010340: [03:46:31] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010340: [03:46:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010340: [03:46:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010340: [03:46:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010340: [03:46:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010340: [03:46:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010340: [03:46:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010340: [03:46:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008372: [03:46:31] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10340] RDOC 010340: [03:46:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010340: [03:46:31] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010340: [03:46:31] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000226EBDFADD0 RDOC 008372: [03:46:31] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010340: [03:46:31] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000226EBDFADD0 / 0x0000000000120430 RDOC 010340: [03:46:31] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008372: [03:46:31] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010340: [03:46:31] d3d12_device.cpp(2154) - Log - Starting capture RDOC 010340: [03:46:31] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 010340: [03:46:31] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 154752 bytes to 20780 (13.43 %) RDOC 010340: [03:46:31] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.147583 MB capture section in 0.091466 seconds RDOC 010340: [03:46:31] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 010340: [03:46:31] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010340: [03:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 008372: [03:46:31] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (34827 bytes) (time 1614138391) 8902 byte thumbnail RDOC 008372: [03:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 008372: [03:46:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008372: [03:46:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008372: [03:46:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008372: [03:46:32] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008372: [03:46:32] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 008372: [03:46:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008372: [03:46:32] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008372: [03:46:32] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008372: [03:46:32] d3d12_replay.cpp(4132) - Log - Created device. RDOC 008372: [03:46:32] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008372: [03:46:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008372: [03:46:33] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 008372: [03:46:33] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 185.312 ms RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008372: [03:46:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004772: [03:46:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 004772: [03:46:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004772: [03:46:33] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004772: [03:46:33] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7740 RDOC 007740: [03:46:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 007740: [03:46:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007740: [03:46:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007740: [03:46:33] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007740: [03:46:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007740: [03:46:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007740: [03:46:33] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007740: [03:46:33] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007740: [03:46:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007740: [03:46:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007740: [03:46:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007740: [03:46:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007740: [03:46:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007740: [03:46:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007740: [03:46:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004772: [03:46:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7740] RDOC 007740: [03:46:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007740: [03:46:33] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007740: [03:46:33] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001C2920EC5C0 RDOC 004772: [03:46:33] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007740: [03:46:33] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001C2920EC5C0 / 0x0000000000130430 RDOC 007740: [03:46:34] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004772: [03:46:34] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007740: [03:46:34] d3d12_device.cpp(2154) - Log - Starting capture RDOC 007740: [03:46:34] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 007740: [03:46:34] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 7448 (20.35 %) RDOC 007740: [03:46:34] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.034912 MB capture section in 0.092629 seconds RDOC 007740: [03:46:34] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007740: [03:46:34] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 007740: [03:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 004772: [03:46:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17197 bytes) (time 1614138394) 5116 byte thumbnail RDOC 004772: [03:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 004772: [03:46:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004772: [03:46:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004772: [03:46:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004772: [03:46:35] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004772: [03:46:35] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 004772: [03:46:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004772: [03:46:35] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004772: [03:46:35] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004772: [03:46:35] d3d12_replay.cpp(4132) - Log - Created device. RDOC 004772: [03:46:35] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004772: [03:46:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004772: [03:46:35] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 004772: [03:46:35] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 181.054 ms RDOC 004772: [03:46:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005768: [03:46:35] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005768: [03:46:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005768: [03:46:35] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005768: [03:46:35] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3460 RDOC 003460: [03:46:35] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 003460: [03:46:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003460: [03:46:35] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003460: [03:46:35] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003460: [03:46:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003460: [03:46:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003460: [03:46:35] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003460: [03:46:35] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003460: [03:46:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003460: [03:46:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003460: [03:46:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003460: [03:46:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003460: [03:46:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003460: [03:46:35] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003460: [03:46:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005768: [03:46:35] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3460] RDOC 003460: [03:46:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003460: [03:46:36] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003460: [03:46:36] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001E7CCBCE510 RDOC 005768: [03:46:36] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003460: [03:46:36] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001E7CCBCE510 / 0x0000000000140430 RDOC 003460: [03:46:36] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003460: [03:46:36] d3d12_device.cpp(2154) - Log - Starting capture RDOC 005768: [03:46:36] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 003460: [03:46:36] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 003460: [03:46:36] d3d12_device.cpp(2459) - Log - Capture used DXIL RDOC 003460: [03:46:36] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239552 bytes to 98860 (41.27 %) RDOC 003460: [03:46:36] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.228455 MB capture section in 0.089749 seconds RDOC 003460: [03:46:36] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003460: [03:46:36] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 003460: [03:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 005768: [03:46:36] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (105514 bytes) (time 1614138396) 2526 byte thumbnail RDOC 005768: [03:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 005768: [03:46:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005768: [03:46:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005768: [03:46:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005768: [03:46:37] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005768: [03:46:37] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 005768: [03:46:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005768: [03:46:37] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005768: [03:46:37] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005768: [03:46:37] d3d12_replay.cpp(4132) - Log - Created device. RDOC 005768: [03:46:37] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005768: [03:46:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005768: [03:46:37] d3d12_replay.cpp( 118) - Log - Replaying with DXIL enabled RDOC 005768: [03:46:37] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005768: [03:46:37] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 237.137 ms RDOC 005768: [03:46:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002648: [03:46:37] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 002648: [03:46:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002648: [03:46:38] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002648: [03:46:38] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9296 RDOC 009296: [03:46:38] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009296: [03:46:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009296: [03:46:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009296: [03:46:38] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009296: [03:46:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009296: [03:46:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009296: [03:46:38] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009296: [03:46:38] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009296: [03:46:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009296: [03:46:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009296: [03:46:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009296: [03:46:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009296: [03:46:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009296: [03:46:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009296: [03:46:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002648: [03:46:38] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9296] RDOC 009296: [03:46:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009296: [03:46:38] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009296: [03:46:38] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000021107D7BAA0 RDOC 002648: [03:46:38] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009296: [03:46:38] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000021107D7BAA0 / 0x0000000000150430 RDOC 009296: [03:46:38] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009296: [03:46:38] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002648: [03:46:38] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009296: [03:46:38] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 009296: [03:46:38] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4879552 bytes to 62306 (1.28 %) RDOC 009296: [03:46:38] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 4.653503 MB capture section in 0.098347 seconds RDOC 009296: [03:46:38] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009296: [03:46:38] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 009296: [03:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 002648: [03:46:38] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (68964 bytes) (time 1614138398) 2530 byte thumbnail RDOC 002648: [03:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 002648: [03:46:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002648: [03:46:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002648: [03:46:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002648: [03:46:39] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002648: [03:46:39] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 002648: [03:46:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002648: [03:46:39] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002648: [03:46:39] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002648: [03:46:39] d3d12_replay.cpp(4132) - Log - Created device. RDOC 002648: [03:46:39] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002648: [03:46:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002648: [03:46:39] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 002648: [03:46:39] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 191.191 ms RDOC 002648: [03:46:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000884: [03:46:40] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 000884: [03:46:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000884: [03:46:40] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000884: [03:46:40] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9388 RDOC 009388: [03:46:40] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009388: [03:46:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009388: [03:46:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009388: [03:46:40] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009388: [03:46:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009388: [03:46:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009388: [03:46:40] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009388: [03:46:40] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009388: [03:46:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009388: [03:46:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009388: [03:46:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009388: [03:46:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009388: [03:46:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009388: [03:46:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009388: [03:46:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000884: [03:46:40] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9388] RDOC 009388: [03:46:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009388: [03:46:40] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009388: [03:46:40] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000232CA21BCD0 RDOC 000884: [03:46:40] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009388: [03:46:40] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000232CA21BCD0 / 0x0000000000160430 RDOC 009388: [03:46:40] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009388: [03:46:40] d3d12_device.cpp(2154) - Log - Starting capture RDOC 000884: [03:46:40] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009388: [03:46:40] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 009388: [03:46:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 344832 bytes to 14602 (4.23 %) RDOC 009388: [03:46:40] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.328857 MB capture section in 0.092209 seconds RDOC 009388: [03:46:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4423 bytes to 4423 (100.00 %) RDOC 009388: [03:46:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 009388: [03:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 000884: [03:46:40] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27261 bytes) (time 1614138400) 8022 byte thumbnail RDOC 000884: [03:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 000884: [03:46:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000884: [03:46:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000884: [03:46:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000884: [03:46:41] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000884: [03:46:41] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 000884: [03:46:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000884: [03:46:41] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000884: [03:46:41] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000884: [03:46:41] d3d12_replay.cpp(4132) - Log - Created device. RDOC 000884: [03:46:41] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000884: [03:46:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000884: [03:46:42] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 000884: [03:46:42] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 185.045 ms RDOC 000884: [03:46:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007844: [03:46:42] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007844: [03:46:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007844: [03:46:42] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007844: [03:46:42] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8152 RDOC 008152: [03:46:42] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008152: [03:46:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008152: [03:46:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008152: [03:46:42] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008152: [03:46:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008152: [03:46:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008152: [03:46:42] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008152: [03:46:42] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008152: [03:46:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008152: [03:46:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008152: [03:46:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008152: [03:46:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008152: [03:46:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008152: [03:46:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008152: [03:46:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007844: [03:46:42] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8152] RDOC 008152: [03:46:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008152: [03:46:42] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008152: [03:46:42] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000231D335D480 RDOC 007844: [03:46:42] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008152: [03:46:42] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000231D335D480 / 0x0000000000170430 RDOC 008152: [03:46:42] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007844: [03:46:42] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008152: [03:46:47] d3d12_device.cpp(2154) - Log - Starting capture RDOC 008152: [03:46:47] d3d12_device.cpp(2260) - Log - Finished capture, Frame 200 RDOC 008152: [03:46:47] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5850944 bytes to 51451 (0.88 %) RDOC 008152: [03:46:47] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 5.579895 MB capture section in 0.152318 seconds RDOC 008152: [03:46:47] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008152: [03:46:47] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 008152: [03:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 007844: [03:46:47] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (64865 bytes) (time 1614138407) 7788 byte thumbnail RDOC 007844: [03:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 007844: [03:46:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007844: [03:46:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007844: [03:46:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007844: [03:46:48] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007844: [03:46:48] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 007844: [03:46:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007844: [03:46:48] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007844: [03:46:48] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007844: [03:46:48] d3d12_replay.cpp(4132) - Log - Created device. RDOC 007844: [03:46:48] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007844: [03:46:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007844: [03:46:49] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 007844: [03:46:49] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::74 from upload to default for efficient replay RDOC 007844: [03:46:49] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 219.694 ms RDOC 007844: [03:46:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010360: [03:46:49] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010360: [03:46:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010360: [03:46:49] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010360: [03:46:49] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5140 RDOC 005140: [03:46:49] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005140: [03:46:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005140: [03:46:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005140: [03:46:49] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005140: [03:46:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005140: [03:46:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005140: [03:46:49] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005140: [03:46:49] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005140: [03:46:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005140: [03:46:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005140: [03:46:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005140: [03:46:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005140: [03:46:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005140: [03:46:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005140: [03:46:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010360: [03:46:49] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5140] RDOC 005140: [03:46:49] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005140: [03:46:49] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005140: [03:46:49] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002435ECBD480 RDOC 010360: [03:46:49] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005140: [03:46:49] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002435ECBD480 / 0x0000000000180430 RDOC 005140: [03:46:49] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005140: [03:46:49] d3d12_device.cpp(2154) - Log - Starting capture RDOC 010360: [03:46:49] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 005140: [03:46:49] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 005140: [03:46:49] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2192896 bytes to 41719 (1.90 %) RDOC 005140: [03:46:49] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 2.091309 MB capture section in 0.123854 seconds RDOC 005140: [03:46:49] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005140: [03:46:49] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 005140: [03:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010360: [03:46:49] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (48376 bytes) (time 1614138409) 2529 byte thumbnail RDOC 010360: [03:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010360: [03:46:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010360: [03:46:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010360: [03:46:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010360: [03:46:51] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010360: [03:46:51] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 010360: [03:46:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010360: [03:46:51] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010360: [03:46:51] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010360: [03:46:51] d3d12_replay.cpp(4132) - Log - Created device. RDOC 010360: [03:46:51] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010360: [03:46:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010360: [03:46:51] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 010360: [03:46:51] d3d12_commands.cpp(1827) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 010360: [03:46:51] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 207.160 ms RDOC 010360: [03:46:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009744: [03:46:57] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009744: [03:46:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009744: [03:46:57] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009744: [03:46:57] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1832 RDOC 001832: [03:46:57] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001832: [03:46:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001832: [03:46:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001832: [03:46:57] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001832: [03:46:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001832: [03:46:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001832: [03:46:57] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001832: [03:46:57] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001832: [03:46:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001832: [03:46:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001832: [03:46:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001832: [03:46:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001832: [03:46:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001832: [03:46:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001832: [03:46:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009744: [03:46:58] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1832] RDOC 001832: [03:46:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001832: [03:46:58] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001832: [03:46:58] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000175055AC5D0 RDOC 009744: [03:46:58] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001832: [03:46:58] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000175055AC5D0 / 0x0000000000190430 RDOC 001832: [03:46:58] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001832: [03:46:58] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009744: [03:46:58] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 001832: [03:46:58] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 001832: [03:46:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615232 bytes to 128933 (20.96 %) RDOC 001832: [03:46:58] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.586731 MB capture section in 0.098757 seconds RDOC 001832: [03:46:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4266 bytes to 4266 (100.00 %) RDOC 001832: [03:46:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001832: [03:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009744: [03:46:58] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (138044 bytes) (time 1614138418) 4631 byte thumbnail RDOC 009744: [03:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009744: [03:46:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009744: [03:46:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009744: [03:46:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009744: [03:46:59] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009744: [03:46:59] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009744: [03:46:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009744: [03:46:59] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009744: [03:46:59] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009744: [03:46:59] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009744: [03:46:59] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009744: [03:46:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009744: [03:47:00] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009744: [03:47:00] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 222.014 ms RDOC 009744: [03:47:02] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009744: [03:47:02] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009744: [03:47:02] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009744: [03:47:02] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009744: [03:47:02] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009744: [03:47:02] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009744: [03:47:02] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009744: [03:47:02] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009744: [03:47:06] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009744: [03:47:06] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009744: [03:47:06] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009744: [03:47:06] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009744: [03:47:06] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009744: [03:47:06] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009744: [03:47:06] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009744: [03:47:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003148: [03:47:07] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003148: [03:47:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003148: [03:47:07] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003148: [03:47:07] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10892 RDOC 010892: [03:47:07] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010892: [03:47:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010892: [03:47:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010892: [03:47:07] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010892: [03:47:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010892: [03:47:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010892: [03:47:07] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010892: [03:47:07] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010892: [03:47:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010892: [03:47:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010892: [03:47:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010892: [03:47:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010892: [03:47:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010892: [03:47:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010892: [03:47:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003148: [03:47:07] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10892] RDOC 010892: [03:47:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010892: [03:47:07] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010892: [03:47:07] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000028151CABE00 RDOC 003148: [03:47:07] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010892: [03:47:07] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000028151CABE00 / 0x00000000001A0430 RDOC 010892: [03:47:07] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003148: [03:47:07] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010892: [03:47:07] d3d12_device.cpp(2154) - Log - Starting capture RDOC 010892: [03:47:07] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 010892: [03:47:07] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979328 bytes to 19344 (0.98 %) RDOC 010892: [03:47:07] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 1.887634 MB capture section in 0.094021 seconds RDOC 010892: [03:47:07] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12063 bytes to 12063 (100.00 %) RDOC 010892: [03:47:07] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 010892: [03:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 003148: [03:47:07] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (38902 bytes) (time 1614138427) 7281 byte thumbnail RDOC 003148: [03:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 003148: [03:47:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003148: [03:47:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003148: [03:47:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003148: [03:47:08] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003148: [03:47:08] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 003148: [03:47:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003148: [03:47:08] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003148: [03:47:08] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003148: [03:47:08] d3d12_replay.cpp(4132) - Log - Created device. RDOC 003148: [03:47:08] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003148: [03:47:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003148: [03:47:09] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 003148: [03:47:09] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 192.747 ms RDOC 003148: [03:47:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007728: [03:47:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007728: [03:47:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007728: [03:47:09] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007728: [03:47:09] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4964 RDOC 004964: [03:47:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 004964: [03:47:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004964: [03:47:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004964: [03:47:09] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004964: [03:47:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004964: [03:47:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004964: [03:47:09] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004964: [03:47:09] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004964: [03:47:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004964: [03:47:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004964: [03:47:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004964: [03:47:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004964: [03:47:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004964: [03:47:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004964: [03:47:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007728: [03:47:09] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4964] RDOC 004964: [03:47:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004964: [03:47:09] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004964: [03:47:09] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002A25D00C7A0 RDOC 007728: [03:47:09] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004964: [03:47:09] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002A25D00C7A0 / 0x00000000001B0430 RDOC 004964: [03:47:09] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007728: [03:47:09] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 004964: [03:47:09] d3d12_device.cpp(2154) - Log - Starting capture RDOC 004964: [03:47:09] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 004964: [03:47:10] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36672 bytes to 7574 (20.65 %) RDOC 004964: [03:47:10] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.034973 MB capture section in 0.091061 seconds RDOC 004964: [03:47:10] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004964: [03:47:10] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 004964: [03:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007728: [03:47:10] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17323 bytes) (time 1614138430) 5116 byte thumbnail RDOC 007728: [03:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007728: [03:47:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007728: [03:47:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007728: [03:47:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007728: [03:47:11] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007728: [03:47:11] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 007728: [03:47:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007728: [03:47:11] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007728: [03:47:11] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007728: [03:47:11] d3d12_replay.cpp(4132) - Log - Created device. RDOC 007728: [03:47:11] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007728: [03:47:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007728: [03:47:11] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 007728: [03:47:11] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 188.333 ms RDOC 007728: [03:47:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003632: [03:47:11] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003632: [03:47:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003632: [03:47:11] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003632: [03:47:11] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1156 RDOC 001156: [03:47:11] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001156: [03:47:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001156: [03:47:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001156: [03:47:11] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001156: [03:47:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001156: [03:47:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001156: [03:47:11] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001156: [03:47:11] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001156: [03:47:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001156: [03:47:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001156: [03:47:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001156: [03:47:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001156: [03:47:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001156: [03:47:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001156: [03:47:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003632: [03:47:11] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1156] RDOC 001156: [03:47:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001156: [03:47:12] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001156: [03:47:12] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002604DD1BA20 RDOC 003632: [03:47:12] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001156: [03:47:12] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002604DD1BA20 / 0x00000000001C0430 RDOC 001156: [03:47:12] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001156: [03:47:12] d3d12_device.cpp(2154) - Log - Starting capture RDOC 003632: [03:47:12] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 001156: [03:47:12] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 001156: [03:47:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136576 bytes to 112977 (3.60 %) RDOC 001156: [03:47:12] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 2.991272 MB capture section in 0.093882 seconds RDOC 001156: [03:47:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001156: [03:47:12] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 001156: [03:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 003632: [03:47:12] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (119634 bytes) (time 1614138432) 2529 byte thumbnail RDOC 003632: [03:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 003632: [03:47:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003632: [03:47:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003632: [03:47:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003632: [03:47:13] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003632: [03:47:13] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 003632: [03:47:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003632: [03:47:13] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003632: [03:47:13] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003632: [03:47:13] d3d12_replay.cpp(4132) - Log - Created device. RDOC 003632: [03:47:13] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003632: [03:47:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003632: [03:47:14] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 003632: [03:47:14] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 250.729 ms RDOC 003632: [03:47:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005088: [03:47:15] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005088: [03:47:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005088: [03:47:15] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005088: [03:47:15] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10988 RDOC 010988: [03:47:15] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010988: [03:47:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010988: [03:47:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010988: [03:47:15] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010988: [03:47:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010988: [03:47:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010988: [03:47:15] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010988: [03:47:15] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010988: [03:47:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010988: [03:47:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010988: [03:47:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010988: [03:47:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010988: [03:47:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010988: [03:47:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010988: [03:47:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005088: [03:47:15] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10988] RDOC 010988: [03:47:15] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010988: [03:47:15] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x00000176A20AD9B8 RDOC 010988: [03:47:15] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010988: [03:47:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010988: [03:47:15] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010988: [03:47:15] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000176A20BD300 RDOC 005088: [03:47:15] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010988: [03:47:15] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000176A20BD300 / 0x00000000001D0430 RDOC 010988: [03:47:15] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010988: [03:47:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010988: [03:47:15] core.cpp(1827) - Log - Removing device frame capturer for 0x00000176A20AD9B8 RDOC 010988: [03:47:16] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x00000176A20AD9B8 RDOC 010988: [03:47:16] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010988: [03:47:16] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010988: [03:47:16] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005088: [03:47:16] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010988: [03:47:16] d3d12_device.cpp(2154) - Log - Starting capture RDOC 010988: [03:47:16] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 010988: [03:47:16] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190208 bytes to 10696 (5.62 %) RDOC 010988: [03:47:16] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.181396 MB capture section in 0.090789 seconds RDOC 010988: [03:47:16] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 010988: [03:47:16] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 010988: [03:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005088: [03:47:16] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (19472 bytes) (time 1614138436) 4639 byte thumbnail RDOC 005088: [03:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005088: [03:47:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005088: [03:47:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005088: [03:47:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005088: [03:47:17] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005088: [03:47:17] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 005088: [03:47:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005088: [03:47:17] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005088: [03:47:17] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005088: [03:47:17] d3d12_replay.cpp(4132) - Log - Created device. RDOC 005088: [03:47:17] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005088: [03:47:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005088: [03:47:17] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005088: [03:47:17] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 179.882 ms RDOC 005088: [03:47:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003732: [03:47:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003732: [03:47:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003732: [03:47:17] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003732: [03:47:17] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10236 RDOC 010236: [03:47:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010236: [03:47:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010236: [03:47:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010236: [03:47:17] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010236: [03:47:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010236: [03:47:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010236: [03:47:17] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010236: [03:47:17] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010236: [03:47:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010236: [03:47:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010236: [03:47:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010236: [03:47:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010236: [03:47:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010236: [03:47:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010236: [03:47:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003732: [03:47:17] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10236] RDOC 010236: [03:47:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010236: [03:47:18] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010236: [03:47:18] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001C717FEDAE0 RDOC 003732: [03:47:18] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010236: [03:47:18] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001C717FEDAE0 / 0x00000000001E0430 RDOC 010236: [03:47:18] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010236: [03:47:18] d3d12_device.cpp(2154) - Log - Starting capture RDOC 003732: [03:47:18] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010236: [03:47:18] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 010236: [03:47:18] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 7708 (21.06 %) RDOC 010236: [03:47:18] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.034912 MB capture section in 0.093244 seconds RDOC 010236: [03:47:18] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010236: [03:47:18] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010236: [03:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 003732: [03:47:18] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17457 bytes) (time 1614138438) 5116 byte thumbnail RDOC 003732: [03:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 003732: [03:47:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003732: [03:47:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003732: [03:47:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003732: [03:47:19] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003732: [03:47:19] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 003732: [03:47:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003732: [03:47:19] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003732: [03:47:19] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003732: [03:47:19] d3d12_replay.cpp(4132) - Log - Created device. RDOC 003732: [03:47:19] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003732: [03:47:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003732: [03:47:19] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 003732: [03:47:19] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 184.825 ms RDOC 003732: [03:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 003732: [03:47:19] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 3354 (9.16 %) RDOC 003732: [03:47:19] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003732: [03:47:19] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 0.241 ms RDOC 003732: [03:47:19] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 3354 (9.16 %) RDOC 003732: [03:47:19] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003732: [03:47:19] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 003732: [03:47:19] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 003732: [03:47:19] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003732: [03:47:19] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003732: [03:47:19] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000184) RDOC 003732: [03:47:19] d3d12_replay.cpp(2774) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 003732: [03:47:19] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000185) RDOC 003732: [03:47:19] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003732: [03:47:19] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003732: [03:47:19] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000186) RDOC 003732: [03:47:19] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003732: [03:47:19] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003732: [03:47:19] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000187) RDOC 003732: [03:47:19] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003732: [03:47:19] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003732: [03:47:19] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000188) RDOC 003732: [03:47:19] d3d12_replay.cpp(3113) - Error - Getting texture data for buffer ResourceId::0! RDOC 003732: [03:47:19] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000189) RDOC 003732: [03:47:19] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003732: [03:47:19] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003732: [03:47:19] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000190) RDOC 003732: [03:47:19] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003732: [03:47:19] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003732: [03:47:19] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000191! RDOC 003732: [03:47:19] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000191! RDOC 003732: [03:47:19] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000192! RDOC 003732: [03:47:19] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000192! RDOC 003732: [03:47:19] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000193) RDOC 003732: [03:47:19] d3d12_replay.cpp(2774) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 003732: [03:47:19] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000194) RDOC 003732: [03:47:19] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003732: [03:47:19] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003732: [03:47:19] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000200) RDOC 003732: [03:47:19] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003732: [03:47:19] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003732: [03:47:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007540: [03:47:19] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007540: [03:47:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007540: [03:47:19] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007540: [03:47:19] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8848 RDOC 008848: [03:47:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008848: [03:47:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008848: [03:47:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008848: [03:47:20] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008848: [03:47:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008848: [03:47:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008848: [03:47:20] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008848: [03:47:20] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008848: [03:47:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008848: [03:47:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008848: [03:47:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008848: [03:47:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008848: [03:47:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008848: [03:47:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008848: [03:47:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007540: [03:47:20] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8848] RDOC 008848: [03:47:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008848: [03:47:20] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008848: [03:47:20] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000015CADA8CE00 RDOC 007540: [03:47:20] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008848: [03:47:20] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000015CADA8CE00 / 0x00000000001F0430 RDOC 008848: [03:47:20] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008848: [03:47:20] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000015CADA8CE00 / 0x0000000000220420 RDOC 007540: [03:47:20] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008848: [03:47:20] d3d12_device.cpp(2154) - Log - Starting capture RDOC 008848: [03:47:20] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 008848: [03:47:20] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36288 bytes to 7479 (20.61 %) RDOC 008848: [03:47:20] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.034607 MB capture section in 0.092088 seconds RDOC 008848: [03:47:20] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 008848: [03:47:20] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 008848: [03:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 007540: [03:47:20] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (18493 bytes) (time 1614138440) 6530 byte thumbnail RDOC 007540: [03:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 007540: [03:47:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007540: [03:47:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007540: [03:47:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007540: [03:47:21] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007540: [03:47:21] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 007540: [03:47:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007540: [03:47:21] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007540: [03:47:21] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007540: [03:47:21] d3d12_replay.cpp(4132) - Log - Created device. RDOC 007540: [03:47:21] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007540: [03:47:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007540: [03:47:21] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 007540: [03:47:21] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 182.955 ms RDOC 007540: [03:47:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003664: [03:47:21] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003664: [03:47:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003664: [03:47:22] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003664: [03:47:22] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10036 RDOC 010036: [03:47:22] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010036: [03:47:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010036: [03:47:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010036: [03:47:22] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010036: [03:47:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010036: [03:47:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010036: [03:47:22] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010036: [03:47:22] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010036: [03:47:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010036: [03:47:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010036: [03:47:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010036: [03:47:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010036: [03:47:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010036: [03:47:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010036: [03:47:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003664: [03:47:22] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10036] RDOC 010036: [03:47:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010036: [03:47:22] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010036: [03:47:22] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001FE09E6C700 RDOC 003664: [03:47:22] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010036: [03:47:22] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001FE09E6C700 / 0x0000000000200430 RDOC 010036: [03:47:22] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010036: [03:47:22] d3d12_device.cpp(2154) - Log - Starting capture RDOC 003664: [03:47:22] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010036: [03:47:22] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 010036: [03:47:22] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35584 bytes to 7060 (19.84 %) RDOC 010036: [03:47:22] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.033936 MB capture section in 0.089485 seconds RDOC 010036: [03:47:22] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 010036: [03:47:22] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010036: [03:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003664: [03:47:22] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17946 bytes) (time 1614138442) 6419 byte thumbnail RDOC 003664: [03:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003664: [03:47:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003664: [03:47:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003664: [03:47:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003664: [03:47:23] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003664: [03:47:23] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 003664: [03:47:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003664: [03:47:23] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003664: [03:47:23] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003664: [03:47:23] d3d12_replay.cpp(4132) - Log - Created device. RDOC 003664: [03:47:23] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003664: [03:47:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003664: [03:47:23] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 003664: [03:47:23] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 202.480 ms RDOC 003664: [03:47:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009512: [03:47:24] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009512: [03:47:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009512: [03:47:24] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009512: [03:47:24] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1412 RDOC 001412: [03:47:24] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001412: [03:47:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001412: [03:47:24] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001412: [03:47:24] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001412: [03:47:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001412: [03:47:24] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001412: [03:47:24] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001412: [03:47:24] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001412: [03:47:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001412: [03:47:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001412: [03:47:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001412: [03:47:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001412: [03:47:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001412: [03:47:24] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001412: [03:47:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009512: [03:47:24] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1412] RDOC 001412: [03:47:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001412: [03:47:24] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001412: [03:47:24] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000024A0124B6A0 RDOC 009512: [03:47:24] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001412: [03:47:24] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000024A0124B6A0 / 0x0000000000210430 RDOC 001412: [03:47:24] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001412: [03:47:24] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009512: [03:47:24] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 001412: [03:47:24] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 001412: [03:47:24] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59200 bytes to 15554 (26.27 %) RDOC 001412: [03:47:24] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.056458 MB capture section in 0.097040 seconds RDOC 001412: [03:47:24] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001412: [03:47:24] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001412: [03:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009512: [03:47:24] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (24764 bytes) (time 1614138444) 4687 byte thumbnail RDOC 009512: [03:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009512: [03:47:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009512: [03:47:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009512: [03:47:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009512: [03:47:25] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009512: [03:47:25] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009512: [03:47:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009512: [03:47:25] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009512: [03:47:25] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009512: [03:47:26] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009512: [03:47:26] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009512: [03:47:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009512: [03:47:26] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009512: [03:47:26] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 190.780 ms RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009512: [03:47:26] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 009512: [03:47:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009068: [03:47:26] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009068: [03:47:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009068: [03:47:26] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009068: [03:47:26] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9432 RDOC 009432: [03:47:26] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009432: [03:47:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009432: [03:47:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009432: [03:47:26] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009432: [03:47:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009432: [03:47:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009432: [03:47:26] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009432: [03:47:26] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009432: [03:47:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009432: [03:47:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009432: [03:47:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009432: [03:47:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009432: [03:47:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009432: [03:47:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009432: [03:47:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009068: [03:47:26] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9432] RDOC 009432: [03:47:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009432: [03:47:26] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009432: [03:47:26] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001C94423C270 RDOC 009068: [03:47:26] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009432: [03:47:26] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001C94423C270 / 0x0000000000220430 RDOC 009432: [03:47:26] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009068: [03:47:26] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009432: [03:47:27] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009432: [03:47:27] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 009432: [03:47:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217344 bytes to 139880 (0.46 %) RDOC 009432: [03:47:27] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 28.817505 MB capture section in 0.143335 seconds RDOC 009432: [03:47:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 009432: [03:47:27] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 009432: [03:47:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 009068: [03:47:27] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (148495 bytes) (time 1614138447) 4618 byte thumbnail RDOC 009068: [03:47:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 009068: [03:47:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009068: [03:47:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009068: [03:47:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009068: [03:47:28] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009068: [03:47:28] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009068: [03:47:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009068: [03:47:28] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009068: [03:47:28] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009068: [03:47:28] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009068: [03:47:28] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009068: [03:47:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009068: [03:47:28] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009068: [03:47:28] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 251.062 ms RDOC 009068: [03:47:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008212: [03:47:28] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008212: [03:47:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008212: [03:47:28] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008212: [03:47:28] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2764 RDOC 002764: [03:47:29] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 002764: [03:47:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002764: [03:47:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002764: [03:47:29] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002764: [03:47:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002764: [03:47:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002764: [03:47:29] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002764: [03:47:29] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002764: [03:47:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002764: [03:47:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002764: [03:47:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002764: [03:47:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002764: [03:47:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002764: [03:47:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002764: [03:47:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008212: [03:47:29] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2764] RDOC 002764: [03:47:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002764: [03:47:29] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002764: [03:47:29] gl_driver.cpp(1155) - Log - Created new sharegroup 000001C8C2EC37B0 RDOC 002764: [03:47:29] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 002764: [03:47:29] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:47:29] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:47:29] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 002764: [03:47:29] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 002764: [03:47:29] gl_driver.cpp(1054) - Log - Deleting shader group 000001C8C2EC37B0 RDOC 002764: [03:47:29] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002764: [03:47:29] gl_driver.cpp(1155) - Log - Created new sharegroup 000001C8C2EC3870 RDOC 002764: [03:47:29] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002764: [03:47:29] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002764: [03:47:29] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002764: [03:47:29] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 002764: [03:47:29] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002764: [03:47:29] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000230430 RDOC 008212: [03:47:29] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008212: [03:47:29] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 002764: [03:47:29] gl_driver.cpp(2174) - Log - Starting capture RDOC 002764: [03:47:29] gl_driver.cpp(2245) - Log - Finished capture, Frame 10 RDOC 002764: [03:47:29] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55808 bytes to 5488 (9.83 %) RDOC 002764: [03:47:29] gl_driver.cpp(2393) - Log - Captured GL frame with 0.053223 MB capture section in 0.092833 seconds RDOC 002764: [03:47:29] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002764: [03:47:29] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 002764: [03:47:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 008212: [03:47:29] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 10) (15238 bytes) (time 1614138449) 5116 byte thumbnail RDOC 008212: [03:47:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 008212: [03:47:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008212: [03:47:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008212: [03:47:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008212: [03:47:30] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008212: [03:47:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008212: [03:47:30] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008212: [03:47:30] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008212: [03:47:30] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008212: [03:47:30] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008212: [03:47:30] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008212: [03:47:30] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008212: [03:47:30] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 008212: [03:47:30] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008212: [03:47:30] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008212: [03:47:30] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008212: [03:47:30] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008212: [03:47:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008212: [03:47:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008212: [03:47:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008212: [03:47:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008212: [03:47:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008212: [03:47:31] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 158.550 ms RDOC 008212: [03:47:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 010272: [03:47:31] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010272: [03:47:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010272: [03:47:31] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010272: [03:47:31] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9988 RDOC 009988: [03:47:31] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009988: [03:47:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009988: [03:47:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009988: [03:47:31] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009988: [03:47:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009988: [03:47:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009988: [03:47:31] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009988: [03:47:31] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009988: [03:47:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009988: [03:47:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009988: [03:47:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009988: [03:47:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009988: [03:47:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009988: [03:47:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009988: [03:47:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010272: [03:47:31] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9988] RDOC 009988: [03:47:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009988: [03:47:31] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009988: [03:47:31] gl_driver.cpp(1155) - Log - Created new sharegroup 00000125BF9C3660 RDOC 009988: [03:47:31] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009988: [03:47:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009988: [03:47:31] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009988: [03:47:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009988: [03:47:31] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009988: [03:47:31] gl_driver.cpp(1054) - Log - Deleting shader group 00000125BF9C3660 RDOC 009988: [03:47:31] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009988: [03:47:31] gl_driver.cpp(1155) - Log - Created new sharegroup 00000125BF9C2E20 RDOC 009988: [03:47:31] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009988: [03:47:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009988: [03:47:31] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009988: [03:47:31] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009988: [03:47:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010272: [03:47:34] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009988: [03:47:34] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000025042C RDOC 010272: [03:47:34] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009988: [03:47:34] gl_driver.cpp(2174) - Log - Starting capture RDOC 009988: [03:47:34] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 009988: [03:47:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10674071 (21.20 %) RDOC 009988: [03:47:35] gl_driver.cpp(2393) - Log - Captured GL frame with 48.026306 MB capture section in 0.492276 seconds RDOC 009988: [03:47:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009988: [03:47:35] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009988: [03:47:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010272: [03:47:35] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (10683821 bytes) (time 1614138455) 5116 byte thumbnail RDOC 010272: [03:47:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010272: [03:47:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010272: [03:47:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010272: [03:47:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010272: [03:47:36] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010272: [03:47:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010272: [03:47:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010272: [03:47:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010272: [03:47:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010272: [03:47:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010272: [03:47:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010272: [03:47:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010272: [03:47:36] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 010272: [03:47:36] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 010272: [03:47:36] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010272: [03:47:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010272: [03:47:36] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 010272: [03:47:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010272: [03:47:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010272: [03:47:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010272: [03:47:41] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010272: [03:47:41] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010272: [03:47:41] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 5375.725 ms RDOC 010272: [03:47:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010272: [03:47:42] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3134125 (6.22 %) RDOC 010272: [03:47:42] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010272: [03:47:43] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 706.871 ms RDOC 010272: [03:47:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3134125 (6.22 %) RDOC 010272: [03:47:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010272: [03:47:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009564: [03:47:52] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009564: [03:47:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009564: [03:47:52] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009564: [03:47:52] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4980 RDOC 004980: [03:47:52] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 004980: [03:47:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004980: [03:47:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004980: [03:47:52] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004980: [03:47:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004980: [03:47:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004980: [03:47:52] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004980: [03:47:52] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004980: [03:47:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004980: [03:47:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004980: [03:47:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004980: [03:47:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004980: [03:47:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004980: [03:47:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004980: [03:47:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009564: [03:47:52] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4980] RDOC 004980: [03:47:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004980: [03:47:52] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004980: [03:47:52] gl_driver.cpp(1155) - Log - Created new sharegroup 000001E3B6019470 RDOC 004980: [03:47:52] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004980: [03:47:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004980: [03:47:52] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004980: [03:47:52] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004980: [03:47:52] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004980: [03:47:52] gl_driver.cpp(1054) - Log - Deleting shader group 000001E3B6019470 RDOC 004980: [03:47:52] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004980: [03:47:52] gl_driver.cpp(1155) - Log - Created new sharegroup 000001E3B60189B0 RDOC 004980: [03:47:52] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004980: [03:47:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004980: [03:47:52] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004980: [03:47:52] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004980: [03:47:52] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004980: [03:47:52] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000027042C RDOC 009564: [03:47:52] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009564: [03:47:52] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004980: [03:47:52] gl_driver.cpp(2174) - Log - Starting capture RDOC 004980: [03:47:52] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 004980: [03:47:52] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 18000 (0.92 %) RDOC 004980: [03:47:52] gl_driver.cpp(2393) - Log - Captured GL frame with 1.861023 MB capture section in 0.039120 seconds RDOC 004980: [03:47:52] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 004980: [03:47:52] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 004980: [03:47:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 009564: [03:47:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27980 bytes) (time 1614138472) 5476 byte thumbnail RDOC 009564: [03:47:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 009564: [03:47:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009564: [03:47:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009564: [03:47:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009564: [03:47:54] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009564: [03:47:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009564: [03:47:54] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009564: [03:47:54] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009564: [03:47:54] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009564: [03:47:54] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009564: [03:47:54] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009564: [03:47:54] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009564: [03:47:54] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009564: [03:47:54] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009564: [03:47:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009564: [03:47:54] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009564: [03:47:54] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009564: [03:47:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009564: [03:47:54] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 126.108 ms RDOC 009564: [03:47:54] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 009564: [03:47:54] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 009564: [03:47:54] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 009564: [03:47:54] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 009564: [03:47:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003000: [03:47:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003000: [03:47:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003000: [03:47:55] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003000: [03:47:55] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6788 RDOC 006788: [03:47:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 006788: [03:47:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006788: [03:47:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006788: [03:47:55] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006788: [03:47:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006788: [03:47:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006788: [03:47:55] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006788: [03:47:55] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006788: [03:47:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006788: [03:47:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006788: [03:47:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006788: [03:47:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006788: [03:47:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006788: [03:47:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006788: [03:47:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006788: [03:47:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003000: [03:47:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6788] RDOC 006788: [03:47:55] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006788: [03:47:55] gl_driver.cpp(1155) - Log - Created new sharegroup 000001FBFCDB7E30 RDOC 006788: [03:47:55] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 006788: [03:47:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006788: [03:47:55] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006788: [03:47:55] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 006788: [03:47:55] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 006788: [03:47:55] gl_driver.cpp(1054) - Log - Deleting shader group 000001FBFCDB7E30 RDOC 006788: [03:47:55] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006788: [03:47:55] gl_driver.cpp(1155) - Log - Created new sharegroup 000001FBFCDB82F0 RDOC 006788: [03:47:55] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006788: [03:47:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006788: [03:47:55] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006788: [03:47:55] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 006788: [03:47:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003000: [03:47:55] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006788: [03:47:55] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000090426 RDOC 003000: [03:47:55] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 006788: [03:47:55] gl_driver.cpp(2174) - Log - Starting capture RDOC 006788: [03:47:55] resource_manager.h(1126) - Log - Preparing resource ResourceId::71 after it has been postponed. RDOC 006788: [03:47:55] resource_manager.h(1126) - Log - Preparing resource ResourceId::68 after it has been postponed. RDOC 006788: [03:47:55] resource_manager.h(1126) - Log - Preparing resource ResourceId::69 after it has been postponed. RDOC 006788: [03:47:55] resource_manager.h(1126) - Log - Preparing resource ResourceId::70 after it has been postponed. RDOC 006788: [03:47:55] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 006788: [03:47:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69120 bytes to 10472 (15.15 %) RDOC 006788: [03:47:55] gl_driver.cpp(2393) - Log - Captured GL frame with 0.065918 MB capture section in 0.183744 seconds RDOC 006788: [03:47:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4000 bytes to 4000 (100.00 %) RDOC 006788: [03:47:55] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006788: [03:47:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003000: [03:47:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27065 bytes) (time 1614138475) 12378 byte thumbnail RDOC 003000: [03:47:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003000: [03:47:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003000: [03:47:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003000: [03:47:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003000: [03:47:56] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003000: [03:47:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003000: [03:47:56] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003000: [03:47:56] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003000: [03:47:56] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003000: [03:47:56] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003000: [03:47:56] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003000: [03:47:56] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003000: [03:47:56] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 003000: [03:47:56] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003000: [03:47:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003000: [03:47:57] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003000: [03:47:57] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003000: [03:47:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003000: [03:47:57] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 223.193 ms RDOC 003000: [03:47:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003000: [03:47:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 004628: [03:47:58] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 004628: [03:47:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004628: [03:47:58] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004628: [03:47:58] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9588 RDOC 009588: [03:47:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009588: [03:47:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009588: [03:47:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009588: [03:47:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009588: [03:47:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009588: [03:47:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009588: [03:47:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009588: [03:47:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009588: [03:47:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009588: [03:47:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009588: [03:47:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009588: [03:47:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009588: [03:47:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009588: [03:47:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009588: [03:47:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004628: [03:47:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9588] RDOC 009588: [03:47:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009588: [03:47:59] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009588: [03:47:59] gl_driver.cpp(1155) - Log - Created new sharegroup 0000028130D144E0 RDOC 009588: [03:47:59] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009588: [03:47:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009588: [03:47:59] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009588: [03:47:59] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009588: [03:47:59] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009588: [03:47:59] gl_driver.cpp(1054) - Log - Deleting shader group 0000028130D144E0 RDOC 009588: [03:47:59] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009588: [03:47:59] gl_driver.cpp(1155) - Log - Created new sharegroup 0000028130D13FE0 RDOC 009588: [03:47:59] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009588: [03:47:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009588: [03:47:59] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009588: [03:47:59] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009588: [03:47:59] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009588: [03:47:59] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002B042C RDOC 004628: [03:47:59] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004628: [03:47:59] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009588: [03:47:59] gl_driver.cpp(2174) - Log - Starting capture RDOC 009588: [03:47:59] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 009588: [03:47:59] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1983424 bytes to 39301 (1.98 %) RDOC 009588: [03:47:59] gl_driver.cpp(2393) - Log - Captured GL frame with 1.891541 MB capture section in 0.037217 seconds RDOC 009588: [03:47:59] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009588: [03:47:59] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 009588: [03:47:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 004628: [03:47:59] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (48919 bytes) (time 1614138479) 4975 byte thumbnail RDOC 004628: [03:48:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 004628: [03:48:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004628: [03:48:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004628: [03:48:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004628: [03:48:00] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004628: [03:48:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004628: [03:48:00] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004628: [03:48:00] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004628: [03:48:00] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004628: [03:48:00] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004628: [03:48:00] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004628: [03:48:00] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004628: [03:48:00] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 004628: [03:48:00] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004628: [03:48:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004628: [03:48:00] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004628: [03:48:00] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004628: [03:48:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004628: [03:48:00] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004628: [03:48:00] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004628: [03:48:00] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004628: [03:48:00] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004628: [03:48:00] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 110.310 ms RDOC 004628: [03:48:01] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[0].b RDOC 004628: [03:48:01] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[0].c[0].a RDOC 004628: [03:48:01] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[0].c[1].a RDOC 004628: [03:48:01] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[0].c[2].a RDOC 004628: [03:48:01] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[0].c[3].a RDOC 004628: [03:48:01] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[1].c[0].a RDOC 004628: [03:48:01] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[1].c[1].a RDOC 004628: [03:48:01] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[1].c[2].a RDOC 004628: [03:48:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005440: [03:48:01] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005440: [03:48:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005440: [03:48:01] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005440: [03:48:01] win32_process.cpp( 602) - Log - Injecting renderdoc into process 11184 RDOC 011184: [03:48:01] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 011184: [03:48:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011184: [03:48:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011184: [03:48:01] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 011184: [03:48:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011184: [03:48:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011184: [03:48:01] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 011184: [03:48:01] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 011184: [03:48:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011184: [03:48:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011184: [03:48:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011184: [03:48:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011184: [03:48:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011184: [03:48:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011184: [03:48:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011184: [03:48:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005440: [03:48:01] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11184] RDOC 011184: [03:48:01] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011184: [03:48:01] gl_driver.cpp(1155) - Log - Created new sharegroup 00000297A8F864C0 RDOC 011184: [03:48:01] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 011184: [03:48:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011184: [03:48:01] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011184: [03:48:01] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011184: [03:48:01] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 011184: [03:48:01] gl_driver.cpp(1054) - Log - Deleting shader group 00000297A8F864C0 RDOC 011184: [03:48:01] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011184: [03:48:01] gl_driver.cpp(1155) - Log - Created new sharegroup 00000297A97D0AF0 RDOC 011184: [03:48:01] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011184: [03:48:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011184: [03:48:01] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011184: [03:48:01] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011184: [03:48:01] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011184: [03:48:01] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000A0432 RDOC 005440: [03:48:01] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005440: [03:48:01] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 011184: [03:48:01] gl_driver.cpp(2174) - Log - Starting capture RDOC 011184: [03:48:01] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 011184: [03:48:01] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3142 (10.56 %) RDOC 011184: [03:48:01] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028381 MB capture section in 0.028544 seconds RDOC 011184: [03:48:01] rdcfile.cpp(1199) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4776 bytes to 4776 (100.00 %) RDOC 011184: [03:48:01] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011184: [03:48:01] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011184: [03:48:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 005440: [03:48:01] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17737 bytes) (time 1614138481) 5116 byte thumbnail RDOC 005440: [03:48:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 005440: [03:48:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005440: [03:48:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005440: [03:48:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005440: [03:48:03] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005440: [03:48:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005440: [03:48:03] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005440: [03:48:03] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005440: [03:48:03] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005440: [03:48:03] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005440: [03:48:03] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005440: [03:48:03] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005440: [03:48:03] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 005440: [03:48:03] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005440: [03:48:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005440: [03:48:03] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005440: [03:48:03] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005440: [03:48:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005440: [03:48:03] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005440: [03:48:03] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005440: [03:48:03] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005440: [03:48:03] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005440: [03:48:03] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 97.436 ms RDOC 005440: [03:48:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntdll.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernel32.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernelbase.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for user32.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for win32u.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32full.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcp_win.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for ucrtbase.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for shell32.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for shcore.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for msimg32.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcrt.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for rpcrt4.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for combase.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for sechost.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for advapi32.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for profapi.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for powrprof.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for UMPDC.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for shlwapi.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptsp.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for ole32.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for oleaut32.pdb RDOC 005440: [03:48:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for imm32.pdb RDOC 005440: [03:48:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 005440: [03:48:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for ws2_32.pdb RDOC 005440: [03:48:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for setupapi.pdb RDOC 005440: [03:48:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcrypt.pdb RDOC 005440: [03:48:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for comdlg32.pdb RDOC 005440: [03:48:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for comctl32v582.pdb RDOC 005440: [03:48:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 005440: [03:48:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 005440: [03:48:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 005440: [03:48:04] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 005440: [03:48:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for symsrv.pdb RDOC 005440: [03:48:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for mswsock.pdb RDOC 005440: [03:48:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 005440: [03:48:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for opengl32.pdb RDOC 005440: [03:48:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for glu32.pdb RDOC 005440: [03:48:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for DXCore.pdb RDOC 005440: [03:48:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for UxTheme.pdb RDOC 005440: [03:48:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for msctf.pdb RDOC 005440: [03:48:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 005440: [03:48:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntmarta.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for WinTypes.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for iertutil.pdb RDOC 005440: [03:48:07] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for wtsapi32.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for version.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for msasn1.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptnet.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for crypt32.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptbase.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for devobj.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for wintrust.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for dwmapi.pdb RDOC 005440: [03:48:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for winsta.pdb RDOC 005440: [03:48:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 006280: [03:48:07] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 006280: [03:48:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006280: [03:48:07] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006280: [03:48:07] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4380 RDOC 004380: [03:48:07] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 004380: [03:48:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004380: [03:48:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004380: [03:48:07] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004380: [03:48:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004380: [03:48:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004380: [03:48:07] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004380: [03:48:07] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004380: [03:48:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004380: [03:48:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004380: [03:48:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004380: [03:48:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004380: [03:48:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004380: [03:48:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004380: [03:48:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006280: [03:48:07] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4380] RDOC 004380: [03:48:07] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004380: [03:48:08] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000018966E9E1F8 RDOC 004380: [03:48:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004380: [03:48:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004380: [03:48:08] core.cpp(1827) - Log - Removing device frame capturer for 0x0000018966E9E1F8 RDOC 004380: [03:48:08] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000018966E9E1F8 RDOC 004380: [03:48:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004380: [03:48:08] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004380: [03:48:08] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004380: [03:48:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004380: [03:48:08] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004380: [03:48:08] gl_driver.cpp(1155) - Log - Created new sharegroup 000001896F802930 RDOC 004380: [03:48:08] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004380: [03:48:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004380: [03:48:08] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004380: [03:48:08] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004380: [03:48:08] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004380: [03:48:08] gl_driver.cpp(1054) - Log - Deleting shader group 000001896F802930 RDOC 004380: [03:48:08] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004380: [03:48:08] gl_driver.cpp(1155) - Log - Created new sharegroup 000001896F44D500 RDOC 004380: [03:48:08] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004380: [03:48:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004380: [03:48:08] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004380: [03:48:08] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004380: [03:48:08] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004380: [03:48:08] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000030042C RDOC 006280: [03:48:08] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 006280: [03:48:08] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006280: [03:48:08] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004380: [03:48:08] gl_driver.cpp(2174) - Log - Starting capture RDOC 004380: [03:48:08] gl_driver.cpp(2245) - Log - Finished capture, Frame 4 RDOC 004380: [03:48:08] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 65607 (0.52 %) RDOC 004380: [03:48:08] gl_driver.cpp(2393) - Log - Captured GL frame with 12.032593 MB capture section in 0.081497 seconds RDOC 004380: [03:48:08] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 004380: [03:48:08] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 004380: [03:48:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 006280: [03:48:08] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4) (88294 bytes) (time 1614138488) 18309 byte thumbnail RDOC 006280: [03:48:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 006280: [03:48:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006280: [03:48:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006280: [03:48:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006280: [03:48:09] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006280: [03:48:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006280: [03:48:09] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006280: [03:48:09] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006280: [03:48:09] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006280: [03:48:09] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006280: [03:48:09] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006280: [03:48:09] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006280: [03:48:09] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 006280: [03:48:09] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006280: [03:48:09] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006280: [03:48:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006280: [03:48:09] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 006280: [03:48:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006280: [03:48:09] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006280: [03:48:09] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006280: [03:48:10] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006280: [03:48:10] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006280: [03:48:10] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 132.963 ms RDOC 006280: [03:48:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001308: [03:48:10] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 001308: [03:48:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001308: [03:48:10] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001308: [03:48:10] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4524 RDOC 004524: [03:48:10] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 004524: [03:48:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004524: [03:48:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004524: [03:48:10] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004524: [03:48:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004524: [03:48:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004524: [03:48:10] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004524: [03:48:10] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004524: [03:48:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004524: [03:48:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004524: [03:48:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004524: [03:48:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004524: [03:48:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004524: [03:48:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004524: [03:48:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004524: [03:48:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001308: [03:48:10] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4524] RDOC 004524: [03:48:10] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004524: [03:48:10] gl_driver.cpp(1155) - Log - Created new sharegroup 000001CD418B6850 RDOC 004524: [03:48:10] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004524: [03:48:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004524: [03:48:10] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004524: [03:48:10] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004524: [03:48:10] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004524: [03:48:10] gl_driver.cpp(1054) - Log - Deleting shader group 000001CD418B6850 RDOC 004524: [03:48:10] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004524: [03:48:10] gl_driver.cpp(1155) - Log - Created new sharegroup 000001CD418B64D0 RDOC 004524: [03:48:10] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004524: [03:48:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004524: [03:48:10] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004524: [03:48:10] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004524: [03:48:10] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001308: [03:48:10] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004524: [03:48:10] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000032042C RDOC 001308: [03:48:11] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004524: [03:48:11] gl_driver.cpp(2174) - Log - Starting capture RDOC 004524: [03:48:11] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 004524: [03:48:11] gl_initstate.cpp(1824) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004524: [03:48:11] gl_initstate.cpp(1825) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004524: [03:48:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 129043072 bytes to 592707 (0.46 %) RDOC 004524: [03:48:11] gl_driver.cpp(2393) - Log - Captured GL frame with 123.065063 MB capture section in 0.476690 seconds RDOC 004524: [03:48:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004524: [03:48:11] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 004524: [03:48:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001308: [03:48:11] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (599362 bytes) (time 1614138491) 2526 byte thumbnail RDOC 001308: [03:48:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001308: [03:48:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001308: [03:48:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001308: [03:48:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001308: [03:48:12] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001308: [03:48:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001308: [03:48:12] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001308: [03:48:12] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001308: [03:48:12] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001308: [03:48:12] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001308: [03:48:12] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001308: [03:48:12] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001308: [03:48:12] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 001308: [03:48:12] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001308: [03:48:12] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001308: [03:48:12] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001308: [03:48:13] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001308: [03:48:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001308: [03:48:13] gl_initstate.cpp(1824) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001308: [03:48:13] gl_initstate.cpp(1825) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001308: [03:48:14] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 1361.965 ms RDOC 001308: [03:48:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011032: [03:48:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 011032: [03:48:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011032: [03:48:17] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011032: [03:48:17] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3944 RDOC 003944: [03:48:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 003944: [03:48:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003944: [03:48:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003944: [03:48:17] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003944: [03:48:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003944: [03:48:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003944: [03:48:17] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003944: [03:48:17] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003944: [03:48:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003944: [03:48:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003944: [03:48:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003944: [03:48:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003944: [03:48:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003944: [03:48:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003944: [03:48:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003944: [03:48:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011032: [03:48:18] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3944] RDOC 003944: [03:48:18] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003944: [03:48:18] gl_driver.cpp(1155) - Log - Created new sharegroup 0000017F27A81DA0 RDOC 003944: [03:48:18] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 003944: [03:48:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003944: [03:48:18] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003944: [03:48:18] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003944: [03:48:18] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 003944: [03:48:18] gl_driver.cpp(1054) - Log - Deleting shader group 0000017F27A81DA0 RDOC 003944: [03:48:18] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003944: [03:48:18] gl_driver.cpp(1155) - Log - Created new sharegroup 0000017F27A821E0 RDOC 003944: [03:48:18] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003944: [03:48:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003944: [03:48:18] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003944: [03:48:18] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003944: [03:48:18] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003944: [03:48:18] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000034042A RDOC 011032: [03:48:18] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011032: [03:48:18] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 003944: [03:48:18] gl_driver.cpp(2174) - Log - Starting capture RDOC 003944: [03:48:18] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 003944: [03:48:18] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1986688 bytes to 50506 (2.54 %) RDOC 003944: [03:48:18] gl_driver.cpp(2393) - Log - Captured GL frame with 1.894653 MB capture section in 0.143411 seconds RDOC 003944: [03:48:18] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 003944: [03:48:18] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 003944: [03:48:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011032: [03:48:18] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (65731 bytes) (time 1614138498) 9593 byte thumbnail RDOC 011032: [03:48:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011032: [03:48:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011032: [03:48:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011032: [03:48:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011032: [03:48:19] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011032: [03:48:19] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011032: [03:48:19] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011032: [03:48:19] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011032: [03:48:19] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011032: [03:48:19] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011032: [03:48:19] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011032: [03:48:19] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011032: [03:48:19] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 011032: [03:48:19] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011032: [03:48:19] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011032: [03:48:19] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011032: [03:48:19] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011032: [03:48:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011032: [03:48:20] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 156.547 ms RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011032: [03:48:20] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011032: [03:48:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003512: [03:48:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003512: [03:48:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003512: [03:48:20] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003512: [03:48:20] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4772 RDOC 004772: [03:48:21] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 004772: [03:48:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004772: [03:48:21] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004772: [03:48:21] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004772: [03:48:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004772: [03:48:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004772: [03:48:21] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004772: [03:48:21] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004772: [03:48:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004772: [03:48:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004772: [03:48:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004772: [03:48:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004772: [03:48:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004772: [03:48:21] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004772: [03:48:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004772: [03:48:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003512: [03:48:21] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4772] RDOC 004772: [03:48:21] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004772: [03:48:21] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F4C64F3180 RDOC 004772: [03:48:21] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004772: [03:48:21] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004772: [03:48:21] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004772: [03:48:21] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004772: [03:48:21] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004772: [03:48:21] gl_driver.cpp(1054) - Log - Deleting shader group 000001F4C64F3180 RDOC 004772: [03:48:21] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004772: [03:48:21] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F4C64F2640 RDOC 004772: [03:48:21] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004772: [03:48:21] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004772: [03:48:21] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004772: [03:48:21] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004772: [03:48:21] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004772: [03:48:21] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000036042A RDOC 003512: [03:48:21] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004772: [03:48:21] gl_driver.cpp(2174) - Log - Starting capture RDOC 003512: [03:48:21] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004772: [03:48:21] gl_driver.cpp(2245) - Log - Finished capture, Frame 4294967295 RDOC 004772: [03:48:21] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1213 (4.95 %) RDOC 004772: [03:48:21] gl_driver.cpp(2393) - Log - Captured GL frame with 0.023376 MB capture section in 0.076315 seconds RDOC 004772: [03:48:21] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 004772: [03:48:21] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 004772: [03:48:21] gl_driver.cpp(2174) - Log - Starting capture RDOC 004772: [03:48:21] gl_driver.cpp(2245) - Log - Finished capture, Frame 4294967295 RDOC 004772: [03:48:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 004772: [03:48:21] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1208 (4.93 %) RDOC 004772: [03:48:21] gl_driver.cpp(2393) - Log - Captured GL frame with 0.023376 MB capture section in 0.019275 seconds RDOC 004772: [03:48:21] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12049 bytes to 12049 (100.00 %) RDOC 004772: [03:48:21] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 004772: [03:48:21] gl_driver.cpp(2174) - Log - Starting capture RDOC 004772: [03:48:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 003512: [03:48:21] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (7525 bytes) (time 1614138501) 2527 byte thumbnail RDOC 003512: [03:48:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003512: [03:48:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003512: [03:48:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003512: [03:48:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003512: [03:48:22] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003512: [03:48:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003512: [03:48:22] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003512: [03:48:22] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003512: [03:48:22] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003512: [03:48:22] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003512: [03:48:22] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003512: [03:48:22] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003512: [03:48:22] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 003512: [03:48:22] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003512: [03:48:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003512: [03:48:22] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003512: [03:48:22] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003512: [03:48:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003512: [03:48:22] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 3.877 ms RDOC 003512: [03:48:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 010368: [03:48:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010368: [03:48:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010368: [03:48:23] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010368: [03:48:23] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10904 RDOC 010904: [03:48:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010904: [03:48:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010904: [03:48:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010904: [03:48:23] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010904: [03:48:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010904: [03:48:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010904: [03:48:23] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010904: [03:48:23] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010904: [03:48:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010904: [03:48:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010904: [03:48:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010904: [03:48:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010904: [03:48:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010904: [03:48:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010904: [03:48:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010368: [03:48:23] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10904] RDOC 010904: [03:48:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010904: [03:48:23] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010904: [03:48:23] gl_driver.cpp(1155) - Log - Created new sharegroup 0000016E556180E0 RDOC 010904: [03:48:23] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010904: [03:48:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010904: [03:48:23] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010904: [03:48:23] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010904: [03:48:23] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010904: [03:48:23] gl_driver.cpp(1054) - Log - Deleting shader group 0000016E556180E0 RDOC 010904: [03:48:23] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010904: [03:48:23] gl_driver.cpp(1155) - Log - Created new sharegroup 0000016E55617BE0 RDOC 010904: [03:48:23] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010904: [03:48:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010904: [03:48:23] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010904: [03:48:23] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010904: [03:48:23] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010904: [03:48:23] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000160426 RDOC 010368: [03:48:23] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010368: [03:48:23] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010904: [03:48:23] gl_driver.cpp(2174) - Log - Starting capture RDOC 010904: [03:48:23] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 010904: [03:48:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3005 (10.46 %) RDOC 010904: [03:48:23] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027405 MB capture section in 0.037826 seconds RDOC 010904: [03:48:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 010904: [03:48:23] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010904: [03:48:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010368: [03:48:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (12720 bytes) (time 1614138503) 5223 byte thumbnail RDOC 010368: [03:48:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010368: [03:48:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010368: [03:48:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010368: [03:48:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010368: [03:48:24] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010368: [03:48:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010368: [03:48:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010368: [03:48:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010368: [03:48:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010368: [03:48:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010368: [03:48:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010368: [03:48:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010368: [03:48:25] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 010368: [03:48:25] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 010368: [03:48:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010368: [03:48:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010368: [03:48:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 010368: [03:48:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010368: [03:48:25] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 81.325 ms RDOC 010368: [03:48:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003572: [03:48:25] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003572: [03:48:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003572: [03:48:25] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003572: [03:48:25] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10952 RDOC 010952: [03:48:26] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010952: [03:48:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010952: [03:48:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010952: [03:48:26] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010952: [03:48:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010952: [03:48:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010952: [03:48:26] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010952: [03:48:26] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010952: [03:48:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010952: [03:48:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010952: [03:48:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010952: [03:48:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010952: [03:48:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010952: [03:48:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010952: [03:48:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010952: [03:48:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003572: [03:48:26] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10952] RDOC 010952: [03:48:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010952: [03:48:26] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F825BE5730 RDOC 010952: [03:48:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010952: [03:48:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010952: [03:48:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010952: [03:48:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010952: [03:48:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010952: [03:48:26] gl_driver.cpp(1054) - Log - Deleting shader group 000001F825BE5730 RDOC 010952: [03:48:26] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010952: [03:48:26] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F825BE4DB0 RDOC 010952: [03:48:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010952: [03:48:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010952: [03:48:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010952: [03:48:26] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010952: [03:48:26] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010952: [03:48:32] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000170432 RDOC 003572: [03:48:32] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003572: [03:48:32] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010952: [03:48:33] gl_driver.cpp(2174) - Log - Starting capture RDOC 010952: [03:48:33] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 010952: [03:48:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398848 bytes to 9230614 (0.41 %) RDOC 010952: [03:48:33] gl_driver.cpp(2393) - Log - Captured GL frame with 2128.027771 MB capture section in 0.512863 seconds RDOC 010952: [03:48:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010952: [03:48:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010952: [03:48:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 003572: [03:48:33] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (9240364 bytes) (time 1614138513) 5116 byte thumbnail RDOC 003572: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 003572: [03:48:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003572: [03:48:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003572: [03:48:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003572: [03:48:34] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003572: [03:48:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003572: [03:48:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003572: [03:48:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003572: [03:48:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003572: [03:48:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003572: [03:48:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003572: [03:48:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003572: [03:48:34] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 003572: [03:48:34] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003572: [03:48:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003572: [03:48:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003572: [03:48:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003572: [03:48:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003572: [03:48:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003572: [03:48:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003572: [03:48:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003572: [03:48:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003572: [03:48:39] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 4096.076 ms RDOC 003572: [03:48:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 007060: [03:48:44] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007060: [03:48:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007060: [03:48:44] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007060: [03:48:44] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9872 RDOC 009872: [03:48:45] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009872: [03:48:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009872: [03:48:45] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009872: [03:48:45] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009872: [03:48:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009872: [03:48:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009872: [03:48:45] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009872: [03:48:45] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009872: [03:48:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009872: [03:48:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009872: [03:48:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009872: [03:48:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009872: [03:48:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009872: [03:48:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009872: [03:48:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007060: [03:48:45] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9872] RDOC 009872: [03:48:45] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009872: [03:48:45] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009872: [03:48:45] gl_driver.cpp(1155) - Log - Created new sharegroup 000001BF37CFF6F0 RDOC 009872: [03:48:45] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009872: [03:48:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009872: [03:48:45] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009872: [03:48:45] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009872: [03:48:45] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009872: [03:48:45] gl_driver.cpp(1054) - Log - Deleting shader group 000001BF37CFF6F0 RDOC 009872: [03:48:45] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009872: [03:48:45] gl_driver.cpp(1155) - Log - Created new sharegroup 000001BF37CFF2B0 RDOC 009872: [03:48:45] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009872: [03:48:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009872: [03:48:45] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009872: [03:48:45] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009872: [03:48:45] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009872: [03:48:45] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000190432 RDOC 007060: [03:48:45] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007060: [03:48:45] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009872: [03:48:57] gl_driver.cpp(2174) - Log - Starting capture RDOC 009872: [03:48:57] gl_driver.cpp(2245) - Log - Finished capture, Frame 50000 RDOC 009872: [03:48:57] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3237 (11.37 %) RDOC 009872: [03:48:57] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027161 MB capture section in 0.016772 seconds RDOC 009872: [03:48:57] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009872: [03:48:57] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 009872: [03:48:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007060: [03:48:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (12987 bytes) (time 1614138537) 5116 byte thumbnail RDOC 007060: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007060: [03:48:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007060: [03:48:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007060: [03:48:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007060: [03:48:58] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007060: [03:48:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007060: [03:48:58] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007060: [03:48:58] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007060: [03:48:58] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007060: [03:48:58] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007060: [03:48:58] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007060: [03:48:58] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007060: [03:48:58] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 007060: [03:48:58] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007060: [03:48:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007060: [03:48:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007060: [03:48:58] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007060: [03:48:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007060: [03:48:58] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007060: [03:48:58] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007060: [03:48:58] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007060: [03:48:58] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007060: [03:48:58] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 110.707 ms RDOC 007060: [03:48:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005512: [03:48:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005512: [03:48:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005512: [03:48:59] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005512: [03:48:59] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8220 RDOC 008220: [03:48:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008220: [03:48:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008220: [03:48:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008220: [03:48:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008220: [03:48:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008220: [03:48:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008220: [03:48:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008220: [03:48:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008220: [03:48:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008220: [03:48:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008220: [03:48:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008220: [03:48:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008220: [03:48:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008220: [03:48:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008220: [03:48:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005512: [03:48:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8220] RDOC 008220: [03:48:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008220: [03:48:59] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008220: [03:48:59] gl_driver.cpp(1155) - Log - Created new sharegroup 0000020ECFC02DF0 RDOC 008220: [03:48:59] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 008220: [03:48:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008220: [03:48:59] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008220: [03:48:59] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008220: [03:48:59] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 008220: [03:48:59] gl_driver.cpp(1054) - Log - Deleting shader group 0000020ECFC02DF0 RDOC 008220: [03:48:59] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008220: [03:48:59] gl_driver.cpp(1155) - Log - Created new sharegroup 0000020ECFC021B0 RDOC 008220: [03:48:59] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008220: [03:48:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008220: [03:48:59] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008220: [03:48:59] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008220: [03:48:59] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008220: [03:48:59] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002D0424 RDOC 005512: [03:48:59] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005512: [03:48:59] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 008220: [03:48:59] gl_driver.cpp(2174) - Log - Starting capture RDOC 008220: [03:48:59] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 008220: [03:48:59] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29696 bytes to 3428 (11.54 %) RDOC 008220: [03:48:59] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028320 MB capture section in 0.031044 seconds RDOC 008220: [03:48:59] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008220: [03:48:59] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 008220: [03:48:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 005512: [03:48:59] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13178 bytes) (time 1614138539) 5116 byte thumbnail RDOC 005512: [03:49:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 005512: [03:49:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005512: [03:49:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005512: [03:49:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005512: [03:49:00] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005512: [03:49:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005512: [03:49:01] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005512: [03:49:01] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005512: [03:49:01] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005512: [03:49:01] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005512: [03:49:01] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005512: [03:49:01] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005512: [03:49:01] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 005512: [03:49:01] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005512: [03:49:01] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005512: [03:49:01] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005512: [03:49:01] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005512: [03:49:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005512: [03:49:01] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005512: [03:49:01] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005512: [03:49:01] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005512: [03:49:01] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005512: [03:49:01] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 112.029 ms RDOC 005512: [03:49:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 000432: [03:49:01] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 000432: [03:49:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000432: [03:49:01] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000432: [03:49:01] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5952 RDOC 005952: [03:49:02] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005952: [03:49:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005952: [03:49:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005952: [03:49:02] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005952: [03:49:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005952: [03:49:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005952: [03:49:02] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005952: [03:49:02] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005952: [03:49:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005952: [03:49:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005952: [03:49:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005952: [03:49:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005952: [03:49:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005952: [03:49:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005952: [03:49:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005952: [03:49:02] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000432: [03:49:02] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5952] RDOC 005952: [03:49:02] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005952: [03:49:02] gl_driver.cpp(1155) - Log - Created new sharegroup 00000178C8463510 RDOC 005952: [03:49:02] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 005952: [03:49:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005952: [03:49:02] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005952: [03:49:02] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005952: [03:49:02] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 005952: [03:49:02] gl_driver.cpp(1054) - Log - Deleting shader group 00000178C8463510 RDOC 005952: [03:49:02] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005952: [03:49:02] gl_driver.cpp(1155) - Log - Created new sharegroup 00000178C8463D90 RDOC 005952: [03:49:02] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005952: [03:49:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005952: [03:49:02] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005952: [03:49:02] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005952: [03:49:02] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005952: [03:49:02] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000430430 RDOC 000432: [03:49:02] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000432: [03:49:02] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 005952: [03:49:02] gl_driver.cpp(2174) - Log - Starting capture RDOC 005952: [03:49:02] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 005952: [03:49:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 998784 bytes to 21162 (2.12 %) RDOC 005952: [03:49:02] gl_driver.cpp(2393) - Log - Captured GL frame with 0.952515 MB capture section in 0.066998 seconds RDOC 005952: [03:49:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 005952: [03:49:02] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 005952: [03:49:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 000432: [03:49:02] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37427 bytes) (time 1614138542) 11171 byte thumbnail RDOC 000432: [03:49:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 000432: [03:49:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000432: [03:49:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000432: [03:49:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000432: [03:49:03] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000432: [03:49:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000432: [03:49:03] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 000432: [03:49:03] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000432: [03:49:03] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 000432: [03:49:03] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 000432: [03:49:03] gl_common.cpp( 99) - Log - Function pointers available: RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000432: [03:49:03] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000432: [03:49:03] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 000432: [03:49:03] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 000432: [03:49:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000432: [03:49:03] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000432: [03:49:03] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 000432: [03:49:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000432: [03:49:04] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 293.588 ms RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 000432: [03:49:04] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 000432: [03:49:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 010584: [03:49:04] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010584: [03:49:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010584: [03:49:04] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010584: [03:49:04] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6556 RDOC 006556: [03:49:04] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 006556: [03:49:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006556: [03:49:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006556: [03:49:04] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006556: [03:49:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006556: [03:49:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006556: [03:49:04] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006556: [03:49:04] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006556: [03:49:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006556: [03:49:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006556: [03:49:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006556: [03:49:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006556: [03:49:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006556: [03:49:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006556: [03:49:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010584: [03:49:04] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6556] RDOC 006556: [03:49:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006556: [03:49:05] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006556: [03:49:05] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F658F638E0 RDOC 006556: [03:49:05] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 006556: [03:49:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006556: [03:49:05] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006556: [03:49:05] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 006556: [03:49:05] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 006556: [03:49:05] gl_driver.cpp(1054) - Log - Deleting shader group 000001F658F638E0 RDOC 006556: [03:49:05] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006556: [03:49:05] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F658F635A0 RDOC 006556: [03:49:05] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006556: [03:49:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006556: [03:49:05] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006556: [03:49:05] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 006556: [03:49:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006556: [03:49:05] gl_driver.cpp(1143) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 006556: [03:49:05] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001F658F635A0 RDOC 006556: [03:49:05] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 006556: [03:49:05] gl_driver.cpp(1143) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 006556: [03:49:05] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001F658F635A0 RDOC 006556: [03:49:05] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 006556: [03:49:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006556: [03:49:05] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010584: [03:49:05] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006556: [03:49:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006556: [03:49:05] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006556: [03:49:05] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000450430 RDOC 010584: [03:49:05] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 006556: [03:49:05] gl_driver.cpp(2174) - Log - Starting capture RDOC 006556: [03:49:10] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 006556: [03:49:10] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7017216 bytes to 365284 (5.21 %) RDOC 006556: [03:49:10] gl_driver.cpp(2393) - Log - Captured GL frame with 6.692139 MB capture section in 4.824251 seconds RDOC 006556: [03:49:10] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7417 bytes to 7417 (100.00 %) RDOC 006556: [03:49:10] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 006556: [03:49:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010584: [03:49:10] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (442883 bytes) (time 1614138550) 69967 byte thumbnail RDOC 010584: [03:49:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010584: [03:49:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010584: [03:49:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010584: [03:49:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010584: [03:49:11] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010584: [03:49:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010584: [03:49:11] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010584: [03:49:11] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010584: [03:49:11] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010584: [03:49:11] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010584: [03:49:11] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010584: [03:49:11] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010584: [03:49:11] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 010584: [03:49:11] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 010584: [03:49:11] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010584: [03:49:11] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010584: [03:49:11] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 010584: [03:49:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010584: [03:49:11] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010584: [03:49:11] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010584: [03:49:11] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010584: [03:49:11] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010584: [03:49:11] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010584: [03:49:11] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010584: [03:49:11] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010584: [03:49:11] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010584: [03:49:14] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 2480.751 ms RDOC 010584: [03:49:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005140: [03:49:15] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005140: [03:49:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005140: [03:49:15] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005140: [03:49:15] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7252 RDOC 007252: [03:49:15] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 007252: [03:49:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007252: [03:49:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007252: [03:49:15] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007252: [03:49:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007252: [03:49:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007252: [03:49:15] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007252: [03:49:15] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007252: [03:49:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007252: [03:49:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007252: [03:49:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007252: [03:49:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007252: [03:49:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007252: [03:49:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007252: [03:49:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005140: [03:49:15] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7252] RDOC 007252: [03:49:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007252: [03:49:15] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007252: [03:49:15] gl_driver.cpp(1155) - Log - Created new sharegroup 0000026644E44170 RDOC 007252: [03:49:15] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 007252: [03:49:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007252: [03:49:15] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007252: [03:49:15] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007252: [03:49:15] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 007252: [03:49:15] gl_driver.cpp(1054) - Log - Deleting shader group 0000026644E44170 RDOC 007252: [03:49:15] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007252: [03:49:15] gl_driver.cpp(1155) - Log - Created new sharegroup 0000026644E447B0 RDOC 007252: [03:49:15] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007252: [03:49:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007252: [03:49:15] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007252: [03:49:15] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 007252: [03:49:15] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007252: [03:49:15] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000470430 RDOC 005140: [03:49:15] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005140: [03:49:16] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 007252: [03:49:16] gl_driver.cpp(2174) - Log - Starting capture RDOC 007252: [03:49:16] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 007252: [03:49:16] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8028544 bytes to 112395 (1.40 %) RDOC 007252: [03:49:16] gl_driver.cpp(2393) - Log - Captured GL frame with 7.656616 MB capture section in 0.175128 seconds RDOC 007252: [03:49:16] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6577 bytes to 6577 (100.00 %) RDOC 007252: [03:49:16] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 007252: [03:49:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 005140: [03:49:16] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (129141 bytes) (time 1614138556) 9954 byte thumbnail RDOC 005140: [03:49:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 005140: [03:49:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005140: [03:49:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005140: [03:49:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005140: [03:49:17] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005140: [03:49:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005140: [03:49:17] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005140: [03:49:17] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005140: [03:49:17] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005140: [03:49:17] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005140: [03:49:17] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005140: [03:49:17] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005140: [03:49:17] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 005140: [03:49:17] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005140: [03:49:17] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005140: [03:49:17] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005140: [03:49:17] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005140: [03:49:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005140: [03:49:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005140: [03:49:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005140: [03:49:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005140: [03:49:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005140: [03:49:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005140: [03:49:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005140: [03:49:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005140: [03:49:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005140: [03:49:17] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 191.697 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 6.605 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 2.176 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 3.961 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.856 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 57.713 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 8.742 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 3.707 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.637 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 7.004 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 2.783 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 3.607 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.514 ms RDOC 005140: [03:49:18] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.515 ms RDOC 005140: [03:49:19] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 6.049 ms RDOC 005140: [03:49:19] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 2.050 ms RDOC 005140: [03:49:19] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 3.648 ms RDOC 005140: [03:49:19] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.920 ms RDOC 005140: [03:49:19] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.555 ms RDOC 005140: [03:49:19] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 4.917 ms RDOC 005140: [03:49:19] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 1.897 ms RDOC 005140: [03:49:19] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 3.776 ms RDOC 005140: [03:49:19] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.620 ms RDOC 005140: [03:49:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 009640: [03:49:19] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009640: [03:49:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009640: [03:49:19] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009640: [03:49:19] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1724 RDOC 001724: [03:49:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001724: [03:49:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001724: [03:49:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001724: [03:49:20] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001724: [03:49:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001724: [03:49:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001724: [03:49:20] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001724: [03:49:20] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001724: [03:49:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001724: [03:49:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001724: [03:49:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001724: [03:49:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001724: [03:49:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001724: [03:49:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001724: [03:49:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001724: [03:49:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009640: [03:49:20] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1724] RDOC 001724: [03:49:20] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001724: [03:49:20] gl_driver.cpp(1155) - Log - Created new sharegroup 000001A28E8A5D60 RDOC 001724: [03:49:20] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 001724: [03:49:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001724: [03:49:20] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001724: [03:49:20] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 001724: [03:49:20] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 001724: [03:49:20] gl_driver.cpp(1054) - Log - Deleting shader group 000001A28E8A5D60 RDOC 001724: [03:49:20] gl_driver.cpp(1143) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001724: [03:49:20] gl_driver.cpp(1155) - Log - Created new sharegroup 000001A28E8A6020 RDOC 001724: [03:49:20] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001724: [03:49:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001724: [03:49:20] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001724: [03:49:20] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000490430 RDOC 009640: [03:49:20] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009640: [03:49:20] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 001724: [03:49:20] gl_driver.cpp(2174) - Log - Starting capture RDOC 001724: [03:49:20] gl_driver.cpp(2245) - Log - Finished capture, Frame 6 RDOC 001724: [03:49:20] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30336 bytes to 3428 (11.30 %) RDOC 001724: [03:49:20] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028931 MB capture section in 0.044459 seconds RDOC 001724: [03:49:20] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 001724: [03:49:20] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 001724: [03:49:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 009640: [03:49:20] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 6) (14170 bytes) (time 1614138560) 6102 byte thumbnail RDOC 009640: [03:49:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 009640: [03:49:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009640: [03:49:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009640: [03:49:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009640: [03:49:21] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009640: [03:49:21] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009640: [03:49:21] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009640: [03:49:21] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009640: [03:49:21] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009640: [03:49:21] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009640: [03:49:21] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009640: [03:49:21] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009640: [03:49:21] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009640: [03:49:21] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009640: [03:49:21] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009640: [03:49:21] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009640: [03:49:21] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009640: [03:49:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009640: [03:49:21] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 127.562 ms RDOC 009640: [03:49:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 004780: [03:49:22] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 004780: [03:49:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004780: [03:49:22] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004780: [03:49:22] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4576 RDOC 004576: [03:49:22] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 004576: [03:49:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004576: [03:49:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004576: [03:49:22] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004576: [03:49:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004576: [03:49:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004576: [03:49:22] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004576: [03:49:22] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004576: [03:49:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004576: [03:49:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004576: [03:49:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004576: [03:49:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004576: [03:49:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004576: [03:49:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004576: [03:49:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004576: [03:49:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004780: [03:49:22] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4576] RDOC 004576: [03:49:22] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004576: [03:49:22] gl_driver.cpp(1155) - Log - Created new sharegroup 0000019F18C04160 RDOC 004576: [03:49:22] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004576: [03:49:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004576: [03:49:22] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004576: [03:49:22] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004576: [03:49:22] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004576: [03:49:22] gl_driver.cpp(1054) - Log - Deleting shader group 0000019F18C04160 RDOC 004576: [03:49:22] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004576: [03:49:22] gl_driver.cpp(1155) - Log - Created new sharegroup 0000019F18C03DE0 RDOC 004576: [03:49:22] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004576: [03:49:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004576: [03:49:22] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004576: [03:49:22] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004576: [03:49:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004576: [03:49:22] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004B0430 RDOC 004780: [03:49:22] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004780: [03:49:23] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004576: [03:49:23] gl_driver.cpp(2174) - Log - Starting capture RDOC 004576: [03:49:23] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 004576: [03:49:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3604 (12.19 %) RDOC 004576: [03:49:23] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028198 MB capture section in 0.027436 seconds RDOC 004576: [03:49:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004576: [03:49:23] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004576: [03:49:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004780: [03:49:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (14067 bytes) (time 1614138563) 5829 byte thumbnail RDOC 004780: [03:49:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004780: [03:49:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004780: [03:49:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004780: [03:49:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004780: [03:49:24] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004780: [03:49:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004780: [03:49:24] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004780: [03:49:24] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004780: [03:49:24] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004780: [03:49:24] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004780: [03:49:24] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004780: [03:49:24] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004780: [03:49:24] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 004780: [03:49:24] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004780: [03:49:24] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004780: [03:49:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004780: [03:49:24] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004780: [03:49:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004780: [03:49:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004780: [03:49:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004780: [03:49:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004780: [03:49:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004780: [03:49:24] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 117.077 ms RDOC 004780: [03:49:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005044: [03:49:25] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005044: [03:49:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005044: [03:49:25] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005044: [03:49:25] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1144 RDOC 001144: [03:49:25] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001144: [03:49:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001144: [03:49:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001144: [03:49:25] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001144: [03:49:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001144: [03:49:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001144: [03:49:25] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001144: [03:49:25] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001144: [03:49:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001144: [03:49:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001144: [03:49:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001144: [03:49:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001144: [03:49:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001144: [03:49:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001144: [03:49:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001144: [03:49:25] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005044: [03:49:25] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1144] RDOC 001144: [03:49:25] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001144: [03:49:25] gl_driver.cpp(1155) - Log - Created new sharegroup 0000019B10321E20 RDOC 001144: [03:49:25] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 001144: [03:49:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001144: [03:49:25] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001144: [03:49:25] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 001144: [03:49:25] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 001144: [03:49:25] gl_driver.cpp(1054) - Log - Deleting shader group 0000019B10321E20 RDOC 001144: [03:49:25] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001144: [03:49:25] gl_driver.cpp(1155) - Log - Created new sharegroup 0000019B10321BE0 RDOC 001144: [03:49:25] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001144: [03:49:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001144: [03:49:25] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001144: [03:49:25] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 001144: [03:49:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001144: [03:49:25] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004B042E RDOC 005044: [03:49:25] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005044: [03:49:25] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 001144: [03:49:25] gl_driver.cpp(2174) - Log - Starting capture RDOC 001144: [03:49:25] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 001144: [03:49:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32128 bytes to 3863 (12.02 %) RDOC 001144: [03:49:25] gl_driver.cpp(2393) - Log - Captured GL frame with 0.030640 MB capture section in 0.040123 seconds RDOC 001144: [03:49:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001144: [03:49:25] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 001144: [03:49:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 005044: [03:49:25] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13613 bytes) (time 1614138565) 5116 byte thumbnail RDOC 005044: [03:49:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 005044: [03:49:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005044: [03:49:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005044: [03:49:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005044: [03:49:26] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005044: [03:49:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005044: [03:49:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005044: [03:49:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005044: [03:49:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005044: [03:49:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005044: [03:49:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005044: [03:49:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005044: [03:49:26] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 005044: [03:49:26] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005044: [03:49:26] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005044: [03:49:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005044: [03:49:27] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005044: [03:49:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005044: [03:49:27] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005044: [03:49:27] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005044: [03:49:27] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005044: [03:49:27] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005044: [03:49:27] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 96.105 ms RDOC 005044: [03:49:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 007388: [03:49:27] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007388: [03:49:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007388: [03:49:27] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007388: [03:49:27] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7280 RDOC 007280: [03:49:27] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 007280: [03:49:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007280: [03:49:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007280: [03:49:27] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007280: [03:49:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007280: [03:49:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007280: [03:49:27] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007280: [03:49:27] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007280: [03:49:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007280: [03:49:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007280: [03:49:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007280: [03:49:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007280: [03:49:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007280: [03:49:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007280: [03:49:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007280: [03:49:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007388: [03:49:27] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7280] RDOC 007280: [03:49:28] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007280: [03:49:28] gl_driver.cpp(1155) - Log - Created new sharegroup 0000025379854280 RDOC 007280: [03:49:28] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 007280: [03:49:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007280: [03:49:28] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007280: [03:49:28] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007280: [03:49:28] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 007280: [03:49:28] gl_driver.cpp(1054) - Log - Deleting shader group 0000025379854280 RDOC 007280: [03:49:28] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007280: [03:49:28] gl_driver.cpp(1155) - Log - Created new sharegroup 0000025379855000 RDOC 007280: [03:49:28] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007280: [03:49:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007280: [03:49:28] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007280: [03:49:28] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 007280: [03:49:28] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007280: [03:49:28] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000C0436 RDOC 007388: [03:49:28] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007388: [03:49:28] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 007280: [03:49:28] gl_driver.cpp(2174) - Log - Starting capture RDOC 007280: [03:49:28] gl_driver.cpp(2245) - Log - Finished capture, Frame 200 RDOC 007280: [03:49:28] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13014 (10.41 %) RDOC 007280: [03:49:28] gl_driver.cpp(2393) - Log - Captured GL frame with 0.119202 MB capture section in 0.018155 seconds RDOC 007280: [03:49:28] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 007280: [03:49:28] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 007280: [03:49:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 007388: [03:49:28] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (26429 bytes) (time 1614138568) 7788 byte thumbnail RDOC 007388: [03:49:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 007388: [03:49:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007388: [03:49:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007388: [03:49:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007388: [03:49:29] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007388: [03:49:29] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007388: [03:49:29] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007388: [03:49:29] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007388: [03:49:29] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007388: [03:49:29] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007388: [03:49:29] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007388: [03:49:29] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007388: [03:49:29] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 007388: [03:49:29] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007388: [03:49:29] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007388: [03:49:29] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007388: [03:49:30] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007388: [03:49:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007388: [03:49:30] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 124.887 ms RDOC 007388: [03:49:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005856: [03:49:30] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005856: [03:49:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005856: [03:49:30] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005856: [03:49:30] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2372 RDOC 002372: [03:49:30] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 002372: [03:49:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002372: [03:49:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002372: [03:49:30] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002372: [03:49:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002372: [03:49:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002372: [03:49:30] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002372: [03:49:30] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002372: [03:49:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002372: [03:49:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002372: [03:49:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002372: [03:49:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002372: [03:49:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002372: [03:49:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002372: [03:49:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002372: [03:49:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005856: [03:49:30] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2372] RDOC 002372: [03:49:31] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002372: [03:49:31] gl_driver.cpp(1155) - Log - Created new sharegroup 0000026683DA2D20 RDOC 002372: [03:49:31] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 002372: [03:49:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002372: [03:49:31] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002372: [03:49:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 002372: [03:49:31] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 002372: [03:49:31] gl_driver.cpp(1054) - Log - Deleting shader group 0000026683DA2D20 RDOC 002372: [03:49:31] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002372: [03:49:31] gl_driver.cpp(1155) - Log - Created new sharegroup 0000026683DA3AE0 RDOC 002372: [03:49:31] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002372: [03:49:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002372: [03:49:31] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002372: [03:49:31] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 002372: [03:49:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002372: [03:49:31] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E0438 RDOC 005856: [03:49:31] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005856: [03:49:31] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 002372: [03:49:31] gl_driver.cpp(2174) - Log - Starting capture RDOC 002372: [03:49:31] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 002372: [03:49:31] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3768 (13.11 %) RDOC 002372: [03:49:31] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027405 MB capture section in 0.028040 seconds RDOC 002372: [03:49:31] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 002372: [03:49:31] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 002372: [03:49:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005856: [03:49:31] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (18011 bytes) (time 1614138571) 8936 byte thumbnail RDOC 005856: [03:49:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005856: [03:49:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005856: [03:49:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005856: [03:49:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005856: [03:49:32] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005856: [03:49:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005856: [03:49:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005856: [03:49:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005856: [03:49:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005856: [03:49:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005856: [03:49:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005856: [03:49:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005856: [03:49:32] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 005856: [03:49:32] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005856: [03:49:32] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005856: [03:49:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005856: [03:49:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005856: [03:49:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005856: [03:49:32] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 104.792 ms RDOC 005856: [03:49:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003364: [03:49:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003364: [03:49:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003364: [03:49:33] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003364: [03:49:33] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8736 RDOC 008736: [03:49:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008736: [03:49:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008736: [03:49:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008736: [03:49:33] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008736: [03:49:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008736: [03:49:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008736: [03:49:33] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008736: [03:49:33] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008736: [03:49:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008736: [03:49:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008736: [03:49:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008736: [03:49:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008736: [03:49:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008736: [03:49:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008736: [03:49:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008736: [03:49:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003364: [03:49:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8736] RDOC 008736: [03:49:33] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008736: [03:49:33] gl_driver.cpp(1155) - Log - Created new sharegroup 0000023ED3294BA0 RDOC 008736: [03:49:33] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 008736: [03:49:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008736: [03:49:33] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008736: [03:49:33] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008736: [03:49:33] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 008736: [03:49:33] gl_driver.cpp(1054) - Log - Deleting shader group 0000023ED3294BA0 RDOC 008736: [03:49:33] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008736: [03:49:33] gl_driver.cpp(1155) - Log - Created new sharegroup 0000023ED32943E0 RDOC 008736: [03:49:33] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008736: [03:49:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008736: [03:49:33] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008736: [03:49:33] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008736: [03:49:33] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008736: [03:49:33] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000051042E RDOC 003364: [03:49:33] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003364: [03:49:33] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 008736: [03:49:33] gl_driver.cpp(2174) - Log - Starting capture RDOC 008736: [03:49:33] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 008736: [03:49:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16974 (0.87 %) RDOC 008736: [03:49:33] gl_driver.cpp(2393) - Log - Captured GL frame with 1.863708 MB capture section in 0.056397 seconds RDOC 008736: [03:49:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 008736: [03:49:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 008736: [03:49:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 003364: [03:49:33] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (29399 bytes) (time 1614138573) 7478 byte thumbnail RDOC 003364: [03:49:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 003364: [03:49:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003364: [03:49:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003364: [03:49:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003364: [03:49:34] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003364: [03:49:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003364: [03:49:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003364: [03:49:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003364: [03:49:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003364: [03:49:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003364: [03:49:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003364: [03:49:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003364: [03:49:35] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 003364: [03:49:35] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003364: [03:49:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003364: [03:49:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003364: [03:49:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003364: [03:49:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003364: [03:49:35] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 48.995 ms RDOC 003364: [03:49:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 000888: [03:49:36] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 000888: [03:49:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000888: [03:49:36] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000888: [03:49:36] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5084 RDOC 005084: [03:49:36] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005084: [03:49:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005084: [03:49:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005084: [03:49:36] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005084: [03:49:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005084: [03:49:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005084: [03:49:36] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005084: [03:49:36] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005084: [03:49:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005084: [03:49:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005084: [03:49:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005084: [03:49:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005084: [03:49:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005084: [03:49:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005084: [03:49:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005084: [03:49:36] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000888: [03:49:36] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5084] RDOC 005084: [03:49:36] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005084: [03:49:36] gl_driver.cpp(1155) - Log - Created new sharegroup 00000138BDF929F0 RDOC 005084: [03:49:36] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 005084: [03:49:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005084: [03:49:36] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005084: [03:49:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005084: [03:49:36] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 005084: [03:49:36] gl_driver.cpp(1054) - Log - Deleting shader group 00000138BDF929F0 RDOC 005084: [03:49:36] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005084: [03:49:36] gl_driver.cpp(1155) - Log - Created new sharegroup 00000138BDF931F0 RDOC 005084: [03:49:36] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005084: [03:49:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005084: [03:49:36] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005084: [03:49:36] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005084: [03:49:36] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005084: [03:49:36] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000130436 RDOC 000888: [03:49:36] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000888: [03:49:36] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 005084: [03:49:36] gl_driver.cpp(2174) - Log - Starting capture RDOC 005084: [03:49:36] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 005084: [03:49:36] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3105 (10.85 %) RDOC 005084: [03:49:36] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027283 MB capture section in 0.030710 seconds RDOC 005084: [03:49:36] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005084: [03:49:36] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 005084: [03:49:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 000888: [03:49:36] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (12855 bytes) (time 1614138576) 5116 byte thumbnail RDOC 000888: [03:49:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 000888: [03:49:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000888: [03:49:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000888: [03:49:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000888: [03:49:37] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000888: [03:49:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000888: [03:49:37] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 000888: [03:49:37] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000888: [03:49:37] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 000888: [03:49:37] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 000888: [03:49:37] gl_common.cpp( 99) - Log - Function pointers available: RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000888: [03:49:37] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000888: [03:49:37] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 000888: [03:49:37] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 000888: [03:49:37] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000888: [03:49:37] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000888: [03:49:38] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 000888: [03:49:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000888: [03:49:38] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000888: [03:49:38] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000888: [03:49:38] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000888: [03:49:38] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000888: [03:49:38] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 93.779 ms RDOC 000888: [03:49:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008832: [03:49:38] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008832: [03:49:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008832: [03:49:38] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008832: [03:49:38] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9772 RDOC 009772: [03:49:38] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009772: [03:49:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009772: [03:49:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009772: [03:49:38] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009772: [03:49:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009772: [03:49:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009772: [03:49:38] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009772: [03:49:38] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009772: [03:49:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009772: [03:49:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009772: [03:49:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009772: [03:49:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009772: [03:49:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009772: [03:49:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009772: [03:49:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009772: [03:49:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008832: [03:49:38] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9772] RDOC 009772: [03:49:39] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009772: [03:49:39] gl_driver.cpp(1155) - Log - Created new sharegroup 000001DA713C3FD0 RDOC 009772: [03:49:39] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009772: [03:49:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009772: [03:49:39] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009772: [03:49:39] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009772: [03:49:39] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009772: [03:49:39] gl_driver.cpp(1054) - Log - Deleting shader group 000001DA713C3FD0 RDOC 009772: [03:49:39] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009772: [03:49:39] gl_driver.cpp(1155) - Log - Created new sharegroup 000001DA713C40D0 RDOC 009772: [03:49:39] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009772: [03:49:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009772: [03:49:39] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009772: [03:49:39] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009772: [03:49:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009772: [03:49:39] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000150436 RDOC 008832: [03:49:39] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008832: [03:49:39] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009772: [03:49:39] gl_driver.cpp(2174) - Log - Starting capture RDOC 009772: [03:49:39] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 009772: [03:49:39] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3254 (11.43 %) RDOC 009772: [03:49:39] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027161 MB capture section in 0.031111 seconds RDOC 009772: [03:49:39] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009772: [03:49:39] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 009772: [03:49:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008832: [03:49:39] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13004 bytes) (time 1614138579) 5116 byte thumbnail RDOC 008832: [03:49:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008832: [03:49:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008832: [03:49:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008832: [03:49:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008832: [03:49:40] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008832: [03:49:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008832: [03:49:40] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008832: [03:49:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008832: [03:49:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008832: [03:49:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008832: [03:49:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008832: [03:49:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008832: [03:49:40] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 008832: [03:49:40] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008832: [03:49:40] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008832: [03:49:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008832: [03:49:40] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008832: [03:49:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008832: [03:49:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008832: [03:49:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008832: [03:49:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008832: [03:49:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008832: [03:49:40] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 96.421 ms RDOC 008832: [03:49:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008832: [03:49:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 1411 (4.95 %) RDOC 008832: [03:49:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008832: [03:49:40] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 0.554 ms RDOC 008832: [03:49:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 1411 (4.95 %) RDOC 008832: [03:49:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008832: [03:49:41] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 008832: [03:49:41] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 008832: [03:49:41] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 008832: [03:49:41] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 008832: [03:49:41] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 008832: [03:49:41] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 008832: [03:49:41] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 008832: [03:49:41] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 008832: [03:49:41] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 008832: [03:49:41] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 008832: [03:49:41] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 008832: [03:49:41] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 008832: [03:49:41] replay_controller.cpp( 508) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 008832: [03:49:41] replay_controller.cpp( 528) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 008832: [03:49:41] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000064 RDOC 008832: [03:49:41] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000064 RDOC 008832: [03:49:41] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 008832: [03:49:41] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 008832: [03:49:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009360: [03:49:41] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009360: [03:49:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009360: [03:49:41] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009360: [03:49:41] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8988 RDOC 008988: [03:49:41] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008988: [03:49:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008988: [03:49:41] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008988: [03:49:41] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008988: [03:49:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008988: [03:49:41] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008988: [03:49:41] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008988: [03:49:41] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008988: [03:49:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008988: [03:49:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008988: [03:49:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008988: [03:49:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008988: [03:49:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008988: [03:49:41] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008988: [03:49:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008988: [03:49:41] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009360: [03:49:41] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8988] RDOC 008988: [03:49:41] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008988: [03:49:41] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F247A23590 RDOC 008988: [03:49:41] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 008988: [03:49:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008988: [03:49:41] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008988: [03:49:41] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008988: [03:49:41] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 008988: [03:49:41] gl_driver.cpp(1054) - Log - Deleting shader group 000001F247A23590 RDOC 008988: [03:49:41] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008988: [03:49:41] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F247A23610 RDOC 008988: [03:49:41] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008988: [03:49:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008988: [03:49:41] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008988: [03:49:41] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008988: [03:49:41] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008988: [03:49:41] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000150434 RDOC 009360: [03:49:41] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009360: [03:49:41] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 008988: [03:49:41] gl_driver.cpp(2174) - Log - Starting capture RDOC 008988: [03:49:41] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 008988: [03:49:41] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14839936 bytes to 68128 (0.46 %) RDOC 008988: [03:49:41] gl_driver.cpp(2393) - Log - Captured GL frame with 14.152466 MB capture section in 0.090785 seconds RDOC 008988: [03:49:41] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008988: [03:49:41] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 008988: [03:49:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 009360: [03:49:41] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (77657 bytes) (time 1614138581) 4886 byte thumbnail RDOC 009360: [03:49:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 009360: [03:49:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009360: [03:49:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009360: [03:49:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009360: [03:49:42] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009360: [03:49:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009360: [03:49:43] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009360: [03:49:43] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009360: [03:49:43] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009360: [03:49:43] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009360: [03:49:43] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009360: [03:49:43] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009360: [03:49:43] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009360: [03:49:43] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009360: [03:49:43] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009360: [03:49:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009360: [03:49:43] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009360: [03:49:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009360: [03:49:43] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009360: [03:49:43] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009360: [03:49:43] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009360: [03:49:43] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009360: [03:49:43] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 131.682 ms RDOC 009360: [03:49:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 002468: [03:49:43] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 002468: [03:49:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002468: [03:49:43] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002468: [03:49:43] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5052 RDOC 005052: [03:49:44] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005052: [03:49:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005052: [03:49:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005052: [03:49:44] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005052: [03:49:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005052: [03:49:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005052: [03:49:44] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005052: [03:49:44] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005052: [03:49:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005052: [03:49:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005052: [03:49:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005052: [03:49:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005052: [03:49:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005052: [03:49:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005052: [03:49:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002468: [03:49:44] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5052] RDOC 005052: [03:49:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005052: [03:49:44] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005052: [03:49:44] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F637F55D60 RDOC 005052: [03:49:44] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 005052: [03:49:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005052: [03:49:44] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005052: [03:49:44] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005052: [03:49:44] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 005052: [03:49:44] gl_driver.cpp(1054) - Log - Deleting shader group 000001F637F55D60 RDOC 005052: [03:49:44] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005052: [03:49:44] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F637F555E0 RDOC 005052: [03:49:44] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005052: [03:49:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005052: [03:49:44] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005052: [03:49:44] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005052: [03:49:44] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005052: [03:49:44] gl_driver.cpp(1143) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 005052: [03:49:44] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F6387CE200 RDOC 005052: [03:49:44] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 005052: [03:49:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005052: [03:49:44] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002468: [03:49:44] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005052: [03:49:47] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000190436 RDOC 002468: [03:49:47] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 005052: [03:49:47] gl_driver.cpp(2174) - Log - Starting capture RDOC 005052: [03:49:47] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 005052: [03:49:47] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5785 (1.00 %) RDOC 005052: [03:49:47] gl_driver.cpp(2393) - Log - Captured GL frame with 0.550049 MB capture section in 0.054656 seconds RDOC 005052: [03:49:47] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 005052: [03:49:47] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 005052: [03:49:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 002468: [03:49:47] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (12443 bytes) (time 1614138587) 2530 byte thumbnail RDOC 002468: [03:49:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 002468: [03:49:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002468: [03:49:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002468: [03:49:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002468: [03:49:48] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002468: [03:49:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002468: [03:49:48] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002468: [03:49:48] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002468: [03:49:48] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002468: [03:49:48] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002468: [03:49:48] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002468: [03:49:48] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002468: [03:49:48] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 002468: [03:49:48] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 002468: [03:49:48] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002468: [03:49:48] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002468: [03:49:48] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 002468: [03:49:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002468: [03:49:48] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002468: [03:49:48] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002468: [03:49:48] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002468: [03:49:48] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002468: [03:49:48] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 103.084 ms RDOC 002468: [03:49:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 005788: [03:49:49] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005788: [03:49:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005788: [03:49:49] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005788: [03:49:49] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9044 RDOC 009044: [03:49:49] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009044: [03:49:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009044: [03:49:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009044: [03:49:49] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009044: [03:49:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009044: [03:49:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009044: [03:49:49] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009044: [03:49:49] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009044: [03:49:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009044: [03:49:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009044: [03:49:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009044: [03:49:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009044: [03:49:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009044: [03:49:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009044: [03:49:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005788: [03:49:49] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9044] RDOC 009044: [03:49:49] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009044: [03:49:49] gl_driver.cpp(1155) - Log - Created new sharegroup 000001B33BF13E30 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009044: [03:49:49] gl_driver.cpp(1054) - Log - Deleting shader group 000001B33BF13E30 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009044: [03:49:49] gl_driver.cpp(1155) - Log - Created new sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000010002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000020002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000030002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000040002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000050002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000060002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000070002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000080002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000090002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 00000000000A0002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 00000000000B0002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 00000000000C0002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 00000000000D0002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 009044: [03:49:49] gl_driver.cpp(1143) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:49] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 009044: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 00000000000E0002 RDOC 009044: [03:49:49] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000000F0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000100002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000110002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000120002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000130002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000140002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000150002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000160002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000170002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000180002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000190002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000001A0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000001B0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000001C0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000001D0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000001E0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000001F0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000200002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000210002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000220002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000230002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000240002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000250002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000260002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000270002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000280002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000290002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000002A0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000002B0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000002C0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000002D0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000002E0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000002F0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000300002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000310002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000320002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000330002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000340002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000350002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000360002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000370002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000380002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000390002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000003A0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000003B0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000003C0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000003D0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000003E0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000003F0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000400002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000410002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000420002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000430002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000440002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000450002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000460002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000470002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000480002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000490002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000004A0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000004B0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000004C0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000004D0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000004E0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000004F0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000500002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000510002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000520002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000530002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000540002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000550002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000560002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000570002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000580002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000590002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000005A0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000005B0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000005C0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000005D0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000005E0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 00000000005F0002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000600002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000610002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000620002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000630002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 009044: [03:49:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 009044: [03:49:50] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001B33BF148F0 RDOC 009044: [03:49:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 009044: [03:49:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009044: [03:49:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009044: [03:49:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000640002 RDOC 009044: [03:49:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 009044: [03:49:50] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D043A RDOC 005788: [03:49:50] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005788: [03:49:50] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009044: [03:49:51] gl_driver.cpp(2174) - Log - Starting capture RDOC 009044: [03:49:51] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 009044: [03:49:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5046 (13.16 %) RDOC 009044: [03:49:51] gl_driver.cpp(2393) - Log - Captured GL frame with 0.036560 MB capture section in 0.054028 seconds RDOC 009044: [03:49:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4634 bytes to 4634 (100.00 %) RDOC 009044: [03:49:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009044: [03:49:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 005788: [03:49:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (21904 bytes) (time 1614138591) 12009 byte thumbnail RDOC 005788: [03:49:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 005788: [03:49:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005788: [03:49:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005788: [03:49:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005788: [03:49:52] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005788: [03:49:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005788: [03:49:52] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005788: [03:49:52] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005788: [03:49:52] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005788: [03:49:52] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005788: [03:49:52] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005788: [03:49:52] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005788: [03:49:52] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 005788: [03:49:52] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005788: [03:49:52] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005788: [03:49:52] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005788: [03:49:52] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005788: [03:49:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005788: [03:49:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005788: [03:49:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005788: [03:49:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005788: [03:49:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005788: [03:49:52] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 113.461 ms RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 005788: [03:49:52] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 005788: [03:49:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009132: [03:49:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009132: [03:49:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009132: [03:49:53] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009132: [03:49:53] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5292 RDOC 005292: [03:49:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005292: [03:49:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005292: [03:49:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005292: [03:49:53] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005292: [03:49:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005292: [03:49:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005292: [03:49:53] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005292: [03:49:53] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005292: [03:49:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005292: [03:49:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005292: [03:49:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005292: [03:49:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005292: [03:49:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005292: [03:49:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005292: [03:49:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005292: [03:49:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009132: [03:49:53] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5292] RDOC 005292: [03:49:53] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005292: [03:49:53] gl_driver.cpp(1155) - Log - Created new sharegroup 000001CDDD6431C0 RDOC 005292: [03:49:53] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 005292: [03:49:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005292: [03:49:53] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005292: [03:49:53] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005292: [03:49:53] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 005292: [03:49:53] gl_driver.cpp(1054) - Log - Deleting shader group 000001CDDD6431C0 RDOC 005292: [03:49:53] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005292: [03:49:53] gl_driver.cpp(1155) - Log - Created new sharegroup 000001CDDD642D80 RDOC 005292: [03:49:53] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005292: [03:49:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005292: [03:49:53] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005292: [03:49:53] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005292: [03:49:53] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005292: [03:49:53] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D0436 RDOC 009132: [03:49:53] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009132: [03:49:53] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 005292: [03:49:53] gl_driver.cpp(2174) - Log - Starting capture RDOC 005292: [03:49:53] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 005292: [03:49:53] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5215 (16.49 %) RDOC 005292: [03:49:53] gl_driver.cpp(2393) - Log - Captured GL frame with 0.030151 MB capture section in 0.028249 seconds RDOC 005292: [03:49:53] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005292: [03:49:53] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005292: [03:49:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009132: [03:49:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (14426 bytes) (time 1614138593) 4687 byte thumbnail RDOC 009132: [03:49:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009132: [03:49:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009132: [03:49:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009132: [03:49:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009132: [03:49:54] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009132: [03:49:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009132: [03:49:54] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009132: [03:49:54] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009132: [03:49:54] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009132: [03:49:54] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009132: [03:49:54] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009132: [03:49:54] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009132: [03:49:54] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009132: [03:49:54] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009132: [03:49:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009132: [03:49:55] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009132: [03:49:55] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009132: [03:49:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009132: [03:49:55] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 140.865 ms RDOC 009132: [03:49:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 008884: [03:49:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008884: [03:49:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008884: [03:49:55] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008884: [03:49:55] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9072 RDOC 009072: [03:49:56] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009072: [03:49:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009072: [03:49:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009072: [03:49:56] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009072: [03:49:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009072: [03:49:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009072: [03:49:56] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009072: [03:49:56] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009072: [03:49:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009072: [03:49:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009072: [03:49:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009072: [03:49:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009072: [03:49:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009072: [03:49:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009072: [03:49:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008884: [03:49:56] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9072] RDOC 009072: [03:49:56] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000198C74A3020 RDOC 009072: [03:49:56] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009072: [03:49:56] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009072: [03:49:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009072: [03:49:56] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009072: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009072: [03:49:56] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000198C74A3020 / 0x00000000001F0436 RDOC 008884: [03:49:57] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009072: [03:49:57] vk_core.cpp(1599) - Log - Starting capture RDOC 009072: [03:49:57] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 009072: [03:49:57] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4049408 bytes to 28008 (0.69 %) RDOC 009072: [03:49:57] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.861816 MB capture section in 0.015887 seconds RDOC 009072: [03:49:57] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009072: [03:49:57] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 009072: [03:49:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 008884: [03:49:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37758 bytes) (time 1614138597) 5116 byte thumbnail RDOC 008884: [03:49:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 008884: [03:49:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008884: [03:49:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008884: [03:49:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008884: [03:49:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008884: [03:49:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008884: [03:49:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008884: [03:49:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008884: [03:49:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008884: [03:49:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008884: [03:49:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008884: [03:49:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008884: [03:49:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008884: [03:49:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008884: [03:49:58] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 008884: [03:49:58] vk_replay.cpp(4242) - Log - Created device. RDOC 008884: [03:49:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008884: [03:49:58] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 008884: [03:49:58] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008884: [03:49:58] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008884: [03:49:58] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 008884: [03:49:58] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008884: [03:49:58] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008884: [03:49:58] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 008884: [03:49:58] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 008884: [03:49:58] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 008884: [03:49:58] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008884: [03:49:58] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008884: [03:49:58] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 008884: [03:49:58] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 008884: [03:49:58] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008884: [03:49:58] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008884: [03:49:58] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 008884: [03:49:58] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008884: [03:49:58] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008884: [03:49:58] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 008884: [03:49:58] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008884: [03:49:58] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008884: [03:49:58] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 008884: [03:49:58] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008884: [03:49:58] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008884: [03:49:58] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008884: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008884: [03:49:58] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008884: [03:49:58] vk_core.cpp(2353) - Log - Timer chunk initialisation - 152.576 ms RDOC 008884: [03:49:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 009108: [03:49:58] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009108: [03:49:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009108: [03:49:58] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009108: [03:49:58] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4972 RDOC 004972: [03:49:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 004972: [03:49:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004972: [03:49:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004972: [03:49:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004972: [03:49:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004972: [03:49:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004972: [03:49:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004972: [03:49:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004972: [03:49:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004972: [03:49:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004972: [03:49:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004972: [03:49:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004972: [03:49:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004972: [03:49:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004972: [03:49:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009108: [03:49:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4972] RDOC 004972: [03:49:59] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001C189D13360 RDOC 004972: [03:49:59] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 004972: [03:49:59] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004972: [03:49:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004972: [03:49:59] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004972: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004972: [03:49:59] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001C189D13360 / 0x00000000005500EA RDOC 004972: [03:50:00] vk_core.cpp(1599) - Log - Starting capture RDOC 004972: [03:50:00] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 009108: [03:50:00] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 004972: [03:50:00] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043520 bytes to 23373 (0.58 %) RDOC 004972: [03:50:00] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856201 MB capture section in 0.015608 seconds RDOC 004972: [03:50:00] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 004972: [03:50:00] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 004972: [03:50:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 009108: [03:50:00] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (32872 bytes) (time 1614138600) 4844 byte thumbnail RDOC 009108: [03:50:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 009108: [03:50:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009108: [03:50:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009108: [03:50:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009108: [03:50:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009108: [03:50:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009108: [03:50:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009108: [03:50:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009108: [03:50:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009108: [03:50:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009108: [03:50:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009108: [03:50:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009108: [03:50:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009108: [03:50:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009108: [03:50:01] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009108: [03:50:01] vk_replay.cpp(4242) - Log - Created device. RDOC 009108: [03:50:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009108: [03:50:01] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009108: [03:50:01] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009108: [03:50:01] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009108: [03:50:01] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009108: [03:50:01] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009108: [03:50:01] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009108: [03:50:01] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009108: [03:50:01] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009108: [03:50:01] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009108: [03:50:01] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009108: [03:50:01] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009108: [03:50:01] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009108: [03:50:01] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009108: [03:50:01] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009108: [03:50:01] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009108: [03:50:01] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009108: [03:50:01] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009108: [03:50:01] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009108: [03:50:01] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009108: [03:50:01] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009108: [03:50:01] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009108: [03:50:01] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009108: [03:50:01] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009108: [03:50:01] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009108: [03:50:01] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009108: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009108: [03:50:01] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009108: [03:50:01] vk_core.cpp(2353) - Log - Timer chunk initialisation - 148.420 ms RDOC 009108: [03:50:01] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 009108: [03:50:01] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 009108: [03:50:01] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 009108: [03:50:01] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 009108: [03:50:01] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 15000 total instances RDOC 009108: [03:50:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 001236: [03:50:01] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 001236: [03:50:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001236: [03:50:01] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001236: [03:50:01] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10844 RDOC 010844: [03:50:02] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010844: [03:50:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010844: [03:50:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010844: [03:50:02] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010844: [03:50:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010844: [03:50:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010844: [03:50:02] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010844: [03:50:02] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010844: [03:50:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010844: [03:50:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010844: [03:50:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010844: [03:50:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010844: [03:50:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010844: [03:50:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010844: [03:50:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001236: [03:50:02] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10844] RDOC 010844: [03:50:02] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001B4B5FCF330 RDOC 010844: [03:50:02] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010844: [03:50:02] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010844: [03:50:02] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010844: [03:50:02] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010844: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010844: [03:50:02] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001B4B5FCF330 / 0x000000000023043A RDOC 010844: [03:50:03] vk_core.cpp(1599) - Log - Starting capture RDOC 001236: [03:50:03] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010844: [03:50:03] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 010844: [03:50:03] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6003520 bytes to 61110 (1.02 %) RDOC 010844: [03:50:03] vk_core.cpp(2112) - Log - Captured Vulkan frame with 5.725403 MB capture section in 0.023071 seconds RDOC 010844: [03:50:03] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010844: [03:50:03] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 010844: [03:50:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 001236: [03:50:03] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (70728 bytes) (time 1614138603) 4975 byte thumbnail RDOC 001236: [03:50:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 001236: [03:50:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001236: [03:50:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001236: [03:50:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001236: [03:50:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001236: [03:50:04] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001236: [03:50:04] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001236: [03:50:04] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001236: [03:50:04] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001236: [03:50:04] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001236: [03:50:04] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001236: [03:50:04] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001236: [03:50:04] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001236: [03:50:04] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001236: [03:50:04] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 001236: [03:50:04] vk_replay.cpp(4242) - Log - Created device. RDOC 001236: [03:50:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001236: [03:50:04] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 001236: [03:50:04] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001236: [03:50:04] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001236: [03:50:04] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 001236: [03:50:04] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001236: [03:50:04] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001236: [03:50:04] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 001236: [03:50:04] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 001236: [03:50:04] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 001236: [03:50:04] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001236: [03:50:04] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001236: [03:50:04] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 001236: [03:50:04] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 001236: [03:50:04] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001236: [03:50:04] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001236: [03:50:04] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 001236: [03:50:04] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001236: [03:50:04] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001236: [03:50:04] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 001236: [03:50:04] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001236: [03:50:04] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001236: [03:50:04] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 001236: [03:50:04] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001236: [03:50:04] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001236: [03:50:04] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001236: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001236: [03:50:04] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001236: [03:50:04] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::165 RDOC 001236: [03:50:04] vk_core.cpp(2353) - Log - Timer chunk initialisation - 176.208 ms RDOC 001236: [03:50:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 009504: [03:50:04] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009504: [03:50:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009504: [03:50:05] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009504: [03:50:05] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6216 RDOC 006216: [03:50:05] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 006216: [03:50:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006216: [03:50:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006216: [03:50:05] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006216: [03:50:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006216: [03:50:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006216: [03:50:05] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006216: [03:50:05] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006216: [03:50:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006216: [03:50:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006216: [03:50:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006216: [03:50:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006216: [03:50:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006216: [03:50:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006216: [03:50:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009504: [03:50:05] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6216] RDOC 006216: [03:50:05] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001DD10718E20 RDOC 006216: [03:50:05] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006216: [03:50:05] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006216: [03:50:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006216: [03:50:05] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006216: [03:50:05] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001DD10718E20 / 0x000000000024043A RDOC 006216: [03:50:06] vk_core.cpp(1599) - Log - Starting capture RDOC 009504: [03:50:06] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006216: [03:50:06] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 006216: [03:50:06] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 23872 bytes to 8687 (36.39 %) RDOC 006216: [03:50:06] vk_core.cpp(2112) - Log - Captured Vulkan frame with 0.022766 MB capture section in 0.015295 seconds RDOC 006216: [03:50:06] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 006216: [03:50:06] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 006216: [03:50:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009504: [03:50:06] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27012 bytes) (time 1614138606) 11541 byte thumbnail RDOC 009504: [03:50:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009504: [03:50:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009504: [03:50:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009504: [03:50:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009504: [03:50:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009504: [03:50:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009504: [03:50:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009504: [03:50:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009504: [03:50:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009504: [03:50:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009504: [03:50:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009504: [03:50:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009504: [03:50:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009504: [03:50:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009504: [03:50:07] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009504: [03:50:07] vk_replay.cpp(4242) - Log - Created device. RDOC 009504: [03:50:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009504: [03:50:07] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009504: [03:50:07] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009504: [03:50:07] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009504: [03:50:07] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009504: [03:50:07] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009504: [03:50:07] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009504: [03:50:07] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009504: [03:50:07] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009504: [03:50:07] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009504: [03:50:07] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009504: [03:50:07] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009504: [03:50:07] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009504: [03:50:07] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009504: [03:50:07] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009504: [03:50:07] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009504: [03:50:07] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009504: [03:50:07] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009504: [03:50:07] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009504: [03:50:07] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009504: [03:50:07] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009504: [03:50:07] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009504: [03:50:07] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009504: [03:50:07] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009504: [03:50:07] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009504: [03:50:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009504: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009504: [03:50:07] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009504: [03:50:07] vk_core.cpp(2353) - Log - Timer chunk initialisation - 156.397 ms RDOC 009504: [03:50:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 011056: [03:50:07] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 011056: [03:50:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011056: [03:50:08] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011056: [03:50:08] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6944 RDOC 006944: [03:50:08] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 006944: [03:50:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006944: [03:50:08] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006944: [03:50:08] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006944: [03:50:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006944: [03:50:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006944: [03:50:08] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006944: [03:50:08] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006944: [03:50:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006944: [03:50:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006944: [03:50:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006944: [03:50:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006944: [03:50:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006944: [03:50:08] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006944: [03:50:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011056: [03:50:08] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6944] RDOC 006944: [03:50:08] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000011463685990 RDOC 006944: [03:50:08] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006944: [03:50:08] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006944: [03:50:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006944: [03:50:08] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006944: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006944: [03:50:08] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000011463685990 / 0x0000000000660430 RDOC 006944: [03:50:09] vk_core.cpp(1599) - Log - Starting capture RDOC 011056: [03:50:09] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006944: [03:50:09] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 006944: [03:50:09] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37860096 bytes to 173119 (0.46 %) RDOC 006944: [03:50:09] vk_core.cpp(2112) - Log - Captured Vulkan frame with 36.106201 MB capture section in 0.038554 seconds RDOC 006944: [03:50:09] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 006944: [03:50:09] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 006944: [03:50:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 011056: [03:50:09] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (203512 bytes) (time 1614138609) 6074 byte thumbnail RDOC 011056: [03:50:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 011056: [03:50:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011056: [03:50:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011056: [03:50:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011056: [03:50:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011056: [03:50:10] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011056: [03:50:10] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011056: [03:50:10] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011056: [03:50:10] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011056: [03:50:10] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011056: [03:50:10] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011056: [03:50:10] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011056: [03:50:10] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011056: [03:50:10] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011056: [03:50:10] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 011056: [03:50:10] vk_replay.cpp(4242) - Log - Created device. RDOC 011056: [03:50:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011056: [03:50:10] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 011056: [03:50:10] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011056: [03:50:10] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011056: [03:50:10] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 011056: [03:50:10] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011056: [03:50:10] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011056: [03:50:10] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 011056: [03:50:10] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 011056: [03:50:10] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 011056: [03:50:10] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011056: [03:50:10] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011056: [03:50:10] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 011056: [03:50:10] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 011056: [03:50:10] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011056: [03:50:10] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011056: [03:50:10] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 011056: [03:50:10] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011056: [03:50:10] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011056: [03:50:10] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 011056: [03:50:10] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011056: [03:50:10] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011056: [03:50:10] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 011056: [03:50:10] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011056: [03:50:10] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011056: [03:50:10] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011056: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011056: [03:50:10] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011056: [03:50:10] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 011056: [03:50:10] vk_core.cpp(2353) - Log - Timer chunk initialisation - 164.356 ms RDOC 011056: [03:50:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970 vk\vk_descriptor_reuse.cpp:501 Log: 101 frames in 1221.786000 ms = 12.096891 average frametime
RDOC 009888: [03:50:11] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009888: [03:50:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009888: [03:50:11] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009888: [03:50:11] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5048 RDOC 005048: [03:50:11] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005048: [03:50:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005048: [03:50:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005048: [03:50:11] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005048: [03:50:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005048: [03:50:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005048: [03:50:11] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005048: [03:50:11] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005048: [03:50:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005048: [03:50:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005048: [03:50:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005048: [03:50:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005048: [03:50:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005048: [03:50:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005048: [03:50:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009888: [03:50:11] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5048] RDOC 005048: [03:50:11] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000020028C844C0 RDOC 005048: [03:50:11] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005048: [03:50:11] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005048: [03:50:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005048: [03:50:12] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005048: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005048: [03:50:12] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000020028C844C0 / 0x000000000065042A RDOC 009888: [03:50:12] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009888: [03:50:12] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005048: [03:50:12] vk_core.cpp(1599) - Log - Starting capture RDOC 005048: [03:50:13] vk_core.cpp(1721) - Log - Finished capture, Frame 100 RDOC 005048: [03:50:13] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42771392 bytes to 1452385 (3.40 %) RDOC 005048: [03:50:13] vk_core.cpp(2112) - Log - Captured Vulkan frame with 40.789978 MB capture section in 0.789590 seconds RDOC 005048: [03:50:13] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005048: [03:50:13] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 005048: [03:50:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009888: [03:50:13] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 100) (1459040 bytes) (time 1614138613) 2526 byte thumbnail RDOC 009888: [03:50:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009888: [03:50:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009888: [03:50:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009888: [03:50:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009888: [03:50:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009888: [03:50:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009888: [03:50:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009888: [03:50:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009888: [03:50:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009888: [03:50:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009888: [03:50:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009888: [03:50:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009888: [03:50:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009888: [03:50:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009888: [03:50:14] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009888: [03:50:14] vk_replay.cpp(4242) - Log - Created device. RDOC 009888: [03:50:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009888: [03:50:14] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009888: [03:50:14] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009888: [03:50:14] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009888: [03:50:14] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009888: [03:50:14] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009888: [03:50:14] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009888: [03:50:14] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009888: [03:50:14] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009888: [03:50:14] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009888: [03:50:14] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009888: [03:50:14] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009888: [03:50:14] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009888: [03:50:14] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009888: [03:50:14] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [03:50:14] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [03:50:14] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009888: [03:50:14] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [03:50:14] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [03:50:14] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009888: [03:50:14] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [03:50:14] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [03:50:14] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009888: [03:50:14] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [03:50:14] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009888: [03:50:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009888: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009888: [03:50:14] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009888: [03:50:14] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::228 RDOC 009888: [03:50:15] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::6193 RDOC 009888: [03:50:15] vk_core.cpp(2353) - Log - Timer chunk initialisation - 575.201 ms RDOC 009888: [03:50:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 007912: [03:50:16] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007912: [03:50:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007912: [03:50:16] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007912: [03:50:16] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1740 RDOC 001740: [03:50:16] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001740: [03:50:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001740: [03:50:16] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001740: [03:50:16] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001740: [03:50:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001740: [03:50:16] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001740: [03:50:16] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001740: [03:50:16] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001740: [03:50:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001740: [03:50:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001740: [03:50:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001740: [03:50:16] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001740: [03:50:16] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001740: [03:50:16] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001740: [03:50:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007912: [03:50:16] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1740] RDOC 001740: [03:50:17] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000019ECF1F5770 RDOC 001740: [03:50:17] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 001740: [03:50:17] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001740: [03:50:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001740: [03:50:17] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001740: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001740: [03:50:17] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000019ECF1F5770 / 0x000000000027043A RDOC 007912: [03:50:17] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007912: [03:50:17] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 001740: [03:50:18] vk_core.cpp(1599) - Log - Starting capture RDOC 001740: [03:50:18] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 001740: [03:50:18] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12735232 bytes to 625476 (4.91 %) RDOC 001740: [03:50:18] vk_core.cpp(2112) - Log - Captured Vulkan frame with 12.145264 MB capture section in 0.161117 seconds RDOC 001740: [03:50:18] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001740: [03:50:18] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 001740: [03:50:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 007912: [03:50:18] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (635226 bytes) (time 1614138618) 5116 byte thumbnail RDOC 007912: [03:50:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 007912: [03:50:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007912: [03:50:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007912: [03:50:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007912: [03:50:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007912: [03:50:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007912: [03:50:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007912: [03:50:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007912: [03:50:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007912: [03:50:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007912: [03:50:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007912: [03:50:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007912: [03:50:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007912: [03:50:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007912: [03:50:19] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007912: [03:50:19] vk_replay.cpp(4242) - Log - Created device. RDOC 007912: [03:50:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007912: [03:50:19] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007912: [03:50:19] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007912: [03:50:19] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007912: [03:50:19] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007912: [03:50:19] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007912: [03:50:19] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007912: [03:50:19] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007912: [03:50:19] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007912: [03:50:19] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007912: [03:50:19] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007912: [03:50:19] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007912: [03:50:19] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007912: [03:50:19] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007912: [03:50:19] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007912: [03:50:19] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007912: [03:50:19] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007912: [03:50:19] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007912: [03:50:19] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007912: [03:50:19] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007912: [03:50:19] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007912: [03:50:19] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007912: [03:50:19] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007912: [03:50:19] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007912: [03:50:19] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007912: [03:50:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007912: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007912: [03:50:19] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007912: [03:50:19] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::171 RDOC 007912: [03:50:19] vk_core.cpp(2353) - Log - Timer chunk initialisation - 449.807 ms RDOC 007912: [03:50:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 005296: [03:50:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005296: [03:50:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005296: [03:50:20] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005296: [03:50:20] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6620 RDOC 006620: [03:50:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 006620: [03:50:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006620: [03:50:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006620: [03:50:20] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006620: [03:50:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006620: [03:50:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006620: [03:50:20] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006620: [03:50:20] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006620: [03:50:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006620: [03:50:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006620: [03:50:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006620: [03:50:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006620: [03:50:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006620: [03:50:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006620: [03:50:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005296: [03:50:20] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6620] RDOC 006620: [03:50:20] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001F0C9D51080 RDOC 006620: [03:50:20] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006620: [03:50:20] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006620: [03:50:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006620: [03:50:20] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006620: [03:50:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006620: [03:50:21] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001F0C9D51080 / 0x00000000005400D2 RDOC 006620: [03:50:21] vk_core.cpp(1599) - Log - Starting capture RDOC 005296: [03:50:21] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006620: [03:50:21] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 006620: [03:50:21] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 93040256 bytes to 406338 (0.44 %) RDOC 006620: [03:50:21] vk_core.cpp(2112) - Log - Captured Vulkan frame with 88.730103 MB capture section in 0.238643 seconds RDOC 006620: [03:50:21] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006620: [03:50:21] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 006620: [03:50:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 005296: [03:50:21] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (412993 bytes) (time 1614138621) 2526 byte thumbnail RDOC 005296: [03:50:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 005296: [03:50:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005296: [03:50:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005296: [03:50:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005296: [03:50:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005296: [03:50:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005296: [03:50:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005296: [03:50:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005296: [03:50:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005296: [03:50:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005296: [03:50:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005296: [03:50:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005296: [03:50:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005296: [03:50:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005296: [03:50:22] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 005296: [03:50:22] vk_replay.cpp(4242) - Log - Created device. RDOC 005296: [03:50:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005296: [03:50:22] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 005296: [03:50:22] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005296: [03:50:22] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005296: [03:50:22] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 005296: [03:50:22] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005296: [03:50:22] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005296: [03:50:22] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 005296: [03:50:22] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 005296: [03:50:22] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 005296: [03:50:22] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005296: [03:50:22] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005296: [03:50:22] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 005296: [03:50:22] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 005296: [03:50:22] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005296: [03:50:22] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005296: [03:50:22] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 005296: [03:50:22] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005296: [03:50:22] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005296: [03:50:22] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 005296: [03:50:22] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005296: [03:50:22] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005296: [03:50:22] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 005296: [03:50:22] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005296: [03:50:22] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005296: [03:50:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005296: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005296: [03:50:22] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005296: [03:50:22] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 005296: [03:50:22] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::193 RDOC 005296: [03:50:22] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::219 RDOC 005296: [03:50:22] vk_core.cpp(2353) - Log - Timer chunk initialisation - 283.013 ms RDOC 005296: [03:50:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 007620: [03:50:27] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007620: [03:50:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007620: [03:50:27] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007620: [03:50:27] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8076 RDOC 008076: [03:50:27] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008076: [03:50:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008076: [03:50:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008076: [03:50:27] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008076: [03:50:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008076: [03:50:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008076: [03:50:27] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008076: [03:50:27] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008076: [03:50:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008076: [03:50:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008076: [03:50:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008076: [03:50:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008076: [03:50:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008076: [03:50:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008076: [03:50:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007620: [03:50:27] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8076] RDOC 008076: [03:50:28] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000287C1E15F70 RDOC 008076: [03:50:28] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 008076: [03:50:28] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008076: [03:50:28] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008076: [03:50:28] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008076: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008076: [03:50:28] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000287C1E15F70 / 0x000000000068042A RDOC 008076: [03:50:28] vk_core.cpp(1599) - Log - Starting capture RDOC 007620: [03:50:28] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 008076: [03:50:28] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 008076: [03:50:28] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10003712 bytes to 87113 (0.87 %) RDOC 008076: [03:50:28] vk_core.cpp(2112) - Log - Captured Vulkan frame with 9.540283 MB capture section in 0.018947 seconds RDOC 008076: [03:50:28] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 008076: [03:50:28] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008076: [03:50:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 007620: [03:50:28] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (102425 bytes) (time 1614138628) 9645 byte thumbnail RDOC 007620: [03:50:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 007620: [03:50:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007620: [03:50:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007620: [03:50:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007620: [03:50:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007620: [03:50:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007620: [03:50:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007620: [03:50:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007620: [03:50:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007620: [03:50:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007620: [03:50:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007620: [03:50:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007620: [03:50:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007620: [03:50:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007620: [03:50:29] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007620: [03:50:29] vk_replay.cpp(4242) - Log - Created device. RDOC 007620: [03:50:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007620: [03:50:29] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007620: [03:50:29] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007620: [03:50:29] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007620: [03:50:29] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007620: [03:50:29] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007620: [03:50:29] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007620: [03:50:29] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007620: [03:50:29] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007620: [03:50:29] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007620: [03:50:29] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007620: [03:50:29] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007620: [03:50:29] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007620: [03:50:29] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007620: [03:50:29] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007620: [03:50:29] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007620: [03:50:29] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007620: [03:50:29] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007620: [03:50:29] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007620: [03:50:29] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007620: [03:50:29] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007620: [03:50:29] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007620: [03:50:29] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007620: [03:50:29] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007620: [03:50:29] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007620: [03:50:29] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007620: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007620: [03:50:29] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007620: [03:50:29] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::164 RDOC 007620: [03:50:30] vk_core.cpp(2353) - Log - Timer chunk initialisation - 152.648 ms RDOC 007620: [03:50:30] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 007620: [03:50:30] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 007620: [03:50:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 002548: [03:50:31] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 002548: [03:50:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002548: [03:50:31] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002548: [03:50:31] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3632 RDOC 003632: [03:50:31] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 003632: [03:50:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003632: [03:50:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003632: [03:50:31] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003632: [03:50:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003632: [03:50:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003632: [03:50:31] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003632: [03:50:31] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003632: [03:50:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003632: [03:50:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003632: [03:50:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003632: [03:50:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003632: [03:50:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003632: [03:50:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003632: [03:50:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002548: [03:50:31] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3632] RDOC 003632: [03:50:31] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001F7315B7550 RDOC 003632: [03:50:31] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003632: [03:50:31] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003632: [03:50:32] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003632: [03:50:32] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003632: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003632: [03:50:32] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001F7315B7550 / 0x0000000000270434 RDOC 003632: [03:50:32] vk_core.cpp(1599) - Log - Starting capture RDOC 003632: [03:50:32] vk_core.cpp(1721) - Log - Finished capture, Frame 4294967295 RDOC 002548: [03:50:32] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003632: [03:50:32] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1760 (41.67 %) RDOC 003632: [03:50:32] vk_core.cpp(2112) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014342 seconds RDOC 003632: [03:50:32] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11954 bytes to 11954 (100.00 %) RDOC 003632: [03:50:32] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003632: [03:50:32] vk_core.cpp(1599) - Log - Starting capture RDOC 003632: [03:50:32] vk_core.cpp(1721) - Log - Finished capture, Frame 4294967295 RDOC 003632: [03:50:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003632: [03:50:32] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1751 (41.45 %) RDOC 003632: [03:50:32] vk_core.cpp(2112) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014730 seconds RDOC 003632: [03:50:32] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 16288 bytes to 16288 (100.00 %) RDOC 003632: [03:50:32] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 003632: [03:50:32] vk_core.cpp(1599) - Log - Starting capture RDOC 003632: [03:50:32] vk_core.cpp(1721) - Log - Finished capture, Frame 4294967295 RDOC 003632: [03:50:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 002548: [03:50:32] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (20991 bytes) (time 1614138632) 7062 byte thumbnail RDOC 002548: [03:50:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 002548: [03:50:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002548: [03:50:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002548: [03:50:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002548: [03:50:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002548: [03:50:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002548: [03:50:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002548: [03:50:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002548: [03:50:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002548: [03:50:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002548: [03:50:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002548: [03:50:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002548: [03:50:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002548: [03:50:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002548: [03:50:33] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 002548: [03:50:33] vk_replay.cpp(4242) - Log - Created device. RDOC 002548: [03:50:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002548: [03:50:33] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 002548: [03:50:33] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002548: [03:50:33] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002548: [03:50:33] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 002548: [03:50:33] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002548: [03:50:33] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002548: [03:50:33] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 002548: [03:50:33] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 002548: [03:50:33] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 002548: [03:50:33] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002548: [03:50:33] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002548: [03:50:33] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 002548: [03:50:33] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 002548: [03:50:33] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [03:50:33] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:33] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 002548: [03:50:33] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [03:50:33] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:33] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 002548: [03:50:33] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [03:50:33] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:33] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 002548: [03:50:33] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [03:50:33] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002548: [03:50:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002548: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002548: [03:50:33] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002548: [03:50:33] vk_core.cpp(2353) - Log - Timer chunk initialisation - 146.149 ms RDOC 002548: [03:50:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 007812: [03:50:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007812: [03:50:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007812: [03:50:33] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007812: [03:50:33] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5504 RDOC 005504: [03:50:34] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005504: [03:50:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005504: [03:50:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005504: [03:50:34] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005504: [03:50:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005504: [03:50:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005504: [03:50:34] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005504: [03:50:34] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005504: [03:50:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005504: [03:50:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005504: [03:50:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005504: [03:50:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005504: [03:50:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005504: [03:50:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005504: [03:50:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007812: [03:50:34] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5504] RDOC 005504: [03:50:34] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000026B90759A50 RDOC 005504: [03:50:34] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005504: [03:50:34] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005504: [03:50:34] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005504: [03:50:34] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005504: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005504: [03:50:34] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000026B90759A50 / 0x00000000005E00EA RDOC 005504: [03:50:35] vk_core.cpp(1599) - Log - Starting capture RDOC 005504: [03:50:35] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 007812: [03:50:35] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005504: [03:50:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4644608 bytes to 27633 (0.59 %) RDOC 005504: [03:50:35] vk_core.cpp(2112) - Log - Captured Vulkan frame with 4.429443 MB capture section in 0.023919 seconds RDOC 005504: [03:50:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 005504: [03:50:35] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 005504: [03:50:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 007812: [03:50:35] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40457 bytes) (time 1614138635) 7918 byte thumbnail RDOC 007812: [03:50:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 007812: [03:50:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007812: [03:50:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007812: [03:50:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007812: [03:50:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007812: [03:50:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007812: [03:50:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007812: [03:50:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007812: [03:50:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007812: [03:50:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007812: [03:50:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007812: [03:50:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007812: [03:50:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007812: [03:50:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007812: [03:50:36] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007812: [03:50:36] vk_replay.cpp(4242) - Log - Created device. RDOC 007812: [03:50:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007812: [03:50:36] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007812: [03:50:36] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007812: [03:50:36] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007812: [03:50:36] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007812: [03:50:36] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007812: [03:50:36] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007812: [03:50:36] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007812: [03:50:36] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007812: [03:50:36] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007812: [03:50:36] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007812: [03:50:36] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007812: [03:50:36] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007812: [03:50:36] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007812: [03:50:36] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007812: [03:50:36] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007812: [03:50:36] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007812: [03:50:36] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007812: [03:50:36] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007812: [03:50:36] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007812: [03:50:36] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007812: [03:50:36] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007812: [03:50:36] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007812: [03:50:36] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007812: [03:50:36] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007812: [03:50:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007812: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007812: [03:50:36] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007812: [03:50:36] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::169 RDOC 007812: [03:50:36] vk_core.cpp(2353) - Log - Timer chunk initialisation - 172.169 ms RDOC 007812: [03:50:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 004996: [03:50:36] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 004996: [03:50:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004996: [03:50:36] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004996: [03:50:36] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5272 RDOC 005272: [03:50:36] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005272: [03:50:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005272: [03:50:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005272: [03:50:36] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005272: [03:50:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005272: [03:50:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005272: [03:50:36] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005272: [03:50:36] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005272: [03:50:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005272: [03:50:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005272: [03:50:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005272: [03:50:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005272: [03:50:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005272: [03:50:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005272: [03:50:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004996: [03:50:37] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5272] RDOC 005272: [03:50:37] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000027DE52D1BA0 RDOC 005272: [03:50:37] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005272: [03:50:37] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005272: [03:50:37] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005272: [03:50:37] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005272: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005272: [03:50:37] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000027DE52D1BA0 / 0x00000000002C043A RDOC 005272: [03:50:37] vk_core.cpp(1599) - Log - Starting capture RDOC 004996: [03:50:37] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005272: [03:50:37] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 005272: [03:50:37] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046848 bytes to 24200 (0.60 %) RDOC 005272: [03:50:37] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.859375 MB capture section in 0.016803 seconds RDOC 005272: [03:50:37] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005272: [03:50:37] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 005272: [03:50:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 004996: [03:50:38] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33950 bytes) (time 1614138637) 5116 byte thumbnail RDOC 004996: [03:50:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 004996: [03:50:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004996: [03:50:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004996: [03:50:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004996: [03:50:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004996: [03:50:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004996: [03:50:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004996: [03:50:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004996: [03:50:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004996: [03:50:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004996: [03:50:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004996: [03:50:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004996: [03:50:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004996: [03:50:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004996: [03:50:39] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 004996: [03:50:39] vk_replay.cpp(4242) - Log - Created device. RDOC 004996: [03:50:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004996: [03:50:39] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 004996: [03:50:39] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004996: [03:50:39] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004996: [03:50:39] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 004996: [03:50:39] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004996: [03:50:39] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004996: [03:50:39] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 004996: [03:50:39] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 004996: [03:50:39] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 004996: [03:50:39] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004996: [03:50:39] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004996: [03:50:39] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 004996: [03:50:39] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 004996: [03:50:39] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004996: [03:50:39] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004996: [03:50:39] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 004996: [03:50:39] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004996: [03:50:39] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004996: [03:50:39] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 004996: [03:50:39] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004996: [03:50:39] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004996: [03:50:39] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 004996: [03:50:39] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004996: [03:50:39] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004996: [03:50:39] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004996: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004996: [03:50:39] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 004996: [03:50:39] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 004996: [03:50:39] vk_core.cpp(2353) - Log - Timer chunk initialisation - 148.286 ms RDOC 004996: [03:50:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 010564: [03:50:39] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010564: [03:50:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010564: [03:50:39] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010564: [03:50:39] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4176 RDOC 004176: [03:50:39] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 004176: [03:50:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004176: [03:50:39] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004176: [03:50:39] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004176: [03:50:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004176: [03:50:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004176: [03:50:39] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004176: [03:50:39] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004176: [03:50:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004176: [03:50:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004176: [03:50:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004176: [03:50:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004176: [03:50:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004176: [03:50:39] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004176: [03:50:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010564: [03:50:39] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4176] RDOC 004176: [03:50:40] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000296E7616060 RDOC 004176: [03:50:40] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 004176: [03:50:40] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004176: [03:50:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004176: [03:50:40] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004176: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004176: [03:50:40] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000296E7616060 / 0x00000000006E0430 RDOC 010564: [03:50:40] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004176: [03:50:41] vk_core.cpp(1599) - Log - Starting capture RDOC 004176: [03:50:41] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 010564: [03:50:41] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 004176: [03:50:41] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4042816 bytes to 23494 (0.58 %) RDOC 004176: [03:50:41] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.855530 MB capture section in 0.016314 seconds RDOC 004176: [03:50:41] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004176: [03:50:41] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 004176: [03:50:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010564: [03:50:41] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33244 bytes) (time 1614138641) 5116 byte thumbnail RDOC 010564: [03:50:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010564: [03:50:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010564: [03:50:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010564: [03:50:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010564: [03:50:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010564: [03:50:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010564: [03:50:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010564: [03:50:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010564: [03:50:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010564: [03:50:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010564: [03:50:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010564: [03:50:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010564: [03:50:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010564: [03:50:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010564: [03:50:42] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010564: [03:50:42] vk_replay.cpp(4242) - Log - Created device. RDOC 010564: [03:50:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010564: [03:50:42] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010564: [03:50:42] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010564: [03:50:42] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010564: [03:50:42] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010564: [03:50:42] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010564: [03:50:42] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010564: [03:50:42] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010564: [03:50:42] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010564: [03:50:42] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010564: [03:50:42] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010564: [03:50:42] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010564: [03:50:42] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010564: [03:50:42] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010564: [03:50:42] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010564: [03:50:42] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010564: [03:50:42] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010564: [03:50:42] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010564: [03:50:42] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010564: [03:50:42] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010564: [03:50:42] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010564: [03:50:42] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010564: [03:50:42] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010564: [03:50:42] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010564: [03:50:42] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010564: [03:50:42] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010564: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010564: [03:50:42] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010564: [03:50:42] vk_core.cpp(2353) - Log - Timer chunk initialisation - 181.015 ms RDOC 010564: [03:50:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 010168: [03:50:42] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010168: [03:50:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010168: [03:50:42] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010168: [03:50:42] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10308 RDOC 010308: [03:50:42] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010308: [03:50:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010308: [03:50:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010308: [03:50:42] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010308: [03:50:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010308: [03:50:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010308: [03:50:42] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010308: [03:50:42] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010308: [03:50:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010308: [03:50:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010308: [03:50:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010308: [03:50:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010308: [03:50:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010308: [03:50:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010308: [03:50:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010168: [03:50:43] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10308] RDOC 010308: [03:50:43] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000022E5B9060B0 RDOC 010308: [03:50:43] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010308: [03:50:43] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010308: [03:50:43] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010308: [03:50:43] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010308: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010308: [03:50:43] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000022E5B9060B0 / 0x00000000002E043A RDOC 010168: [03:50:44] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010308: [03:50:44] vk_core.cpp(1599) - Log - Starting capture RDOC 010308: [03:50:44] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 010308: [03:50:44] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37621760 bytes to 171303 (0.46 %) RDOC 010308: [03:50:44] vk_core.cpp(2112) - Log - Captured Vulkan frame with 35.878906 MB capture section in 0.034511 seconds RDOC 010308: [03:50:44] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 010308: [03:50:44] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010308: [03:50:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010168: [03:50:44] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (186310 bytes) (time 1614138644) 9596 byte thumbnail RDOC 010168: [03:50:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010168: [03:50:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010168: [03:50:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010168: [03:50:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010168: [03:50:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010168: [03:50:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010168: [03:50:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010168: [03:50:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010168: [03:50:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010168: [03:50:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010168: [03:50:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010168: [03:50:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010168: [03:50:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010168: [03:50:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010168: [03:50:45] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010168: [03:50:45] vk_replay.cpp(4242) - Log - Created device. RDOC 010168: [03:50:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010168: [03:50:45] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010168: [03:50:45] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010168: [03:50:45] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010168: [03:50:45] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010168: [03:50:45] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010168: [03:50:45] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010168: [03:50:45] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010168: [03:50:45] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010168: [03:50:45] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010168: [03:50:45] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010168: [03:50:45] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010168: [03:50:45] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010168: [03:50:45] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010168: [03:50:45] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010168: [03:50:45] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010168: [03:50:45] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010168: [03:50:45] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010168: [03:50:45] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010168: [03:50:45] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010168: [03:50:45] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010168: [03:50:45] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010168: [03:50:45] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010168: [03:50:45] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010168: [03:50:45] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010168: [03:50:45] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010168: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010168: [03:50:45] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010168: [03:50:45] vk_core.cpp(2353) - Log - Timer chunk initialisation - 185.077 ms RDOC 010168: [03:50:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 003604: [03:50:46] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003604: [03:50:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003604: [03:50:46] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003604: [03:50:46] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9360 RDOC 009360: [03:50:46] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009360: [03:50:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009360: [03:50:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009360: [03:50:46] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009360: [03:50:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009360: [03:50:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009360: [03:50:46] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009360: [03:50:46] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009360: [03:50:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009360: [03:50:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009360: [03:50:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009360: [03:50:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009360: [03:50:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009360: [03:50:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009360: [03:50:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003604: [03:50:46] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9360] RDOC 009360: [03:50:47] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000247B73C2EE0 RDOC 009360: [03:50:47] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009360: [03:50:47] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009360: [03:50:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009360: [03:50:47] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009360: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009360: [03:50:47] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000247B73C2EE0 / 0x00000000002F043A RDOC 003604: [03:50:47] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009360: [03:50:47] vk_core.cpp(1599) - Log - Starting capture RDOC 009360: [03:50:47] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 003604: [03:50:47] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009360: [03:50:47] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043072 bytes to 23843 (0.59 %) RDOC 009360: [03:50:47] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.855774 MB capture section in 0.015877 seconds RDOC 009360: [03:50:47] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 009360: [03:50:47] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 009360: [03:50:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 003604: [03:50:47] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33753 bytes) (time 1614138647) 5744 byte thumbnail RDOC 003604: [03:50:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 003604: [03:50:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003604: [03:50:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003604: [03:50:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003604: [03:50:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003604: [03:50:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003604: [03:50:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003604: [03:50:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003604: [03:50:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003604: [03:50:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003604: [03:50:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003604: [03:50:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003604: [03:50:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003604: [03:50:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003604: [03:50:48] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 003604: [03:50:48] vk_replay.cpp(4242) - Log - Created device. RDOC 003604: [03:50:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003604: [03:50:48] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 003604: [03:50:48] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003604: [03:50:48] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003604: [03:50:48] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 003604: [03:50:48] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003604: [03:50:48] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003604: [03:50:48] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 003604: [03:50:48] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 003604: [03:50:48] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 003604: [03:50:48] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003604: [03:50:48] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003604: [03:50:48] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 003604: [03:50:48] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 003604: [03:50:48] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003604: [03:50:48] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003604: [03:50:48] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 003604: [03:50:48] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003604: [03:50:48] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003604: [03:50:48] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 003604: [03:50:48] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003604: [03:50:48] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003604: [03:50:48] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 003604: [03:50:48] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003604: [03:50:48] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003604: [03:50:48] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003604: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003604: [03:50:49] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003604: [03:50:49] vk_core.cpp(2353) - Log - Timer chunk initialisation - 147.221 ms RDOC 003604: [03:50:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 002304: [03:50:49] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 002304: [03:50:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002304: [03:50:49] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002304: [03:50:49] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10776 RDOC 010776: [03:50:49] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010776: [03:50:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010776: [03:50:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010776: [03:50:49] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010776: [03:50:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010776: [03:50:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010776: [03:50:49] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010776: [03:50:49] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010776: [03:50:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010776: [03:50:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010776: [03:50:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010776: [03:50:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010776: [03:50:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010776: [03:50:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010776: [03:50:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002304: [03:50:49] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10776] RDOC 010776: [03:50:50] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001CC58241540 RDOC 010776: [03:50:50] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010776: [03:50:50] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010776: [03:50:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010776: [03:50:50] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010776: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010776: [03:50:50] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001CC58241540 / 0x000000000030043A RDOC 010776: [03:50:51] vk_core.cpp(1599) - Log - Starting capture RDOC 002304: [03:50:51] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010776: [03:50:51] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 010776: [03:50:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 138262656 bytes to 578835 (0.42 %) RDOC 010776: [03:50:51] vk_core.cpp(2112) - Log - Captured Vulkan frame with 131.857544 MB capture section in 0.123010 seconds RDOC 010776: [03:50:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010776: [03:50:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 010776: [03:50:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 002304: [03:50:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (588585 bytes) (time 1614138651) 5116 byte thumbnail RDOC 002304: [03:50:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 002304: [03:50:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002304: [03:50:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002304: [03:50:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002304: [03:50:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002304: [03:50:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002304: [03:50:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002304: [03:50:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002304: [03:50:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002304: [03:50:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002304: [03:50:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002304: [03:50:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002304: [03:50:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002304: [03:50:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002304: [03:50:52] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 002304: [03:50:52] vk_replay.cpp(4242) - Log - Created device. RDOC 002304: [03:50:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002304: [03:50:52] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 002304: [03:50:52] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002304: [03:50:52] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002304: [03:50:52] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 002304: [03:50:52] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002304: [03:50:52] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002304: [03:50:52] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 002304: [03:50:52] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 002304: [03:50:52] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 002304: [03:50:52] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002304: [03:50:52] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002304: [03:50:52] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 002304: [03:50:52] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 002304: [03:50:52] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:50:52] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:52] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 002304: [03:50:52] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:50:52] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:52] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 002304: [03:50:52] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:50:52] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:52] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 002304: [03:50:52] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:50:52] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002304: [03:50:52] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002304: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002304: [03:50:52] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002304: [03:50:52] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 002304: [03:50:52] vk_core.cpp(2353) - Log - Timer chunk initialisation - 323.398 ms RDOC 002304: [03:50:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 008416: [03:50:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008416: [03:50:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008416: [03:50:53] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008416: [03:50:53] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5252 RDOC 005252: [03:50:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005252: [03:50:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005252: [03:50:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005252: [03:50:53] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005252: [03:50:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005252: [03:50:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005252: [03:50:53] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005252: [03:50:53] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005252: [03:50:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005252: [03:50:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005252: [03:50:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005252: [03:50:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005252: [03:50:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005252: [03:50:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005252: [03:50:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008416: [03:50:53] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5252] RDOC 005252: [03:50:54] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000223657D3A90 RDOC 005252: [03:50:54] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005252: [03:50:54] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005252: [03:50:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005252: [03:50:54] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005252: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005252: [03:50:54] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000223657D3A90 / 0x000000000031043A RDOC 008416: [03:50:54] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005252: [03:50:54] vk_core.cpp(1599) - Log - Starting capture RDOC 008416: [03:50:54] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005252: [03:50:55] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 005252: [03:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 324056768 bytes to 1350908 (0.42 %) RDOC 005252: [03:50:55] vk_core.cpp(2112) - Log - Captured Vulkan frame with 309.044617 MB capture section in 0.951525 seconds RDOC 005252: [03:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 005252: [03:50:55] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 005252: [03:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 008416: [03:50:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (1366858 bytes) (time 1614138655) 9775 byte thumbnail RDOC 008416: [03:50:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 008416: [03:50:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008416: [03:50:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008416: [03:50:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008416: [03:50:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008416: [03:50:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008416: [03:50:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008416: [03:50:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008416: [03:50:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008416: [03:50:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008416: [03:50:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008416: [03:50:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008416: [03:50:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008416: [03:50:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008416: [03:50:56] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 008416: [03:50:56] vk_replay.cpp(4242) - Log - Created device. RDOC 008416: [03:50:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008416: [03:50:56] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 008416: [03:50:56] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008416: [03:50:56] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008416: [03:50:56] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 008416: [03:50:56] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008416: [03:50:56] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008416: [03:50:56] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 008416: [03:50:56] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 008416: [03:50:56] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 008416: [03:50:56] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008416: [03:50:56] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008416: [03:50:56] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 008416: [03:50:56] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 008416: [03:50:56] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008416: [03:50:56] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008416: [03:50:56] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 008416: [03:50:56] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008416: [03:50:56] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008416: [03:50:56] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 008416: [03:50:56] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008416: [03:50:56] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008416: [03:50:56] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 008416: [03:50:56] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008416: [03:50:56] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008416: [03:50:56] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008416: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008416: [03:50:56] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008416: [03:50:56] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::171 RDOC 008416: [03:50:58] vk_core.cpp(4282) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 008416: [03:50:58] vk_core.cpp(2353) - Log - Timer chunk initialisation - 1666.300 ms RDOC 008416: [03:50:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 008836: [03:50:58] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008836: [03:50:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008836: [03:50:58] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008836: [03:50:58] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1080 RDOC 001080: [03:50:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001080: [03:50:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001080: [03:50:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001080: [03:50:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001080: [03:50:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001080: [03:50:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001080: [03:50:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001080: [03:50:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001080: [03:50:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001080: [03:50:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001080: [03:50:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001080: [03:50:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001080: [03:50:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001080: [03:50:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001080: [03:50:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008836: [03:50:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1080] RDOC 001080: [03:50:59] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001DD58001080 RDOC 001080: [03:50:59] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 001080: [03:50:59] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001080: [03:50:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001080: [03:50:59] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001080: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001080: [03:50:59] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001DD58001080 / 0x000000000032043A RDOC 008836: [03:50:59] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 001080: [03:51:11] vk_core.cpp(1599) - Log - Starting capture RDOC 001080: [03:51:11] vk_core.cpp(1721) - Log - Finished capture, Frame 50000 RDOC 001080: [03:51:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23900 (0.59 %) RDOC 001080: [03:51:11] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.020516 seconds RDOC 001080: [03:51:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001080: [03:51:11] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 001080: [03:51:11] vk_core.cpp(1599) - Log - Starting capture RDOC 001080: [03:51:11] vk_initstate.cpp( 432) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 001080: [03:51:11] vk_core.cpp(1721) - Log - Finished capture, Frame 50001 RDOC 001080: [03:51:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 001080: [03:51:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23472 (0.58 %) RDOC 001080: [03:51:11] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.021313 seconds RDOC 001080: [03:51:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001080: [03:51:11] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 001080: [03:51:11] vk_core.cpp(1599) - Log - Starting capture RDOC 001080: [03:51:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 008836: [03:51:11] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (33650 bytes) (time 1614138671) 5116 byte thumbnail RDOC 001080: [03:51:11] vk_initstate.cpp( 432) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 001080: [03:51:11] vk_core.cpp(1721) - Log - Finished capture, Frame 50002 RDOC 008836: [03:51:11] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 50001) (33222 bytes) (time 1614138671) 5116 byte thumbnail RDOC 001080: [03:51:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23936 (0.59 %) RDOC 001080: [03:51:11] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.025620 seconds RDOC 001080: [03:51:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001080: [03:51:11] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 001080: [03:51:11] vk_core.cpp(1599) - Log - Starting capture RDOC 001080: [03:51:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 001080: [03:51:11] vk_initstate.cpp( 432) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 001080: [03:51:11] vk_core.cpp(1721) - Log - Finished capture, Frame 50003 RDOC 008836: [03:51:11] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 50002) (33686 bytes) (time 1614138671) 5116 byte thumbnail RDOC 001080: [03:51:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23484 (0.58 %) RDOC 001080: [03:51:11] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.030456 seconds RDOC 001080: [03:51:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001080: [03:51:11] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 001080: [03:51:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 008836: [03:51:11] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 50003) (33234 bytes) (time 1614138671) 5116 byte thumbnail RDOC 001080: [03:51:12] vk_core.cpp(1599) - Log - Starting capture RDOC 001080: [03:51:12] vk_initstate.cpp( 432) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 001080: [03:51:12] vk_core.cpp(1721) - Log - Finished capture, Frame 50004 RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23946 (0.59 %) RDOC 001080: [03:51:12] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029925 seconds RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001080: [03:51:12] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 001080: [03:51:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 001080: [03:51:12] vk_core.cpp(1599) - Log - Starting capture RDOC 008836: [03:51:12] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 50004) (33696 bytes) (time 1614138672) 5116 byte thumbnail RDOC 001080: [03:51:12] vk_initstate.cpp( 432) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 001080: [03:51:12] vk_core.cpp(1721) - Log - Finished capture, Frame 50005 RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23487 (0.58 %) RDOC 001080: [03:51:12] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.032169 seconds RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001080: [03:51:12] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 001080: [03:51:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 001080: [03:51:12] vk_core.cpp(1599) - Log - Starting capture RDOC 008836: [03:51:12] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 50005) (33237 bytes) (time 1614138672) 5116 byte thumbnail RDOC 001080: [03:51:12] vk_initstate.cpp( 432) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 001080: [03:51:12] vk_core.cpp(1721) - Log - Finished capture, Frame 50006 RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23980 (0.59 %) RDOC 001080: [03:51:12] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029243 seconds RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001080: [03:51:12] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 001080: [03:51:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 008836: [03:51:12] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 50006) (33730 bytes) (time 1614138672) 5116 byte thumbnail RDOC 001080: [03:51:12] vk_core.cpp(1599) - Log - Starting capture RDOC 001080: [03:51:12] vk_initstate.cpp( 432) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 001080: [03:51:12] vk_core.cpp(1721) - Log - Finished capture, Frame 50007 RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23467 (0.58 %) RDOC 001080: [03:51:12] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029907 seconds RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001080: [03:51:12] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 001080: [03:51:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 001080: [03:51:12] vk_core.cpp(1599) - Log - Starting capture RDOC 008836: [03:51:12] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 50007) (33217 bytes) (time 1614138672) 5116 byte thumbnail RDOC 001080: [03:51:12] vk_initstate.cpp( 432) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 001080: [03:51:12] vk_core.cpp(1721) - Log - Finished capture, Frame 50008 RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23926 (0.59 %) RDOC 001080: [03:51:12] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.034121 seconds RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001080: [03:51:12] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 001080: [03:51:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 008836: [03:51:12] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 50008) (33676 bytes) (time 1614138672) 5116 byte thumbnail RDOC 001080: [03:51:12] vk_core.cpp(1599) - Log - Starting capture RDOC 001080: [03:51:12] vk_initstate.cpp( 432) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 001080: [03:51:12] vk_core.cpp(1721) - Log - Finished capture, Frame 50009 RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23486 (0.58 %) RDOC 001080: [03:51:12] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.032265 seconds RDOC 001080: [03:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001080: [03:51:12] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 001080: [03:51:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 008836: [03:51:12] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 50009) (33236 bytes) (time 1614138672) 5116 byte thumbnail RDOC 008836: [03:51:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 008836: [03:51:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008836: [03:51:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008836: [03:51:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008836: [03:51:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008836: [03:51:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008836: [03:51:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008836: [03:51:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008836: [03:51:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008836: [03:51:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008836: [03:51:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008836: [03:51:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008836: [03:51:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008836: [03:51:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008836: [03:51:13] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 008836: [03:51:13] vk_replay.cpp(4242) - Log - Created device. RDOC 008836: [03:51:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008836: [03:51:13] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 008836: [03:51:13] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008836: [03:51:13] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008836: [03:51:13] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 008836: [03:51:13] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008836: [03:51:13] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008836: [03:51:13] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 008836: [03:51:13] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 008836: [03:51:13] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 008836: [03:51:13] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008836: [03:51:13] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008836: [03:51:13] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 008836: [03:51:13] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 008836: [03:51:13] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008836: [03:51:13] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008836: [03:51:13] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 008836: [03:51:13] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008836: [03:51:13] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008836: [03:51:13] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 008836: [03:51:13] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008836: [03:51:13] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008836: [03:51:13] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 008836: [03:51:13] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008836: [03:51:13] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008836: [03:51:13] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008836: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008836: [03:51:13] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008836: [03:51:13] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 008836: [03:51:13] vk_core.cpp(2353) - Log - Timer chunk initialisation - 160.800 ms RDOC 008836: [03:51:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 010340: [03:51:14] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010340: [03:51:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010340: [03:51:14] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010340: [03:51:14] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8372 RDOC 008372: [03:51:14] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008372: [03:51:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008372: [03:51:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008372: [03:51:14] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008372: [03:51:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008372: [03:51:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008372: [03:51:14] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008372: [03:51:14] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008372: [03:51:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008372: [03:51:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008372: [03:51:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008372: [03:51:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008372: [03:51:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008372: [03:51:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008372: [03:51:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010340: [03:51:14] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8372] RDOC 008372: [03:51:14] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000018B1AF6E300 RDOC 008372: [03:51:14] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 008372: [03:51:14] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008372: [03:51:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008372: [03:51:15] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008372: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008372: [03:51:15] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000018B1AF6E300 / 0x00000000005F00D2 RDOC 008372: [03:51:15] vk_core.cpp(1599) - Log - Starting capture RDOC 008372: [03:51:15] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 010340: [03:51:15] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 008372: [03:51:15] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046912 bytes to 22614 (0.56 %) RDOC 008372: [03:51:15] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.859436 MB capture section in 0.015858 seconds RDOC 008372: [03:51:15] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 008372: [03:51:15] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 008372: [03:51:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010340: [03:51:15] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39204 bytes) (time 1614138675) 10965 byte thumbnail RDOC 010340: [03:51:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010340: [03:51:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010340: [03:51:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010340: [03:51:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010340: [03:51:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010340: [03:51:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010340: [03:51:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010340: [03:51:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010340: [03:51:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010340: [03:51:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010340: [03:51:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010340: [03:51:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010340: [03:51:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010340: [03:51:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010340: [03:51:16] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010340: [03:51:16] vk_replay.cpp(4242) - Log - Created device. RDOC 010340: [03:51:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010340: [03:51:16] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010340: [03:51:16] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010340: [03:51:16] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010340: [03:51:16] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010340: [03:51:16] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010340: [03:51:16] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010340: [03:51:16] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010340: [03:51:16] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010340: [03:51:16] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010340: [03:51:16] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010340: [03:51:16] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010340: [03:51:16] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010340: [03:51:16] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010340: [03:51:16] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010340: [03:51:16] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010340: [03:51:16] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010340: [03:51:16] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010340: [03:51:16] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010340: [03:51:16] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010340: [03:51:16] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010340: [03:51:16] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010340: [03:51:16] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010340: [03:51:16] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010340: [03:51:16] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010340: [03:51:16] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010340: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010340: [03:51:16] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010340: [03:51:16] vk_core.cpp(2353) - Log - Timer chunk initialisation - 150.911 ms RDOC 010340: [03:51:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 007640: [03:51:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007640: [03:51:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007640: [03:51:17] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007640: [03:51:17] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2344 RDOC 002344: [03:51:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 002344: [03:51:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002344: [03:51:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002344: [03:51:17] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002344: [03:51:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002344: [03:51:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002344: [03:51:17] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002344: [03:51:17] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002344: [03:51:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002344: [03:51:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002344: [03:51:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002344: [03:51:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002344: [03:51:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002344: [03:51:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002344: [03:51:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007640: [03:51:17] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2344] RDOC 002344: [03:51:17] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000021F1146D8C0 RDOC 002344: [03:51:17] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 002344: [03:51:17] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002344: [03:51:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002344: [03:51:17] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002344: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002344: [03:51:18] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000021F1146D8C0 / 0x0000000000320438 RDOC 002344: [03:51:18] vk_core.cpp(1599) - Log - Starting capture RDOC 002344: [03:51:18] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 007640: [03:51:18] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 002344: [03:51:18] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4651584 bytes to 28143 (0.61 %) RDOC 002344: [03:51:18] vk_core.cpp(2112) - Log - Captured Vulkan frame with 4.436096 MB capture section in 0.017681 seconds RDOC 002344: [03:51:18] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 002344: [03:51:18] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 002344: [03:51:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007640: [03:51:18] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40649 bytes) (time 1614138678) 8036 byte thumbnail RDOC 007640: [03:51:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007640: [03:51:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007640: [03:51:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007640: [03:51:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007640: [03:51:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007640: [03:51:19] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007640: [03:51:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007640: [03:51:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007640: [03:51:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007640: [03:51:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007640: [03:51:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007640: [03:51:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007640: [03:51:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007640: [03:51:19] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007640: [03:51:19] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007640: [03:51:19] vk_replay.cpp(4242) - Log - Created device. RDOC 007640: [03:51:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007640: [03:51:19] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007640: [03:51:19] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007640: [03:51:19] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007640: [03:51:19] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007640: [03:51:19] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007640: [03:51:19] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007640: [03:51:19] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007640: [03:51:19] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007640: [03:51:19] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007640: [03:51:19] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007640: [03:51:19] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007640: [03:51:19] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007640: [03:51:19] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007640: [03:51:19] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007640: [03:51:19] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007640: [03:51:19] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007640: [03:51:19] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007640: [03:51:19] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007640: [03:51:19] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007640: [03:51:19] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007640: [03:51:19] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007640: [03:51:19] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007640: [03:51:19] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007640: [03:51:19] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007640: [03:51:19] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007640: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007640: [03:51:19] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007640: [03:51:19] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::163 RDOC 007640: [03:51:19] vk_core.cpp(2353) - Log - Timer chunk initialisation - 153.656 ms RDOC 007640: [03:51:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 009788: [03:51:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009788: [03:51:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009788: [03:51:20] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009788: [03:51:20] win32_process.cpp( 602) - Log - Injecting renderdoc into process 856 RDOC 000856: [03:51:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 000856: [03:51:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000856: [03:51:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000856: [03:51:20] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000856: [03:51:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000856: [03:51:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000856: [03:51:20] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000856: [03:51:20] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000856: [03:51:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000856: [03:51:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000856: [03:51:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000856: [03:51:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000856: [03:51:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000856: [03:51:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000856: [03:51:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009788: [03:51:20] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [856] RDOC 000856: [03:51:21] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001F851E9A250 RDOC 000856: [03:51:21] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 000856: [03:51:21] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000856: [03:51:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000856: [03:51:21] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000856: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000856: [03:51:21] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001F851E9A250 / 0x000000000074042A RDOC 000856: [03:51:21] vk_core.cpp(1599) - Log - Starting capture RDOC 009788: [03:51:21] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 000856: [03:51:21] vk_debug.cpp(2183) - Log - Allocating readback window of 4096 bytes RDOC 000856: [03:51:21] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::167 (0 -> 28) RDOC 000856: [03:51:21] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::167 (22 -> 23) RDOC 000856: [03:51:21] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::167 (22 -> 23) RDOC 000856: [03:51:21] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 000856: [03:51:21] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045888 bytes to 24240 (0.60 %) RDOC 000856: [03:51:21] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.858459 MB capture section in 0.017854 seconds RDOC 000856: [03:51:21] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 000856: [03:51:21] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 000856: [03:51:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009788: [03:51:21] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (35214 bytes) (time 1614138681) 6206 byte thumbnail RDOC 009788: [03:51:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009788: [03:51:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009788: [03:51:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009788: [03:51:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009788: [03:51:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009788: [03:51:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009788: [03:51:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009788: [03:51:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009788: [03:51:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009788: [03:51:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009788: [03:51:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009788: [03:51:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009788: [03:51:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009788: [03:51:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009788: [03:51:22] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009788: [03:51:22] vk_replay.cpp(4242) - Log - Created device. RDOC 009788: [03:51:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009788: [03:51:22] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009788: [03:51:22] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009788: [03:51:22] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009788: [03:51:22] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009788: [03:51:22] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009788: [03:51:22] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009788: [03:51:22] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009788: [03:51:22] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009788: [03:51:22] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009788: [03:51:22] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009788: [03:51:22] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009788: [03:51:22] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009788: [03:51:22] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009788: [03:51:22] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009788: [03:51:22] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:22] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009788: [03:51:22] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009788: [03:51:22] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:22] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009788: [03:51:22] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009788: [03:51:22] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:22] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009788: [03:51:22] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009788: [03:51:22] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009788: [03:51:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009788: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009788: [03:51:22] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009788: [03:51:23] vk_core.cpp(2353) - Log - Timer chunk initialisation - 155.963 ms RDOC 009788: [03:51:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 001976: [03:51:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 001976: [03:51:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001976: [03:51:23] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001976: [03:51:23] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5724 RDOC 005724: [03:51:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005724: [03:51:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005724: [03:51:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005724: [03:51:23] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005724: [03:51:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005724: [03:51:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005724: [03:51:23] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005724: [03:51:23] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005724: [03:51:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005724: [03:51:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005724: [03:51:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005724: [03:51:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005724: [03:51:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005724: [03:51:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005724: [03:51:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001976: [03:51:23] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5724] RDOC 005724: [03:51:24] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000258F37B8500 RDOC 005724: [03:51:24] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005724: [03:51:24] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005724: [03:51:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005724: [03:51:24] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005724: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005724: [03:51:24] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000258F37B8500 / 0x000000000036043A RDOC 005724: [03:51:24] vk_core.cpp(1599) - Log - Starting capture RDOC 001976: [03:51:24] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005724: [03:51:24] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 005724: [03:51:24] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12166144 bytes to 94406 (0.78 %) RDOC 005724: [03:51:24] vk_core.cpp(2112) - Log - Captured Vulkan frame with 11.602539 MB capture section in 0.058397 seconds RDOC 005724: [03:51:24] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 005724: [03:51:24] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 005724: [03:51:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 001976: [03:51:24] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (111216 bytes) (time 1614138684) 10031 byte thumbnail RDOC 001976: [03:51:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 001976: [03:51:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001976: [03:51:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001976: [03:51:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001976: [03:51:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001976: [03:51:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001976: [03:51:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001976: [03:51:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001976: [03:51:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001976: [03:51:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001976: [03:51:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001976: [03:51:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001976: [03:51:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001976: [03:51:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001976: [03:51:25] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 001976: [03:51:25] vk_replay.cpp(4242) - Log - Created device. RDOC 001976: [03:51:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001976: [03:51:25] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 001976: [03:51:25] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001976: [03:51:25] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001976: [03:51:25] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 001976: [03:51:25] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001976: [03:51:25] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001976: [03:51:25] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 001976: [03:51:25] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 001976: [03:51:25] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 001976: [03:51:25] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001976: [03:51:25] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001976: [03:51:25] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 001976: [03:51:25] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 001976: [03:51:25] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001976: [03:51:25] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001976: [03:51:25] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 001976: [03:51:25] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001976: [03:51:25] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001976: [03:51:25] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 001976: [03:51:25] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001976: [03:51:25] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001976: [03:51:25] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 001976: [03:51:25] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001976: [03:51:25] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001976: [03:51:25] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001976: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001976: [03:51:26] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001976: [03:51:26] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::167 RDOC 001976: [03:51:26] vk_core.cpp(2353) - Log - Timer chunk initialisation - 167.521 ms RDOC 001976: [03:51:26] vk_overlay.cpp(2013) - Log - Timer Quad Overdraw - 39.544 ms RDOC 001976: [03:51:26] vk_overlay.cpp(2013) - Log - Timer Quad Overdraw - 37.787 ms RDOC 001976: [03:51:26] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 25.694 ms RDOC 001976: [03:51:26] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 21.215 ms RDOC 001976: [03:51:26] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 27.868 ms RDOC 001976: [03:51:27] vk_overlay.cpp(2013) - Log - Timer Quad Overdraw - 38.261 ms RDOC 001976: [03:51:27] vk_overlay.cpp(2013) - Log - Timer Quad Overdraw - 46.921 ms RDOC 001976: [03:51:27] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 36.077 ms RDOC 001976: [03:51:27] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 21.568 ms RDOC 001976: [03:51:27] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 20.465 ms RDOC 001976: [03:51:27] vk_overlay.cpp(2013) - Log - Timer Quad Overdraw - 37.991 ms RDOC 001976: [03:51:28] vk_overlay.cpp(2013) - Log - Timer Quad Overdraw - 41.340 ms RDOC 001976: [03:51:28] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 20.303 ms RDOC 001976: [03:51:28] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 19.494 ms RDOC 001976: [03:51:28] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 20.725 ms RDOC 001976: [03:51:28] vk_overlay.cpp(2013) - Log - Timer Quad Overdraw - 40.584 ms RDOC 001976: [03:51:28] vk_overlay.cpp(2013) - Log - Timer Quad Overdraw - 43.181 ms RDOC 001976: [03:51:29] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 28.898 ms RDOC 001976: [03:51:29] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 21.663 ms RDOC 001976: [03:51:29] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 18.803 ms RDOC 001976: [03:51:29] vk_overlay.cpp(2013) - Log - Timer Quad Overdraw - 38.688 ms RDOC 001976: [03:51:29] vk_overlay.cpp(2013) - Log - Timer Quad Overdraw - 47.447 ms RDOC 001976: [03:51:29] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 27.488 ms RDOC 001976: [03:51:29] vk_overlay.cpp(2259) - Log - Timer Triangle Size - 21.174 ms RDOC 001976: [03:51:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001976: [03:51:30] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 001976: [03:51:30] vk_device_funcs.cpp( 831) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS)
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970 vk\vk_parameter_zoo.cpp:293 Log: 1 tools available: vk\vk_parameter_zoo.cpp:295 Log: - RenderDoc vk\vk_parameter_zoo.cpp:310 Log: Got physical device GeForce GTX 970
RDOC 010916: [03:51:30] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010916: [03:51:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010916: [03:51:30] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010916: [03:51:30] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10356 RDOC 010356: [03:51:30] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010356: [03:51:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010356: [03:51:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010356: [03:51:30] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010356: [03:51:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010356: [03:51:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010356: [03:51:30] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010356: [03:51:30] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010356: [03:51:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010356: [03:51:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010356: [03:51:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010356: [03:51:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010356: [03:51:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010356: [03:51:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010356: [03:51:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010916: [03:51:30] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10356] RDOC 010356: [03:51:31] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001FA3C9CD080 RDOC 010356: [03:51:31] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010356: [03:51:31] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010356: [03:51:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010356: [03:51:31] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010356: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010356: [03:51:31] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001FA3C9CD080 / 0x00000000006300D2 RDOC 010916: [03:51:32] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010356: [03:51:32] vk_core.cpp(1599) - Log - Starting capture RDOC 010356: [03:51:32] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 010356: [03:51:32] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37653056 bytes to 173609 (0.46 %) RDOC 010356: [03:51:32] vk_core.cpp(2112) - Log - Captured Vulkan frame with 35.908752 MB capture section in 0.039164 seconds RDOC 010356: [03:51:32] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010356: [03:51:32] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010356: [03:51:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010916: [03:51:32] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (183359 bytes) (time 1614138692) 5116 byte thumbnail RDOC 010916: [03:51:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010916: [03:51:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010916: [03:51:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010916: [03:51:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010916: [03:51:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010916: [03:51:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010916: [03:51:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010916: [03:51:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010916: [03:51:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010916: [03:51:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010916: [03:51:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010916: [03:51:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010916: [03:51:33] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010916: [03:51:33] vk_replay.cpp(4242) - Log - Created device. RDOC 010916: [03:51:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010916: [03:51:33] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010916: [03:51:33] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010916: [03:51:33] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010916: [03:51:33] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010916: [03:51:33] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010916: [03:51:33] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010916: [03:51:33] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010916: [03:51:33] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010916: [03:51:33] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010916: [03:51:33] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010916: [03:51:33] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010916: [03:51:33] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010916: [03:51:33] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010916: [03:51:33] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010916: [03:51:33] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010916: [03:51:33] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010916: [03:51:33] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010916: [03:51:33] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010916: [03:51:33] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010916: [03:51:33] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010916: [03:51:33] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010916: [03:51:33] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010916: [03:51:33] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010916: [03:51:33] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010916: [03:51:33] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010916: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010916: [03:51:33] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010916: [03:51:33] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::207 RDOC 010916: [03:51:33] vk_serialise.cpp( 264) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 010916: [03:51:33] vk_core.cpp(2353) - Log - Timer chunk initialisation - 216.727 ms RDOC 010916: [03:51:33] vk_serialise.cpp( 264) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 010916: [03:51:33] vk_serialise.cpp( 264) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 010916: [03:51:33] vk_serialise.cpp( 264) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 010916: [03:51:33] vk_serialise.cpp( 264) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 010916: [03:51:33] vk_serialise.cpp( 264) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 010916: [03:51:33] vk_serialise.cpp( 264) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 010916: [03:51:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 008120: [03:51:34] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008120: [03:51:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008120: [03:51:34] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008120: [03:51:34] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6272 RDOC 006272: [03:51:34] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 006272: [03:51:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006272: [03:51:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006272: [03:51:34] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006272: [03:51:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006272: [03:51:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006272: [03:51:34] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006272: [03:51:34] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006272: [03:51:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006272: [03:51:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006272: [03:51:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006272: [03:51:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006272: [03:51:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006272: [03:51:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006272: [03:51:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008120: [03:51:34] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6272] RDOC 006272: [03:51:35] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000019781538D10 RDOC 006272: [03:51:35] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006272: [03:51:35] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006272: [03:51:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006272: [03:51:35] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006272: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006272: [03:51:35] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000019781538D10 / 0x000000000077042A RDOC 006272: [03:51:35] vk_core.cpp(1599) - Log - Starting capture RDOC 008120: [03:51:35] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006272: [03:51:35] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 006272: [03:51:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 25134144 bytes to 136192 (0.54 %) RDOC 006272: [03:51:35] vk_core.cpp(2112) - Log - Captured Vulkan frame with 23.969788 MB capture section in 0.152946 seconds RDOC 006272: [03:51:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 006272: [03:51:35] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 006272: [03:51:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 008120: [03:51:35] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (158828 bytes) (time 1614138695) 15389 byte thumbnail RDOC 008120: [03:51:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 008120: [03:51:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008120: [03:51:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008120: [03:51:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008120: [03:51:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008120: [03:51:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008120: [03:51:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008120: [03:51:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008120: [03:51:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008120: [03:51:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008120: [03:51:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008120: [03:51:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008120: [03:51:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008120: [03:51:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008120: [03:51:36] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 008120: [03:51:36] vk_replay.cpp(4242) - Log - Created device. RDOC 008120: [03:51:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008120: [03:51:36] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 008120: [03:51:36] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008120: [03:51:36] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008120: [03:51:36] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 008120: [03:51:36] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008120: [03:51:36] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008120: [03:51:36] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 008120: [03:51:36] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 008120: [03:51:36] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 008120: [03:51:36] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008120: [03:51:36] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008120: [03:51:36] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 008120: [03:51:36] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 008120: [03:51:36] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008120: [03:51:36] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008120: [03:51:36] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 008120: [03:51:36] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008120: [03:51:36] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008120: [03:51:36] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 008120: [03:51:36] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008120: [03:51:36] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008120: [03:51:36] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 008120: [03:51:36] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008120: [03:51:36] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008120: [03:51:36] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008120: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008120: [03:51:36] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008120: [03:51:36] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::200 RDOC 008120: [03:51:36] vk_core.cpp(2353) - Log - Timer chunk initialisation - 206.562 ms RDOC 008120: [03:51:37] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 194.025 ms RDOC 008120: [03:51:37] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 188.180 ms RDOC 008120: [03:51:37] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 195.257 ms RDOC 008120: [03:51:38] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 241.636 ms RDOC 008120: [03:51:38] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 192.588 ms RDOC 008120: [03:51:38] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 149.007 ms RDOC 008120: [03:51:38] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 198.521 ms RDOC 008120: [03:51:39] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 186.473 ms RDOC 008120: [03:51:39] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 195.641 ms RDOC 008120: [03:51:39] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 200.229 ms RDOC 008120: [03:51:39] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 199.212 ms RDOC 008120: [03:51:40] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 185.797 ms RDOC 008120: [03:51:40] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 206.750 ms RDOC 008120: [03:51:40] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 153.831 ms RDOC 008120: [03:51:40] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 154.493 ms RDOC 008120: [03:51:41] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 152.614 ms RDOC 008120: [03:51:41] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 199.007 ms RDOC 008120: [03:51:41] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 196.637 ms RDOC 008120: [03:51:41] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 191.491 ms RDOC 008120: [03:51:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 002868: [03:51:42] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 002868: [03:51:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002868: [03:51:42] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002868: [03:51:42] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5432 RDOC 005432: [03:51:42] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005432: [03:51:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005432: [03:51:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005432: [03:51:42] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005432: [03:51:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005432: [03:51:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005432: [03:51:42] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005432: [03:51:42] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005432: [03:51:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005432: [03:51:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005432: [03:51:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005432: [03:51:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005432: [03:51:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005432: [03:51:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005432: [03:51:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002868: [03:51:42] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5432] RDOC 005432: [03:51:43] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000029E54CFEB60 RDOC 005432: [03:51:43] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005432: [03:51:43] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005432: [03:51:43] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005432: [03:51:43] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005432: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005432: [03:51:43] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000029E54CFEB60 / 0x0000000000370438 RDOC 005432: [03:51:43] vk_core.cpp(1599) - Log - Starting capture RDOC 005432: [03:51:43] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 002868: [03:51:43] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005432: [03:51:43] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043264 bytes to 23612 (0.58 %) RDOC 005432: [03:51:43] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.855957 MB capture section in 0.016204 seconds RDOC 005432: [03:51:43] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005432: [03:51:43] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 005432: [03:51:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 002868: [03:51:43] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33362 bytes) (time 1614138703) 5116 byte thumbnail RDOC 002868: [03:51:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 002868: [03:51:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002868: [03:51:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002868: [03:51:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002868: [03:51:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002868: [03:51:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002868: [03:51:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002868: [03:51:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002868: [03:51:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002868: [03:51:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002868: [03:51:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002868: [03:51:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002868: [03:51:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002868: [03:51:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002868: [03:51:44] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 002868: [03:51:44] vk_replay.cpp(4242) - Log - Created device. RDOC 002868: [03:51:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002868: [03:51:44] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 002868: [03:51:44] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002868: [03:51:44] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002868: [03:51:44] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 002868: [03:51:44] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002868: [03:51:44] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002868: [03:51:44] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 002868: [03:51:44] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 002868: [03:51:44] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 002868: [03:51:44] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002868: [03:51:44] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002868: [03:51:44] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 002868: [03:51:44] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 002868: [03:51:44] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002868: [03:51:44] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002868: [03:51:44] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 002868: [03:51:44] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002868: [03:51:44] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002868: [03:51:44] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 002868: [03:51:44] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002868: [03:51:44] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002868: [03:51:44] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 002868: [03:51:44] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002868: [03:51:44] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002868: [03:51:44] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002868: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002868: [03:51:44] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002868: [03:52:05] vk_core.cpp(2353) - Log - Timer chunk initialisation - 20336.307 ms RDOC 002868: [03:52:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 010632: [03:52:05] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010632: [03:52:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010632: [03:52:05] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010632: [03:52:05] win32_process.cpp( 602) - Log - Injecting renderdoc into process 11196 RDOC 011196: [03:52:05] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 011196: [03:52:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011196: [03:52:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011196: [03:52:05] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 011196: [03:52:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011196: [03:52:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011196: [03:52:05] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 011196: [03:52:05] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 011196: [03:52:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011196: [03:52:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011196: [03:52:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011196: [03:52:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011196: [03:52:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011196: [03:52:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011196: [03:52:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010632: [03:52:05] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11196] RDOC 011196: [03:52:06] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000244E25FC570 RDOC 011196: [03:52:06] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 011196: [03:52:06] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011196: [03:52:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011196: [03:52:06] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011196: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011196: [03:52:06] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000244E25FC570 / 0x00000000006700EA RDOC 011196: [03:52:06] vk_core.cpp(1599) - Log - Starting capture RDOC 011196: [03:52:06] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 010632: [03:52:06] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 011196: [03:52:06] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23741 (0.59 %) RDOC 011196: [03:52:06] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.015847 seconds RDOC 011196: [03:52:06] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011196: [03:52:06] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011196: [03:52:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010632: [03:52:06] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33491 bytes) (time 1614138726) 5116 byte thumbnail RDOC 010632: [03:52:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010632: [03:52:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010632: [03:52:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010632: [03:52:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010632: [03:52:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010632: [03:52:07] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010632: [03:52:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010632: [03:52:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010632: [03:52:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010632: [03:52:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010632: [03:52:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010632: [03:52:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010632: [03:52:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010632: [03:52:07] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010632: [03:52:07] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010632: [03:52:07] vk_replay.cpp(4242) - Log - Created device. RDOC 010632: [03:52:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010632: [03:52:07] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010632: [03:52:07] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010632: [03:52:07] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010632: [03:52:07] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010632: [03:52:07] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010632: [03:52:07] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010632: [03:52:07] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010632: [03:52:07] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010632: [03:52:07] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010632: [03:52:07] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010632: [03:52:07] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010632: [03:52:07] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010632: [03:52:07] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010632: [03:52:07] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010632: [03:52:07] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010632: [03:52:07] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010632: [03:52:07] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010632: [03:52:07] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010632: [03:52:07] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010632: [03:52:07] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010632: [03:52:07] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010632: [03:52:07] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010632: [03:52:07] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010632: [03:52:07] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010632: [03:52:07] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010632: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010632: [03:52:07] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010632: [03:52:07] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 010632: [03:52:07] vk_core.cpp(2353) - Log - Timer chunk initialisation - 155.776 ms RDOC 010632: [03:52:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 001168: [03:52:08] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 001168: [03:52:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001168: [03:52:08] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001168: [03:52:08] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9708 RDOC 009708: [03:52:08] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009708: [03:52:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009708: [03:52:08] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009708: [03:52:08] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009708: [03:52:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009708: [03:52:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009708: [03:52:08] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009708: [03:52:08] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009708: [03:52:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009708: [03:52:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009708: [03:52:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009708: [03:52:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009708: [03:52:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009708: [03:52:08] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009708: [03:52:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001168: [03:52:08] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9708] RDOC 009708: [03:52:09] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000208843F3490 RDOC 009708: [03:52:09] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009708: [03:52:09] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009708: [03:52:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009708: [03:52:09] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009708: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009708: [03:52:09] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000208843F3490 / 0x00000000003B043A RDOC 001168: [03:52:09] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001168: [03:52:09] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009708: [03:52:10] vk_core.cpp(1599) - Log - Starting capture RDOC 009708: [03:52:10] vk_core.cpp(1721) - Log - Finished capture, Frame 200 RDOC 009708: [03:52:10] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12176704 bytes to 68365 (0.56 %) RDOC 009708: [03:52:10] vk_core.cpp(2112) - Log - Captured Vulkan frame with 11.612610 MB capture section in 0.290110 seconds RDOC 009708: [03:52:10] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009708: [03:52:10] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 009708: [03:52:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 001168: [03:52:10] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (81780 bytes) (time 1614138730) 7788 byte thumbnail RDOC 001168: [03:52:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 001168: [03:52:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001168: [03:52:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001168: [03:52:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001168: [03:52:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001168: [03:52:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001168: [03:52:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001168: [03:52:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001168: [03:52:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001168: [03:52:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001168: [03:52:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001168: [03:52:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001168: [03:52:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001168: [03:52:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001168: [03:52:11] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 001168: [03:52:11] vk_replay.cpp(4242) - Log - Created device. RDOC 001168: [03:52:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001168: [03:52:11] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 001168: [03:52:11] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001168: [03:52:11] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001168: [03:52:11] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 001168: [03:52:11] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001168: [03:52:11] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001168: [03:52:11] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 001168: [03:52:11] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 001168: [03:52:11] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 001168: [03:52:11] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001168: [03:52:11] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001168: [03:52:11] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 001168: [03:52:11] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 001168: [03:52:11] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001168: [03:52:11] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001168: [03:52:11] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 001168: [03:52:11] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001168: [03:52:11] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001168: [03:52:11] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 001168: [03:52:11] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001168: [03:52:11] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001168: [03:52:11] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 001168: [03:52:11] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001168: [03:52:11] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001168: [03:52:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001168: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001168: [03:52:11] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001168: [03:52:11] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::171 RDOC 001168: [03:52:11] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5412 RDOC 001168: [03:52:11] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5433 RDOC 001168: [03:52:11] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5446 RDOC 001168: [03:52:11] vk_core.cpp(2353) - Log - Timer chunk initialisation - 161.700 ms RDOC 001168: [03:52:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 005984: [03:52:12] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005984: [03:52:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005984: [03:52:12] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005984: [03:52:12] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2672 RDOC 002672: [03:52:12] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 002672: [03:52:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002672: [03:52:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002672: [03:52:12] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002672: [03:52:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002672: [03:52:12] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002672: [03:52:12] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002672: [03:52:12] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002672: [03:52:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002672: [03:52:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002672: [03:52:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002672: [03:52:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002672: [03:52:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002672: [03:52:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002672: [03:52:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005984: [03:52:12] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2672] RDOC 002672: [03:52:13] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001FCECC456E0 RDOC 002672: [03:52:13] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 002672: [03:52:13] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002672: [03:52:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002672: [03:52:13] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002672: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002672: [03:52:13] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001FCECC456E0 / 0x00000000003C043A RDOC 005984: [03:52:13] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002672: [03:52:13] vk_core.cpp(1599) - Log - Starting capture RDOC 005984: [03:52:13] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 002672: [03:52:13] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 002672: [03:52:13] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4041216 bytes to 22161 (0.55 %) RDOC 002672: [03:52:13] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.854004 MB capture section in 0.031337 seconds RDOC 002672: [03:52:13] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002672: [03:52:13] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 002672: [03:52:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005984: [03:52:13] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (31911 bytes) (time 1614138733) 5116 byte thumbnail RDOC 005984: [03:52:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005984: [03:52:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005984: [03:52:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005984: [03:52:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005984: [03:52:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005984: [03:52:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005984: [03:52:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005984: [03:52:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005984: [03:52:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005984: [03:52:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005984: [03:52:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005984: [03:52:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005984: [03:52:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005984: [03:52:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005984: [03:52:14] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 005984: [03:52:14] vk_replay.cpp(4242) - Log - Created device. RDOC 005984: [03:52:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005984: [03:52:14] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 005984: [03:52:14] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005984: [03:52:14] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005984: [03:52:14] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 005984: [03:52:14] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005984: [03:52:14] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005984: [03:52:14] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 005984: [03:52:14] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 005984: [03:52:14] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 005984: [03:52:14] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005984: [03:52:14] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005984: [03:52:14] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 005984: [03:52:14] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 005984: [03:52:14] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005984: [03:52:14] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005984: [03:52:14] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 005984: [03:52:14] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005984: [03:52:14] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005984: [03:52:14] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 005984: [03:52:14] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005984: [03:52:14] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005984: [03:52:14] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 005984: [03:52:14] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005984: [03:52:14] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005984: [03:52:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005984: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005984: [03:52:14] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005984: [03:52:14] vk_core.cpp(2353) - Log - Timer chunk initialisation - 149.098 ms RDOC 005984: [03:52:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 003756: [03:52:15] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003756: [03:52:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003756: [03:52:15] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003756: [03:52:15] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1044 RDOC 001044: [03:52:15] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 001044: [03:52:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001044: [03:52:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001044: [03:52:15] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001044: [03:52:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001044: [03:52:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001044: [03:52:15] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001044: [03:52:15] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001044: [03:52:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001044: [03:52:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001044: [03:52:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001044: [03:52:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001044: [03:52:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001044: [03:52:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001044: [03:52:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003756: [03:52:15] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1044] RDOC 001044: [03:52:15] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000002583B2244F0 RDOC 001044: [03:52:15] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 001044: [03:52:15] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001044: [03:52:16] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001044: [03:52:16] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001044: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001044: [03:52:16] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000002583B2244F0 / 0x00000000003D043A RDOC 001044: [03:52:16] vk_core.cpp(1599) - Log - Starting capture RDOC 003756: [03:52:16] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 001044: [03:52:16] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 001044: [03:52:16] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5965888 bytes to 41869 (0.70 %) RDOC 001044: [03:52:16] vk_core.cpp(2112) - Log - Captured Vulkan frame with 5.689514 MB capture section in 0.021089 seconds RDOC 001044: [03:52:16] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 001044: [03:52:16] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 001044: [03:52:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 003756: [03:52:16] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (54847 bytes) (time 1614138736) 7826 byte thumbnail RDOC 003756: [03:52:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 003756: [03:52:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003756: [03:52:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003756: [03:52:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003756: [03:52:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003756: [03:52:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003756: [03:52:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003756: [03:52:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003756: [03:52:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003756: [03:52:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003756: [03:52:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003756: [03:52:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003756: [03:52:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003756: [03:52:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003756: [03:52:17] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 003756: [03:52:17] vk_replay.cpp(4242) - Log - Created device. RDOC 003756: [03:52:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003756: [03:52:17] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 003756: [03:52:17] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003756: [03:52:17] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003756: [03:52:17] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 003756: [03:52:17] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003756: [03:52:17] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003756: [03:52:17] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 003756: [03:52:17] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 003756: [03:52:17] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 003756: [03:52:17] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003756: [03:52:17] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003756: [03:52:17] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 003756: [03:52:17] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 003756: [03:52:17] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003756: [03:52:17] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003756: [03:52:17] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 003756: [03:52:17] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003756: [03:52:17] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003756: [03:52:17] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 003756: [03:52:17] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003756: [03:52:17] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003756: [03:52:17] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 003756: [03:52:17] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003756: [03:52:17] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003756: [03:52:17] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003756: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003756: [03:52:17] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003756: [03:52:17] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::164 RDOC 003756: [03:52:17] vk_core.cpp(2353) - Log - Timer chunk initialisation - 157.539 ms RDOC 003756: [03:52:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 007024: [03:52:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007024: [03:52:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007024: [03:52:20] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007024: [03:52:20] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8448 RDOC 008448: [03:52:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 008448: [03:52:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008448: [03:52:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008448: [03:52:20] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008448: [03:52:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008448: [03:52:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008448: [03:52:20] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008448: [03:52:20] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008448: [03:52:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008448: [03:52:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008448: [03:52:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008448: [03:52:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008448: [03:52:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008448: [03:52:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008448: [03:52:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007024: [03:52:20] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8448] RDOC 008448: [03:52:21] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001B00932AC60 RDOC 008448: [03:52:21] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 008448: [03:52:21] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008448: [03:52:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008448: [03:52:21] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008448: [03:52:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008448: [03:52:21] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001B00932AC60 / 0x00000000003E043A RDOC 008448: [03:52:21] vk_core.cpp(1599) - Log - Starting capture RDOC 007024: [03:52:21] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 008448: [03:52:21] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 008448: [03:52:21] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4526016 bytes to 28907 (0.64 %) RDOC 008448: [03:52:21] vk_core.cpp(2112) - Log - Captured Vulkan frame with 4.316345 MB capture section in 0.016143 seconds RDOC 008448: [03:52:21] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 008448: [03:52:21] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 008448: [03:52:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007024: [03:52:21] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40048 bytes) (time 1614138741) 6656 byte thumbnail RDOC 007024: [03:52:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007024: [03:52:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007024: [03:52:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007024: [03:52:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007024: [03:52:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007024: [03:52:22] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007024: [03:52:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007024: [03:52:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007024: [03:52:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007024: [03:52:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007024: [03:52:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007024: [03:52:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007024: [03:52:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007024: [03:52:22] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007024: [03:52:22] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007024: [03:52:22] vk_replay.cpp(4242) - Log - Created device. RDOC 007024: [03:52:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007024: [03:52:22] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007024: [03:52:22] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007024: [03:52:22] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007024: [03:52:22] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007024: [03:52:22] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007024: [03:52:22] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007024: [03:52:22] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007024: [03:52:22] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007024: [03:52:22] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007024: [03:52:22] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007024: [03:52:22] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007024: [03:52:22] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007024: [03:52:22] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007024: [03:52:22] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007024: [03:52:22] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007024: [03:52:22] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007024: [03:52:22] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007024: [03:52:22] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007024: [03:52:22] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007024: [03:52:22] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007024: [03:52:22] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007024: [03:52:22] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007024: [03:52:22] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007024: [03:52:22] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007024: [03:52:22] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007024: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007024: [03:52:23] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007024: [03:52:23] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::164 RDOC 007024: [03:52:23] vk_core.cpp(2353) - Log - Timer chunk initialisation - 155.884 ms RDOC 007024: [03:52:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970 vk\vk_shader_debug_zoo.cpp:3529 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3532 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3535 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3538 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3541 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3544 Log: Running tests on int16 arithmetic
RDOC 006772: [03:52:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 006772: [03:52:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006772: [03:52:23] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006772: [03:52:23] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7940 RDOC 007940: [03:52:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 007940: [03:52:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007940: [03:52:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007940: [03:52:23] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007940: [03:52:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007940: [03:52:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007940: [03:52:23] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007940: [03:52:23] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007940: [03:52:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007940: [03:52:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007940: [03:52:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007940: [03:52:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007940: [03:52:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007940: [03:52:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007940: [03:52:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006772: [03:52:23] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7940] RDOC 007940: [03:52:24] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000025C1FED7D10 RDOC 007940: [03:52:24] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 007940: [03:52:24] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007940: [03:52:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007940: [03:52:24] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007940: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007940: [03:52:24] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000025C1FED7D10 / 0x00000000003D0438 RDOC 006772: [03:52:25] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007940: [03:52:25] vk_core.cpp(1599) - Log - Starting capture RDOC 006772: [03:52:25] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007940: [03:52:25] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 007940: [03:52:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44466112 bytes to 346406 (0.78 %) RDOC 007940: [03:52:25] vk_core.cpp(2112) - Log - Captured Vulkan frame with 42.406189 MB capture section in 0.070761 seconds RDOC 007940: [03:52:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007940: [03:52:25] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007940: [03:52:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006772: [03:52:25] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (353061 bytes) (time 1614138745) 2526 byte thumbnail RDOC 006772: [03:52:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006772: [03:52:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006772: [03:52:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006772: [03:52:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006772: [03:52:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006772: [03:52:26] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006772: [03:52:26] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006772: [03:52:26] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006772: [03:52:26] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006772: [03:52:26] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006772: [03:52:26] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006772: [03:52:26] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006772: [03:52:26] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006772: [03:52:26] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006772: [03:52:26] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 006772: [03:52:26] vk_replay.cpp(4242) - Log - Created device. RDOC 006772: [03:52:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006772: [03:52:26] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 006772: [03:52:26] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006772: [03:52:26] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006772: [03:52:26] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 006772: [03:52:26] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006772: [03:52:26] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006772: [03:52:26] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 006772: [03:52:26] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 006772: [03:52:26] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 006772: [03:52:26] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006772: [03:52:26] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006772: [03:52:26] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 006772: [03:52:26] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 006772: [03:52:26] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006772: [03:52:26] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006772: [03:52:26] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 006772: [03:52:26] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006772: [03:52:26] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006772: [03:52:26] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 006772: [03:52:26] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006772: [03:52:26] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006772: [03:52:26] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 006772: [03:52:26] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006772: [03:52:26] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006772: [03:52:26] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006772: [03:52:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006772: [03:52:26] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006772: [03:52:26] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::169 RDOC 006772: [03:52:26] vk_core.cpp(2353) - Log - Timer chunk initialisation - 184.730 ms RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 3, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006772: [03:52:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:30] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:41] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:42] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:43] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:44] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:45] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:46] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006772: [03:52:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 010152: [03:52:47] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 010152: [03:52:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010152: [03:52:47] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010152: [03:52:47] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5800 RDOC 005800: [03:52:47] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005800: [03:52:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005800: [03:52:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005800: [03:52:47] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005800: [03:52:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005800: [03:52:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005800: [03:52:47] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005800: [03:52:47] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005800: [03:52:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005800: [03:52:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005800: [03:52:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005800: [03:52:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005800: [03:52:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005800: [03:52:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005800: [03:52:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010152: [03:52:47] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5800] RDOC 005800: [03:52:48] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000002018F654BE0 RDOC 005800: [03:52:48] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005800: [03:52:48] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005800: [03:52:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005800: [03:52:48] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005800: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005800: [03:52:48] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000002018F654BE0 / 0x000000000080042A RDOC 005800: [03:52:48] vk_core.cpp(1599) - Log - Starting capture RDOC 005800: [03:52:48] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 010152: [03:52:48] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005800: [03:52:48] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5964480 bytes to 32696 (0.55 %) RDOC 005800: [03:52:48] vk_core.cpp(2112) - Log - Captured Vulkan frame with 5.688171 MB capture section in 0.018172 seconds RDOC 005800: [03:52:48] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 005800: [03:52:48] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 005800: [03:52:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010152: [03:52:49] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (43614 bytes) (time 1614138768) 6438 byte thumbnail RDOC 010152: [03:52:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010152: [03:52:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010152: [03:52:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010152: [03:52:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010152: [03:52:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010152: [03:52:50] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010152: [03:52:50] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010152: [03:52:50] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010152: [03:52:50] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010152: [03:52:50] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010152: [03:52:50] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010152: [03:52:50] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010152: [03:52:50] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010152: [03:52:50] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010152: [03:52:50] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010152: [03:52:50] vk_replay.cpp(4242) - Log - Created device. RDOC 010152: [03:52:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010152: [03:52:50] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010152: [03:52:50] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010152: [03:52:50] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010152: [03:52:50] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010152: [03:52:50] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010152: [03:52:50] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010152: [03:52:50] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010152: [03:52:50] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010152: [03:52:50] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010152: [03:52:50] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010152: [03:52:50] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010152: [03:52:50] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010152: [03:52:50] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010152: [03:52:50] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:52:50] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:52:50] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010152: [03:52:50] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:52:50] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:52:50] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010152: [03:52:50] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:52:50] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:52:50] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010152: [03:52:50] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:52:50] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010152: [03:52:50] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010152: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010152: [03:52:50] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010152: [03:52:50] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::164 RDOC 010152: [03:52:50] vk_core.cpp(2353) - Log - Timer chunk initialisation - 151.771 ms RDOC 010152: [03:52:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 009456: [03:52:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009456: [03:52:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009456: [03:52:50] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009456: [03:52:50] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10188 RDOC 010188: [03:52:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010188: [03:52:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010188: [03:52:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010188: [03:52:50] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010188: [03:52:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010188: [03:52:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010188: [03:52:50] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010188: [03:52:50] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010188: [03:52:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010188: [03:52:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010188: [03:52:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010188: [03:52:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010188: [03:52:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010188: [03:52:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010188: [03:52:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009456: [03:52:51] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10188] RDOC 010188: [03:52:51] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000028C93F36020 RDOC 010188: [03:52:51] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010188: [03:52:51] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010188: [03:52:51] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010188: [03:52:51] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010188: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010188: [03:52:51] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000028C93F36020 / 0x000000000041043A RDOC 010188: [03:52:52] vk_core.cpp(1599) - Log - Starting capture RDOC 010188: [03:52:52] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 009456: [03:52:52] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010188: [03:52:52] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23618 (0.58 %) RDOC 010188: [03:52:52] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.017064 seconds RDOC 010188: [03:52:52] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010188: [03:52:52] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 010188: [03:52:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 009456: [03:52:52] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33368 bytes) (time 1614138772) 5116 byte thumbnail RDOC 009456: [03:52:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 009456: [03:52:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009456: [03:52:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009456: [03:52:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009456: [03:52:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009456: [03:52:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009456: [03:52:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009456: [03:52:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009456: [03:52:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009456: [03:52:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009456: [03:52:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009456: [03:52:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009456: [03:52:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009456: [03:52:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009456: [03:52:53] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009456: [03:52:53] vk_replay.cpp(4242) - Log - Created device. RDOC 009456: [03:52:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009456: [03:52:53] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009456: [03:52:53] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009456: [03:52:53] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009456: [03:52:53] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009456: [03:52:53] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009456: [03:52:53] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009456: [03:52:53] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009456: [03:52:53] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009456: [03:52:53] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009456: [03:52:53] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009456: [03:52:53] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009456: [03:52:53] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009456: [03:52:53] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009456: [03:52:53] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [03:52:53] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [03:52:53] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009456: [03:52:53] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [03:52:53] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [03:52:53] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009456: [03:52:53] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [03:52:53] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [03:52:53] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009456: [03:52:53] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [03:52:53] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009456: [03:52:53] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009456: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009456: [03:52:53] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009456: [03:52:53] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 009456: [03:52:53] vk_core.cpp(2353) - Log - Timer chunk initialisation - 149.113 ms RDOC 009456: [03:52:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 008612: [03:52:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008612: [03:52:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:53:00] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:53:00] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3636 RDOC 003636: [03:53:00] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 003636: [03:53:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003636: [03:53:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003636: [03:53:00] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003636: [03:53:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003636: [03:53:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003636: [03:53:00] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003636: [03:53:00] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003636: [03:53:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003636: [03:53:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003636: [03:53:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003636: [03:53:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003636: [03:53:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003636: [03:53:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003636: [03:53:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008612: [03:53:00] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3636] RDOC 003636: [03:53:00] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000002268F8C6630 RDOC 003636: [03:53:00] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003636: [03:53:00] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003636: [03:53:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003636: [03:53:00] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003636: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003636: [03:53:00] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000002268F8C6630 / 0x000000000042043A RDOC 003636: [03:53:01] vk_core.cpp(1599) - Log - Starting capture RDOC 008612: [03:53:01] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003636: [03:53:01] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 003636: [03:53:01] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23599 (0.58 %) RDOC 003636: [03:53:01] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.023058 seconds RDOC 003636: [03:53:01] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003636: [03:53:01] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003636: [03:53:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 008612: [03:53:01] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33349 bytes) (time 1614138781) 5116 byte thumbnail RDOC 008612: [03:53:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 008612: [03:53:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008612: [03:53:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008612: [03:53:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008612: [03:53:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008612: [03:53:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008612: [03:53:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008612: [03:53:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008612: [03:53:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008612: [03:53:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008612: [03:53:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008612: [03:53:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008612: [03:53:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008612: [03:53:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008612: [03:53:02] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 008612: [03:53:02] vk_replay.cpp(4242) - Log - Created device. RDOC 008612: [03:53:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008612: [03:53:02] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 008612: [03:53:02] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008612: [03:53:02] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008612: [03:53:02] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 008612: [03:53:02] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008612: [03:53:02] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008612: [03:53:02] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 008612: [03:53:02] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 008612: [03:53:02] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 008612: [03:53:02] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008612: [03:53:02] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008612: [03:53:02] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 008612: [03:53:02] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 008612: [03:53:02] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:53:02] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:53:02] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 008612: [03:53:02] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:53:02] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:53:02] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 008612: [03:53:02] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:53:02] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:53:02] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 008612: [03:53:02] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:53:02] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008612: [03:53:02] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008612: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008612: [03:53:02] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008612: [03:53:02] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 008612: [03:53:02] vk_core.cpp(2353) - Log - Timer chunk initialisation - 148.182 ms RDOC 008612: [03:53:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 008612: [03:53:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 3764 (0.09 %) RDOC 008612: [03:53:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008612: [03:53:02] vk_core.cpp(2353) - Log - Timer chunk initialisation - 7.956 ms RDOC 008612: [03:53:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 3764 (0.09 %) RDOC 008612: [03:53:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000468! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000469! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000469! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 008612: [03:53:02] replay_controller.cpp( 508) - Error - Couldn't get Live ID for ResourceId::143 getting buffer data RDOC 008612: [03:53:02] replay_controller.cpp( 528) - Error - Couldn't get Live ID for ResourceId::143 getting texture data RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000476! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000478! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000478! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000479! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000482! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000482! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000483! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000483! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000484! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000484! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000486! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000487! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000489! RDOC 008612: [03:53:02] vk_debug.cpp(1611) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000490! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000491! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000491! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000492! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000492! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000493! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000493! RDOC 008612: [03:53:02] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000626! RDOC 008612: [03:53:02] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000626! RDOC 008612: [03:53:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 003820: [03:53:03] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003820: [03:53:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003820: [03:53:03] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003820: [03:53:03] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6888 RDOC 006888: [03:53:03] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 006888: [03:53:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006888: [03:53:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006888: [03:53:03] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006888: [03:53:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006888: [03:53:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006888: [03:53:03] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006888: [03:53:03] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006888: [03:53:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006888: [03:53:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006888: [03:53:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006888: [03:53:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006888: [03:53:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006888: [03:53:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006888: [03:53:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003820: [03:53:03] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6888] RDOC 006888: [03:53:03] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000197C8155250 RDOC 006888: [03:53:03] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006888: [03:53:03] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006888: [03:53:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006888: [03:53:04] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006888: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006888: [03:53:04] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000197C8155250 / 0x000000000043043A RDOC 006888: [03:53:04] vk_core.cpp(1599) - Log - Starting capture RDOC 006888: [03:53:04] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 003820: [03:53:04] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006888: [03:53:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046592 bytes to 23551 (0.58 %) RDOC 006888: [03:53:04] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.859131 MB capture section in 0.017159 seconds RDOC 006888: [03:53:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 006888: [03:53:04] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006888: [03:53:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 003820: [03:53:04] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37303 bytes) (time 1614138784) 9075 byte thumbnail RDOC 003820: [03:53:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 003820: [03:53:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003820: [03:53:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003820: [03:53:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003820: [03:53:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003820: [03:53:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003820: [03:53:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003820: [03:53:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003820: [03:53:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003820: [03:53:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003820: [03:53:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003820: [03:53:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003820: [03:53:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003820: [03:53:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003820: [03:53:05] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 003820: [03:53:05] vk_replay.cpp(4242) - Log - Created device. RDOC 003820: [03:53:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003820: [03:53:05] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 003820: [03:53:05] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003820: [03:53:05] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003820: [03:53:05] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 003820: [03:53:05] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003820: [03:53:05] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003820: [03:53:05] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 003820: [03:53:05] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 003820: [03:53:05] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 003820: [03:53:05] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003820: [03:53:05] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003820: [03:53:05] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 003820: [03:53:05] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 003820: [03:53:05] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003820: [03:53:05] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003820: [03:53:05] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 003820: [03:53:05] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003820: [03:53:05] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003820: [03:53:05] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 003820: [03:53:05] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003820: [03:53:05] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003820: [03:53:05] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 003820: [03:53:05] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003820: [03:53:05] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003820: [03:53:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003820: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003820: [03:53:05] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003820: [03:53:05] vk_core.cpp(2353) - Log - Timer chunk initialisation - 159.959 ms RDOC 003820: [03:53:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 002300: [03:53:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 002300: [03:53:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002300: [03:53:06] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002300: [03:53:06] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9284 RDOC 009284: [03:53:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 009284: [03:53:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009284: [03:53:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009284: [03:53:06] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009284: [03:53:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009284: [03:53:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009284: [03:53:06] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009284: [03:53:06] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009284: [03:53:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009284: [03:53:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009284: [03:53:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009284: [03:53:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009284: [03:53:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009284: [03:53:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009284: [03:53:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002300: [03:53:06] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9284] RDOC 009284: [03:53:06] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000223C572F970 RDOC 009284: [03:53:06] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009284: [03:53:06] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009284: [03:53:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009284: [03:53:06] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009284: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009284: [03:53:06] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000223C572F970 / 0x000000000044043A RDOC 002300: [03:53:07] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009284: [03:53:07] vk_core.cpp(1599) - Log - Starting capture RDOC 009284: [03:53:07] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 009284: [03:53:07] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4054208 bytes to 28453 (0.70 %) RDOC 009284: [03:53:07] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.866394 MB capture section in 0.021709 seconds RDOC 009284: [03:53:07] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 009284: [03:53:07] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 009284: [03:53:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 002300: [03:53:07] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (38163 bytes) (time 1614138787) 5074 byte thumbnail RDOC 002300: [03:53:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 002300: [03:53:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002300: [03:53:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002300: [03:53:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002300: [03:53:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002300: [03:53:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002300: [03:53:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002300: [03:53:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002300: [03:53:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002300: [03:53:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002300: [03:53:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002300: [03:53:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002300: [03:53:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002300: [03:53:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002300: [03:53:08] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 002300: [03:53:08] vk_replay.cpp(4242) - Log - Created device. RDOC 002300: [03:53:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002300: [03:53:08] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 002300: [03:53:08] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002300: [03:53:08] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002300: [03:53:08] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 002300: [03:53:08] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002300: [03:53:08] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002300: [03:53:08] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 002300: [03:53:08] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 002300: [03:53:08] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 002300: [03:53:08] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002300: [03:53:08] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002300: [03:53:08] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 002300: [03:53:08] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 002300: [03:53:08] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002300: [03:53:08] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002300: [03:53:08] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 002300: [03:53:08] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002300: [03:53:08] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002300: [03:53:08] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 002300: [03:53:08] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002300: [03:53:08] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002300: [03:53:08] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 002300: [03:53:08] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002300: [03:53:08] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002300: [03:53:08] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002300: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002300: [03:53:08] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002300: [03:53:08] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 002300: [03:53:08] vk_core.cpp(2353) - Log - Timer chunk initialisation - 149.749 ms RDOC 002300: [03:53:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 009892: [03:53:08] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009892: [03:53:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009892: [03:53:09] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009892: [03:53:09] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6272 RDOC 006272: [03:53:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 006272: [03:53:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006272: [03:53:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006272: [03:53:09] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006272: [03:53:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006272: [03:53:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006272: [03:53:09] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006272: [03:53:09] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006272: [03:53:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006272: [03:53:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006272: [03:53:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006272: [03:53:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006272: [03:53:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006272: [03:53:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006272: [03:53:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009892: [03:53:09] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6272] RDOC 006272: [03:53:09] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000002AD82C5D980 RDOC 006272: [03:53:09] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006272: [03:53:09] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006272: [03:53:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006272: [03:53:09] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006272: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006272: [03:53:10] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000002AD82C5D980 / 0x0000000000700428 RDOC 006272: [03:53:10] vk_core.cpp(1599) - Log - Starting capture RDOC 006272: [03:53:10] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 009892: [03:53:10] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006272: [03:53:10] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23626 (0.58 %) RDOC 006272: [03:53:10] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.016966 seconds RDOC 006272: [03:53:10] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006272: [03:53:10] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 006272: [03:53:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 009892: [03:53:10] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33376 bytes) (time 1614138790) 5116 byte thumbnail RDOC 009892: [03:53:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 009892: [03:53:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009892: [03:53:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009892: [03:53:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009892: [03:53:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009892: [03:53:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009892: [03:53:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009892: [03:53:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009892: [03:53:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009892: [03:53:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009892: [03:53:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009892: [03:53:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009892: [03:53:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009892: [03:53:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009892: [03:53:11] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009892: [03:53:11] vk_replay.cpp(4242) - Log - Created device. RDOC 009892: [03:53:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009892: [03:53:11] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009892: [03:53:11] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009892: [03:53:11] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009892: [03:53:11] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009892: [03:53:11] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009892: [03:53:11] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009892: [03:53:11] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009892: [03:53:11] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009892: [03:53:11] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009892: [03:53:11] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009892: [03:53:11] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009892: [03:53:11] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009892: [03:53:11] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009892: [03:53:11] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009892: [03:53:11] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009892: [03:53:11] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009892: [03:53:11] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009892: [03:53:11] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009892: [03:53:11] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009892: [03:53:11] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009892: [03:53:11] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009892: [03:53:11] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009892: [03:53:11] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009892: [03:53:11] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009892: [03:53:11] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009892: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009892: [03:53:11] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009892: [03:53:11] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 009892: [03:53:11] vk_core.cpp(2353) - Log - Timer chunk initialisation - 148.602 ms RDOC 009892: [03:53:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 001156: [03:53:12] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 001156: [03:53:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001156: [03:53:12] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001156: [03:53:12] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7280 RDOC 007280: [03:53:12] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 007280: [03:53:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007280: [03:53:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007280: [03:53:12] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007280: [03:53:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007280: [03:53:12] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007280: [03:53:12] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007280: [03:53:12] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007280: [03:53:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007280: [03:53:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007280: [03:53:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007280: [03:53:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007280: [03:53:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007280: [03:53:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007280: [03:53:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001156: [03:53:12] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7280] RDOC 007280: [03:53:12] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001F011EF7800 RDOC 007280: [03:53:12] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 007280: [03:53:12] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007280: [03:53:12] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007280: [03:53:12] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007280: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007280: [03:53:13] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001F011EF7800 / 0x000000000046043A RDOC 007280: [03:53:13] vk_core.cpp(1599) - Log - Starting capture RDOC 001156: [03:53:13] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007280: [03:53:13] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 007280: [03:53:13] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4062144 bytes to 35441 (0.87 %) RDOC 007280: [03:53:13] vk_core.cpp(2112) - Log - Captured Vulkan frame with 3.873962 MB capture section in 0.016660 seconds RDOC 007280: [03:53:13] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007280: [03:53:13] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007280: [03:53:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001156: [03:53:13] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (44652 bytes) (time 1614138793) 4687 byte thumbnail RDOC 001156: [03:53:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001156: [03:53:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001156: [03:53:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001156: [03:53:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001156: [03:53:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001156: [03:53:14] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001156: [03:53:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001156: [03:53:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001156: [03:53:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001156: [03:53:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001156: [03:53:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001156: [03:53:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001156: [03:53:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001156: [03:53:14] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001156: [03:53:14] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 001156: [03:53:14] vk_replay.cpp(4242) - Log - Created device. RDOC 001156: [03:53:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001156: [03:53:14] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 001156: [03:53:14] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001156: [03:53:14] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001156: [03:53:14] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 001156: [03:53:14] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001156: [03:53:14] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001156: [03:53:14] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 001156: [03:53:14] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 001156: [03:53:14] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 001156: [03:53:14] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001156: [03:53:14] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001156: [03:53:14] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 001156: [03:53:14] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 001156: [03:53:14] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001156: [03:53:14] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001156: [03:53:14] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 001156: [03:53:14] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001156: [03:53:14] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001156: [03:53:14] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 001156: [03:53:14] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001156: [03:53:14] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001156: [03:53:14] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 001156: [03:53:14] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001156: [03:53:14] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001156: [03:53:14] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001156: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001156: [03:53:14] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001156: [03:53:14] vk_core.cpp(2353) - Log - Timer chunk initialisation - 155.542 ms RDOC 001156: [03:53:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008736: [03:53:15] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008736: [03:53:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008736: [03:53:15] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008736: [03:53:15] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10712 RDOC 010712: [03:53:15] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010712: [03:53:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010712: [03:53:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010712: [03:53:15] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010712: [03:53:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010712: [03:53:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010712: [03:53:15] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010712: [03:53:15] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010712: [03:53:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010712: [03:53:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010712: [03:53:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010712: [03:53:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010712: [03:53:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010712: [03:53:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010712: [03:53:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008736: [03:53:15] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10712] RDOC 010712: [03:53:15] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010712: [03:53:15] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000024892FCBD38 RDOC 010712: [03:53:15] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010712: [03:53:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010712: [03:53:15] core.cpp(1827) - Log - Removing device frame capturer for 0x0000024892FCBD38 RDOC 010712: [03:53:15] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000024892FCBD38 RDOC 010712: [03:53:15] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010712: [03:53:15] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000024892FCBD38 / 0x00000000007400EA RDOC 010712: [03:53:15] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010712: [03:53:15] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008736: [03:53:16] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 010712: [03:53:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010712: [03:53:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010712: [03:53:16] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 195492 (1.19 %) RDOC 010712: [03:53:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.056968 seconds RDOC 010712: [03:53:16] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010712: [03:53:16] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010712: [03:53:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 008736: [03:53:16] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (202146 bytes) (time 1614138796) 2526 byte thumbnail RDOC 008736: [03:53:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 008736: [03:53:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008736: [03:53:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008736: [03:53:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008736: [03:53:17] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008736: [03:53:17] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008736: [03:53:17] d3d11_replay.cpp(4174) - Log - Created device. RDOC 008736: [03:53:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008736: [03:53:17] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008736: [03:53:17] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008736: [03:53:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008736: [03:53:17] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 116.926 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.017 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.396 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.739 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.272 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.421 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.118 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.960 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.409 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.107 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.120 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.014 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.715 ms RDOC 008736: [03:53:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.754 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.568 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.252 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.387 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.309 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.199 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.137 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.644 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.362 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.702 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.385 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.820 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.641 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.877 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.596 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.504 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.867 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.504 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.011 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.186 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.792 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.643 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.211 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.920 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.193 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.418 ms RDOC 008736: [03:53:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.370 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.154 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.168 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.635 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.648 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.767 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.893 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.505 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.613 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.293 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.916 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.925 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.509 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.897 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 40.216 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.180 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.184 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.187 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.746 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.951 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.834 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.349 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.865 ms RDOC 008736: [03:53:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.703 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.051 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.825 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.259 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.307 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.007 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.158 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.935 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.178 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.856 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.148 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.475 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.759 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.855 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.751 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.155 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.497 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.622 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.254 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.872 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.448 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.268 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.507 ms RDOC 008736: [03:53:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.064 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.813 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.771 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.050 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.224 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.114 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.304 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.500 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.911 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.471 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.758 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.728 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 40.505 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.448 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.787 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.970 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.047 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.334 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.374 ms RDOC 008736: [03:53:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.617 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.590 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.661 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.141 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.571 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 64.070 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.289 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 64.315 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.459 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.763 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.299 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.652 ms RDOC 008736: [03:53:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.754 ms RDOC 008736: [03:53:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.678 ms RDOC 008736: [03:53:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.029 ms RDOC 008736: [03:53:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.930 ms RDOC 008736: [03:53:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.572 ms RDOC 008736: [03:53:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.287 ms RDOC 008736: [03:53:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.845 ms RDOC 008736: [03:53:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.642 ms RDOC 008736: [03:53:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.535 ms RDOC 008736: [03:53:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.044 ms RDOC 008736: [03:53:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.168 ms RDOC 008736: [03:53:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.984 ms RDOC 008736: [03:53:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.977 ms RDOC 008736: [03:53:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.951 ms RDOC 008736: [03:53:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.655 ms RDOC 008736: [03:53:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.929 ms RDOC 008736: [03:53:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.394 ms RDOC 008736: [03:53:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.516 ms RDOC 008736: [03:53:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.576 ms RDOC 008736: [03:53:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.021 ms RDOC 008736: [03:53:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.381 ms RDOC 008736: [03:53:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.354 ms RDOC 008736: [03:53:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.721 ms RDOC 008736: [03:53:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.857 ms RDOC 008736: [03:53:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.143 ms RDOC 008736: [03:53:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.404 ms RDOC 008736: [03:53:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 160.339 ms RDOC 008736: [03:53:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.927 ms RDOC 008736: [03:53:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.442 ms RDOC 008736: [03:53:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.321 ms RDOC 008736: [03:53:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.110 ms RDOC 008736: [03:53:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.538 ms RDOC 008736: [03:53:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.539 ms RDOC 008736: [03:53:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.002 ms RDOC 008736: [03:53:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.297 ms RDOC 008736: [03:53:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.755 ms RDOC 008736: [03:53:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.083 ms RDOC 008736: [03:53:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.524 ms RDOC 008736: [03:53:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 206.672 ms RDOC 008736: [03:53:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.632 ms RDOC 008736: [03:53:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.860 ms RDOC 008736: [03:53:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.199 ms RDOC 008736: [03:53:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.314 ms RDOC 008736: [03:53:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.242 ms RDOC 008736: [03:53:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.468 ms RDOC 008736: [03:53:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.473 ms RDOC 008736: [03:53:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.204 ms RDOC 008736: [03:53:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 239.727 ms RDOC 008736: [03:53:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.568 ms RDOC 008736: [03:53:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 227.203 ms RDOC 008736: [03:53:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 227.689 ms RDOC 008736: [03:53:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.501 ms RDOC 008736: [03:53:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 272.201 ms RDOC 008736: [03:53:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.247 ms RDOC 008736: [03:53:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.712 ms RDOC 008736: [03:53:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.459 ms RDOC 008736: [03:53:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.488 ms RDOC 008736: [03:53:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 261.928 ms RDOC 008736: [03:53:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.845 ms RDOC 008736: [03:53:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 261.712 ms RDOC 008736: [03:53:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 262.405 ms RDOC 008736: [03:53:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 264.609 ms RDOC 008736: [03:53:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.791 ms RDOC 008736: [03:53:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.247 ms RDOC 008736: [03:53:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 295.339 ms RDOC 008736: [03:53:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.358 ms RDOC 008736: [03:53:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.821 ms RDOC 008736: [03:53:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.561 ms RDOC 008736: [03:53:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 297.495 ms RDOC 008736: [03:53:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.183 ms RDOC 008736: [03:53:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 302.090 ms RDOC 008736: [03:53:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 297.971 ms RDOC 008736: [03:53:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 298.778 ms RDOC 008736: [03:53:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 326.718 ms RDOC 008736: [03:53:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.413 ms RDOC 008736: [03:53:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.414 ms RDOC 008736: [03:53:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 331.343 ms RDOC 008736: [03:53:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.910 ms RDOC 008736: [03:53:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.797 ms RDOC 008736: [03:53:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.954 ms RDOC 008736: [03:53:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 333.274 ms RDOC 008736: [03:53:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.754 ms RDOC 008736: [03:53:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 334.066 ms RDOC 008736: [03:53:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 337.160 ms RDOC 008736: [03:53:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 377.332 ms RDOC 008736: [03:53:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 362.315 ms RDOC 008736: [03:53:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.940 ms RDOC 008736: [03:53:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 366.824 ms RDOC 008736: [03:53:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 366.323 ms RDOC 008736: [03:53:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 367.878 ms RDOC 008736: [03:53:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 369.264 ms RDOC 008736: [03:53:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.970 ms RDOC 008736: [03:53:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.730 ms RDOC 008736: [03:53:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 372.713 ms RDOC 008736: [03:53:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 372.312 ms RDOC 008736: [03:53:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.877 ms RDOC 008736: [03:53:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.170 ms RDOC 008736: [03:53:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.121 ms RDOC 008736: [03:53:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.630 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.127 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.058 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.081 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.257 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.893 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.559 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.620 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.816 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.847 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.880 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.452 ms RDOC 008736: [03:53:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.024 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 97.193 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.644 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.073 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.393 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.552 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.960 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.119 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.964 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.548 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.990 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.029 ms RDOC 008736: [03:53:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.507 ms RDOC 008736: [03:53:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.996 ms RDOC 008736: [03:53:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.483 ms RDOC 008736: [03:53:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.225 ms RDOC 008736: [03:53:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.640 ms RDOC 008736: [03:53:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.923 ms RDOC 008736: [03:53:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.338 ms RDOC 008736: [03:53:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.438 ms RDOC 008736: [03:53:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.485 ms RDOC 008736: [03:53:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.951 ms RDOC 008736: [03:53:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.997 ms RDOC 008736: [03:53:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.123 ms RDOC 008736: [03:53:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.445 ms RDOC 008736: [03:53:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.018 ms RDOC 008736: [03:53:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.294 ms RDOC 008736: [03:53:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.489 ms RDOC 008736: [03:53:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.921 ms RDOC 008736: [03:53:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.466 ms RDOC 008736: [03:53:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.365 ms RDOC 008736: [03:53:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.526 ms RDOC 008736: [03:53:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.587 ms RDOC 008736: [03:53:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.497 ms RDOC 008736: [03:53:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.098 ms RDOC 008736: [03:53:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.529 ms RDOC 008736: [03:53:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.162 ms RDOC 008736: [03:53:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.331 ms RDOC 008736: [03:53:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.398 ms RDOC 008736: [03:53:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.963 ms RDOC 008736: [03:53:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.383 ms RDOC 008736: [03:53:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.602 ms RDOC 008736: [03:53:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.858 ms RDOC 008736: [03:53:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.328 ms RDOC 008736: [03:53:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.602 ms RDOC 008736: [03:53:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.123 ms RDOC 008736: [03:53:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 87.731 ms RDOC 008736: [03:53:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.190 ms RDOC 008736: [03:53:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.908 ms RDOC 008736: [03:53:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.248 ms RDOC 008736: [03:53:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.999 ms RDOC 008736: [03:53:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.431 ms RDOC 008736: [03:53:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.180 ms RDOC 008736: [03:53:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.043 ms RDOC 008736: [03:53:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.800 ms RDOC 008736: [03:53:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.483 ms RDOC 008736: [03:53:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.188 ms RDOC 008736: [03:53:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.154 ms RDOC 008736: [03:53:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 86.608 ms RDOC 008736: [03:53:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.799 ms RDOC 008736: [03:53:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.025 ms RDOC 008736: [03:53:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.157 ms RDOC 008736: [03:53:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.451 ms RDOC 008736: [03:53:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.201 ms RDOC 008736: [03:53:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.158 ms RDOC 008736: [03:53:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.355 ms RDOC 008736: [03:53:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.575 ms RDOC 008736: [03:53:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.102 ms RDOC 008736: [03:53:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.326 ms RDOC 008736: [03:53:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.191 ms RDOC 008736: [03:53:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.271 ms RDOC 008736: [03:53:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.507 ms RDOC 008736: [03:53:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.548 ms RDOC 008736: [03:53:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.157 ms RDOC 008736: [03:53:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
File "rdtest/shared/Texture_Zoo.py", line 725, in check_capture raise rdtest.TestFailureException("Some tests were not as expected") File "tests/D3D11/D3D11_Texture_Zoo.py", line 18, in check_capture self.zoo_helper.check_capture(self.capture_filename, self.controller) File "rdtest/testcase.py", line 449, in run self.check_capture() File "rdtest/testcase.py", line 456, in invoketest self.run() File "rdtest/runner.py", line 442, in internal_run_test instance.invoketest(False)
RDOC 003304: [03:53:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 003304: [03:53:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003304: [03:53:55] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003304: [03:53:55] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5428 RDOC 005428: [03:53:56] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 005428: [03:53:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005428: [03:53:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005428: [03:53:56] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005428: [03:53:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005428: [03:53:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005428: [03:53:56] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005428: [03:53:56] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005428: [03:53:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005428: [03:53:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005428: [03:53:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005428: [03:53:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005428: [03:53:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005428: [03:53:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005428: [03:53:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003304: [03:53:56] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5428] RDOC 005428: [03:53:56] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005428: [03:53:56] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001C9E6C1C8E8 RDOC 005428: [03:53:56] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005428: [03:53:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005428: [03:53:56] core.cpp(1827) - Log - Removing device frame capturer for 0x000001C9E6C1C8E8 RDOC 005428: [03:53:56] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001C9E6C1C8E8 RDOC 005428: [03:53:56] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005428: [03:53:56] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001C9E6C1C8E8 / 0x0000000000030422 RDOC 005428: [03:53:56] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005428: [03:53:56] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003304: [03:53:56] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 003304: [03:53:56] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005428: [03:53:56] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005428: [03:53:56] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005428: [03:53:56] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 528038 (3.16 %) RDOC 005428: [03:53:56] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.179744 seconds RDOC 005428: [03:53:56] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 005428: [03:53:56] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 005428: [03:53:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 003304: [03:53:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (575903 bytes) (time 1614138836) 43031 byte thumbnail RDOC 003304: [03:53:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 003304: [03:53:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:53:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:53:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:53:58] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003304: [03:53:58] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003304: [03:53:58] d3d11_replay.cpp(4174) - Log - Created device. RDOC 003304: [03:53:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:53:58] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003304: [03:53:58] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003304: [03:53:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:53:58] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 355.513 ms RDOC 003304: [03:54:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:09] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 003304: [03:54:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:10] remote_server.cpp(1604) - Log - Capture open complete RDOC 003304: [03:54:10] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 003304: [03:54:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:10] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 003304: [03:54:10] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 003304: [03:54:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:26] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 003304: [03:54:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:27] remote_server.cpp(1604) - Log - Capture open complete RDOC 003304: [03:54:27] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 003304: [03:54:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003304: [03:54:27] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003304: [03:54:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003304: [03:54:27] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003304: [03:54:27] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003304: [03:54:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003304: [03:54:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003304: [03:54:27] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 003304: [03:54:27] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003304: [03:54:27] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003304: [03:54:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003304: [03:54:27] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 003304: [03:54:27] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 003304: [03:54:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 003304: [03:54:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 003304: [03:54:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 003304: [03:54:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 003304: [03:54:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 003304: [03:54:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 003304: [03:54:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:54:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:54:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:54:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 003304: [03:54:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 003304: [03:54:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 003304: [03:54:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 003304: [03:54:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 003304: [03:54:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 003304: [03:54:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 003304: [03:54:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 003304: [03:54:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 003304: [03:54:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 003304: [03:54:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 003304: [03:54:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 003304: [03:54:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 003304: [03:54:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 003304: [03:54:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 003304: [03:54:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 003304: [03:54:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 003304: [03:54:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 003304: [03:54:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 003304: [03:54:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 003304: [03:54:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 003304: [03:54:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:54:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:54:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:54:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 003304: [03:54:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 003304: [03:54:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 003304: [03:54:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 003304: [03:54:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 003304: [03:54:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 003304: [03:54:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 003304: [03:54:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 003304: [03:54:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 003304: [03:54:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 003304: [03:54:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 003304: [03:54:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:54:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:54:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:54:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 003304: [03:54:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 003304: [03:54:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 003304: [03:54:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 003304: [03:54:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 003304: [03:54:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 003304: [03:54:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 003304: [03:54:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 003304: [03:54:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 003304: [03:54:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 003304: [03:54:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 003304: [03:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 003304: [03:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 003304: [03:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 003304: [03:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 003304: [03:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 003304: [03:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003304: [03:54:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003304: [03:54:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 003304: [03:54:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 003304: [03:54:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003304: [03:54:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003304: [03:54:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003304: [03:54:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003304: [03:54:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003304: [03:54:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003304: [03:54:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 003304: [03:54:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 003304: [03:54:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 003304: [03:54:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 003304: [03:54:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 003304: [03:54:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 003304: [03:54:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 003304: [03:54:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 003304: [03:54:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 003304: [03:54:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 003304: [03:54:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:54:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:54:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:54:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 003304: [03:54:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 003304: [03:54:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 003304: [03:54:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 003304: [03:54:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 003304: [03:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 003304: [03:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 003304: [03:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 003304: [03:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 003304: [03:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 003304: [03:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 003304: [03:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003304: [03:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:54:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:54:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:54:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003304: [03:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003304: [03:55:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003304: [03:55:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 003304: [03:55:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 003304: [03:55:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 003304: [03:55:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 003304: [03:55:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 003304: [03:55:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 003304: [03:55:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 003304: [03:55:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 003304: [03:55:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 003304: [03:55:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 003304: [03:55:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 003304: [03:55:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 003304: [03:55:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 003304: [03:55:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 003304: [03:55:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 003304: [03:55:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 003304: [03:55:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 003304: [03:55:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 003304: [03:55:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 003304: [03:55:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 003304: [03:55:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 003304: [03:55:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 003304: [03:55:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 003304: [03:55:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 003304: [03:55:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 003304: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 003304: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 003304: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 003304: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 003304: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 003304: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 003304: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 003304: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 003304: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 003304: [03:55:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 003304: [03:55:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 003304: [03:55:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 003304: [03:55:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 003304: [03:55:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 003304: [03:55:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 003304: [03:55:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 003304: [03:55:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 003304: [03:55:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 003304: [03:55:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 003304: [03:55:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 003304: [03:55:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 003304: [03:55:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 003304: [03:55:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 003304: [03:55:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 003304: [03:55:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 003304: [03:55:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 003304: [03:55:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 003304: [03:55:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 003304: [03:55:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 003304: [03:55:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 003304: [03:55:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 003304: [03:55:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 003304: [03:55:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 003304: [03:55:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 003304: [03:55:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 003304: [03:55:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 003304: [03:55:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 003304: [03:55:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 003304: [03:55:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 003304: [03:55:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 003304: [03:55:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 003304: [03:55:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 003304: [03:55:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 003304: [03:55:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 003304: [03:55:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 003304: [03:55:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 003304: [03:55:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 003304: [03:55:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 003304: [03:55:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 003304: [03:55:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 003304: [03:55:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 003304: [03:55:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 003304: [03:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 003304: [03:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 003304: [03:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 003304: [03:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 003304: [03:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 003304: [03:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 003304: [03:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 003304: [03:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 003304: [03:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 003304: [03:55:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 003304: [03:55:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 003304: [03:55:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 003304: [03:55:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 003304: [03:55:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 003304: [03:55:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 003304: [03:55:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 003304: [03:55:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 003304: [03:55:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 003304: [03:55:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 003304: [03:55:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 003304: [03:55:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 003304: [03:55:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 003304: [03:55:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 003304: [03:55:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 003304: [03:55:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 003304: [03:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 003304: [03:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 003304: [03:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 003304: [03:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 003304: [03:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 003304: [03:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 003304: [03:55:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 003304: [03:55:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 003304: [03:55:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 003304: [03:55:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 003304: [03:55:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 003304: [03:55:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 003304: [03:55:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 003304: [03:55:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 003304: [03:55:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 003304: [03:55:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 003304: [03:55:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 003304: [03:55:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 003304: [03:55:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 003304: [03:55:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 003304: [03:55:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 003304: [03:55:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 003304: [03:55:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 003304: [03:55:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 003304: [03:55:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 003304: [03:55:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 003304: [03:55:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 003304: [03:55:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 003304: [03:55:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 003304: [03:55:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 003304: [03:55:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 003304: [03:55:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 003304: [03:55:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 003304: [03:55:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 003304: [03:55:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 003304: [03:55:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 003304: [03:55:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 003304: [03:55:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 003304: [03:55:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 003304: [03:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 003304: [03:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 003304: [03:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 003304: [03:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 003304: [03:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 003304: [03:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 003304: [03:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 003304: [03:55:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 003304: [03:55:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 003304: [03:55:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 003304: [03:55:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 003304: [03:55:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 003304: [03:55:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 003304: [03:55:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 003304: [03:55:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:55:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 003304: [03:55:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 003304: [03:55:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 003304: [03:55:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 003304: [03:55:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 003304: [03:55:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 003304: [03:55:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 003304: [03:55:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 003304: [03:55:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 003304: [03:55:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 003304: [03:55:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 003304: [03:55:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 003304: [03:55:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 003304: [03:55:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 003304: [03:55:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 003304: [03:55:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 003304: [03:55:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 003304: [03:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 003304: [03:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 003304: [03:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 003304: [03:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 003304: [03:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 003304: [03:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 003304: [03:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 003304: [03:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 003304: [03:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:55:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:55:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:55:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 003304: [03:55:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 003304: [03:55:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 003304: [03:55:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 003304: [03:55:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 003304: [03:55:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 003304: [03:55:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 003304: [03:55:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 003304: [03:55:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 003304: [03:55:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 003304: [03:55:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 003304: [03:55:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 003304: [03:55:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 003304: [03:55:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 003304: [03:55:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 003304: [03:55:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 003304: [03:55:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 003304: [03:55:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 003304: [03:55:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 003304: [03:55:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 003304: [03:55:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 003304: [03:55:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 003304: [03:55:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 003304: [03:55:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 003304: [03:55:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 003304: [03:55:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 003304: [03:55:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 003304: [03:55:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 003304: [03:55:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 003304: [03:55:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 003304: [03:55:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 003304: [03:55:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 003304: [03:55:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 003304: [03:55:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 003304: [03:55:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 003304: [03:55:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 003304: [03:55:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:55:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 003304: [03:55:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 003304: [03:55:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 003304: [03:55:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 003304: [03:55:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 003304: [03:55:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 003304: [03:55:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 003304: [03:55:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 003304: [03:55:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 003304: [03:55:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 003304: [03:55:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 003304: [03:55:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 003304: [03:55:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 003304: [03:55:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 003304: [03:55:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 003304: [03:55:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 003304: [03:55:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 003304: [03:55:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 003304: [03:55:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 003304: [03:55:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 003304: [03:55:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 003304: [03:55:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 003304: [03:55:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 003304: [03:55:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 003304: [03:55:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 003304: [03:55:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:55:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:55:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:55:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 003304: [03:55:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 003304: [03:55:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 003304: [03:55:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 003304: [03:55:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 003304: [03:55:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 003304: [03:55:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 003304: [03:55:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 003304: [03:55:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 003304: [03:55:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 003304: [03:55:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 003304: [03:55:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 003304: [03:55:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 003304: [03:55:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 003304: [03:55:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 003304: [03:55:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 003304: [03:55:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 003304: [03:55:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 003304: [03:55:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 003304: [03:55:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 003304: [03:55:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 003304: [03:55:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 003304: [03:55:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 003304: [03:55:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 003304: [03:55:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 003304: [03:55:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 003304: [03:55:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 003304: [03:55:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 003304: [03:55:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 003304: [03:55:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 003304: [03:55:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003304: [03:55:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003304: [03:55:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003304: [03:55:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003304: [03:55:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003304: [03:55:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003304: [03:55:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:55:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 003304: [03:55:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 003304: [03:55:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 003304: [03:55:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003304: [03:55:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003304: [03:55:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003304: [03:55:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003304: [03:55:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 003304: [03:55:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 003304: [03:55:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 003304: [03:55:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 003304: [03:55:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 003304: [03:55:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 003304: [03:55:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 003304: [03:55:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 003304: [03:55:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 003304: [03:55:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 003304: [03:55:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 003304: [03:55:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 003304: [03:55:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 003304: [03:55:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 003304: [03:55:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 003304: [03:55:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 003304: [03:55:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 003304: [03:55:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 003304: [03:55:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:55:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:55:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:55:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 003304: [03:55:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 003304: [03:55:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 003304: [03:55:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 003304: [03:55:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 003304: [03:55:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 003304: [03:55:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 003304: [03:55:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 003304: [03:55:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 003304: [03:55:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 003304: [03:55:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 003304: [03:55:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 003304: [03:55:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 003304: [03:55:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 003304: [03:55:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 003304: [03:55:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 003304: [03:55:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 003304: [03:55:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 003304: [03:55:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 003304: [03:55:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 003304: [03:55:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 003304: [03:55:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 003304: [03:55:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 003304: [03:55:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 003304: [03:55:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 003304: [03:55:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 003304: [03:55:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 003304: [03:55:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 003304: [03:55:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 003304: [03:55:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 003304: [03:55:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 003304: [03:55:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 003304: [03:55:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 003304: [03:55:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 003304: [03:55:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 003304: [03:55:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 003304: [03:55:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 003304: [03:55:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 003304: [03:55:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 003304: [03:55:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 003304: [03:55:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 003304: [03:55:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 003304: [03:55:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 003304: [03:55:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 003304: [03:55:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 003304: [03:55:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 003304: [03:55:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 003304: [03:55:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 003304: [03:55:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 003304: [03:55:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 003304: [03:55:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 003304: [03:55:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 003304: [03:55:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 003304: [03:55:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 003304: [03:55:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 003304: [03:55:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 003304: [03:55:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 003304: [03:55:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 003304: [03:55:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 003304: [03:55:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 003304: [03:55:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 003304: [03:55:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 003304: [03:55:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 003304: [03:55:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 003304: [03:55:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 003304: [03:55:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 003304: [03:55:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 003304: [03:55:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 003304: [03:55:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 003304: [03:55:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 003304: [03:55:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 003304: [03:55:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 003304: [03:55:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 003304: [03:55:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 003304: [03:55:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 003304: [03:55:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 003304: [03:55:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 003304: [03:55:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 003304: [03:55:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 003304: [03:55:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 003304: [03:55:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 003304: [03:55:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 003304: [03:55:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 003304: [03:55:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 003304: [03:55:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 003304: [03:55:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 003304: [03:55:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 003304: [03:55:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 003304: [03:55:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 003304: [03:55:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 003304: [03:55:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 003304: [03:55:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 003304: [03:55:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 003304: [03:55:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 003304: [03:55:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 003304: [03:55:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 003304: [03:55:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 003304: [03:55:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 003304: [03:55:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 003304: [03:55:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 003304: [03:55:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 003304: [03:55:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 003304: [03:55:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 003304: [03:55:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 003304: [03:55:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 003304: [03:55:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 003304: [03:55:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 003304: [03:55:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 003304: [03:55:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 003304: [03:55:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 003304: [03:55:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 003304: [03:55:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 003304: [03:55:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 003304: [03:55:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 003304: [03:55:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 003304: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 003304: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 003304: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 003304: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 003304: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 003304: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 003304: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 003304: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 003304: [03:55:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 003304: [03:55:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 003304: [03:55:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 003304: [03:55:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 003304: [03:55:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 003304: [03:55:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 003304: [03:55:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 003304: [03:55:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 003304: [03:55:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 003304: [03:55:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 003304: [03:55:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 003304: [03:55:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 003304: [03:55:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 003304: [03:55:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 003304: [03:55:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 003304: [03:55:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 003304: [03:55:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 003304: [03:55:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 003304: [03:55:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 003304: [03:55:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 003304: [03:55:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 003304: [03:55:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 003304: [03:55:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 003304: [03:55:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 003304: [03:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 003304: [03:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 003304: [03:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 003304: [03:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 003304: [03:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 003304: [03:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 003304: [03:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 003304: [03:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 003304: [03:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 003304: [03:55:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 003304: [03:55:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 003304: [03:55:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 003304: [03:55:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 003304: [03:55:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 003304: [03:55:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 003304: [03:55:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 003304: [03:55:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 003304: [03:55:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 003304: [03:55:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 003304: [03:55:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 003304: [03:55:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 003304: [03:55:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:55:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:55:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 003304: [03:55:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 003304: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 003304: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 003304: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 003304: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 003304: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 003304: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 003304: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 003304: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:55:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:55:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:55:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 003304: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 003304: [03:56:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 003304: [03:56:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 003304: [03:56:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 003304: [03:56:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 003304: [03:56:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 003304: [03:56:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 003304: [03:56:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 003304: [03:56:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 003304: [03:56:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 003304: [03:56:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 003304: [03:56:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 003304: [03:56:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 003304: [03:56:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 003304: [03:56:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 003304: [03:56:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 003304: [03:56:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:56:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 003304: [03:56:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 003304: [03:56:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 003304: [03:56:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 003304: [03:56:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 003304: [03:56:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 003304: [03:56:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 003304: [03:56:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 003304: [03:56:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 003304: [03:56:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 003304: [03:56:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 003304: [03:56:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 003304: [03:56:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 003304: [03:56:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:56:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:56:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 003304: [03:56:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 003304: [03:56:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 003304: [03:56:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 003304: [03:56:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 003304: [03:56:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 003304: [03:56:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 003304: [03:56:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 003304: [03:56:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 003304: [03:56:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 003304: [03:56:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 003304: [03:56:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 003304: [03:56:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:56:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:56:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:56:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 003304: [03:56:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 003304: [03:56:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 003304: [03:56:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 003304: [03:56:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 003304: [03:56:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003304: [03:56:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003304: [03:56:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 003304: [03:56:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 003304: [03:56:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003304: [03:56:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003304: [03:56:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003304: [03:56:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003304: [03:56:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003304: [03:56:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003304: [03:56:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 003304: [03:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 003304: [03:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 003304: [03:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 003304: [03:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 003304: [03:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 003304: [03:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 003304: [03:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 003304: [03:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 003304: [03:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 003304: [03:56:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 003304: [03:56:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 003304: [03:56:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 003304: [03:56:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 003304: [03:56:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 003304: [03:56:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 003304: [03:56:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 003304: [03:56:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 003304: [03:56:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 003304: [03:56:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 003304: [03:56:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 003304: [03:56:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 003304: [03:56:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 003304: [03:56:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 003304: [03:56:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:56:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 003304: [03:56:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 003304: [03:56:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 003304: [03:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 003304: [03:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 003304: [03:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 003304: [03:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 003304: [03:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 003304: [03:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 003304: [03:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 003304: [03:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 003304: [03:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 003304: [03:56:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 003304: [03:56:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:56:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:56:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 003304: [03:56:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 003304: [03:56:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 003304: [03:56:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 003304: [03:56:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 003304: [03:56:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 003304: [03:56:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 003304: [03:56:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 003304: [03:56:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 003304: [03:56:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 003304: [03:56:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 003304: [03:56:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 003304: [03:56:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:56:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:56:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 003304: [03:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 003304: [03:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 003304: [03:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 003304: [03:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 003304: [03:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 003304: [03:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 003304: [03:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 003304: [03:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 003304: [03:56:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 003304: [03:56:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 003304: [03:56:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 003304: [03:56:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 003304: [03:56:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 003304: [03:56:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 003304: [03:56:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 003304: [03:56:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 003304: [03:56:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 003304: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 003304: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003304: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003304: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003304: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003304: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003304: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003304: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 003304: [03:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 003304: [03:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 003304: [03:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003304: [03:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003304: [03:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003304: [03:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003304: [03:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 003304: [03:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 003304: [03:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 003304: [03:56:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 003304: [03:56:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 003304: [03:56:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 003304: [03:56:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 003304: [03:56:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 003304: [03:56:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 003304: [03:56:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 003304: [03:56:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 003304: [03:56:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 003304: [03:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 003304: [03:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 003304: [03:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 003304: [03:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 003304: [03:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 003304: [03:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 003304: [03:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 003304: [03:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 003304: [03:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 003304: [03:56:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 003304: [03:56:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 003304: [03:56:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 003304: [03:56:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 003304: [03:56:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 003304: [03:56:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 003304: [03:56:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 003304: [03:56:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 003304: [03:56:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 003304: [03:56:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 003304: [03:56:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 003304: [03:56:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 003304: [03:56:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 003304: [03:56:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 003304: [03:56:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 003304: [03:56:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 003304: [03:56:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003304: [03:56:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 003304: [03:56:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003304: [03:56:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:56:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003304: [03:56:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003304: [03:56:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003304: [03:56:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
File "rdtest/shared/Texture_Zoo.py", line 725, in check_capture raise rdtest.TestFailureException("Some tests were not as expected") File "tests/D3D12/D3D12_Texture_Zoo.py", line 18, in check_capture self.zoo_helper.check_capture(self.capture_filename, self.controller) File "rdtest/testcase.py", line 449, in run self.check_capture() File "rdtest/testcase.py", line 456, in invoketest self.run() File "rdtest/runner.py", line 442, in internal_run_test instance.invoketest(False)
RDOC 005520: [03:56:21] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 005520: [03:56:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005520: [03:56:21] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005520: [03:56:21] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10356 RDOC 010356: [03:56:21] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010356: [03:56:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010356: [03:56:21] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010356: [03:56:21] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010356: [03:56:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010356: [03:56:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010356: [03:56:21] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010356: [03:56:21] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010356: [03:56:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010356: [03:56:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010356: [03:56:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010356: [03:56:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010356: [03:56:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010356: [03:56:21] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010356: [03:56:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005520: [03:56:21] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10356] RDOC 010356: [03:56:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010356: [03:56:21] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010356: [03:56:21] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000231BC17AE80 RDOC 005520: [03:56:21] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010356: [03:56:21] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000231BC17AE80 / 0x0000000000480436 RDOC 010356: [03:56:22] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005520: [03:56:22] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010356: [03:56:22] d3d12_device.cpp(2154) - Log - Starting capture RDOC 010356: [03:56:23] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 010356: [03:56:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18182528 bytes to 439541 (2.42 %) RDOC 010356: [03:56:23] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 17.340210 MB capture section in 0.547179 seconds RDOC 010356: [03:56:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 010356: [03:56:23] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010356: [03:56:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 005520: [03:56:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (487406 bytes) (time 1614138983) 43031 byte thumbnail RDOC 005520: [03:56:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 005520: [03:56:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:56:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:56:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:56:24] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005520: [03:56:24] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 005520: [03:56:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005520: [03:56:24] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005520: [03:56:24] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005520: [03:56:24] d3d12_replay.cpp(4132) - Log - Created device. RDOC 005520: [03:56:24] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:56:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:56:24] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005520: [03:56:25] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1159.939 ms RDOC 005520: [03:56:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:57:00] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 005520: [03:57:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:57:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:57:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:57:01] remote_server.cpp(1604) - Log - Capture open complete RDOC 005520: [03:57:01] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 005520: [03:57:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:57:01] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 005520: [03:57:01] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 005520: [03:57:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:57:36] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 005520: [03:57:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:57:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:57:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:57:37] remote_server.cpp(1604) - Log - Capture open complete RDOC 005520: [03:57:37] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 005520: [03:57:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005520: [03:57:37] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005520: [03:57:37] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005520: [03:57:37] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005520: [03:57:37] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005520: [03:57:37] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005520: [03:57:37] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005520: [03:57:37] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 005520: [03:57:37] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005520: [03:57:37] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005520: [03:57:37] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005520: [03:57:37] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 005520: [03:57:37] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 005520: [03:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 005520: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 005520: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 005520: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 005520: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 005520: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 005520: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 005520: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 005520: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 005520: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 005520: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 005520: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 005520: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 005520: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 005520: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 005520: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 005520: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 005520: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 005520: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 005520: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 005520: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 005520: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 005520: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 005520: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 005520: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 005520: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 005520: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 005520: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 005520: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 005520: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 005520: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 005520: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 005520: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 005520: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 005520: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 005520: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 005520: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 005520: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 005520: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 005520: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 005520: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 005520: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 005520: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 005520: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 005520: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 005520: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 005520: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 005520: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 005520: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 005520: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005520: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005520: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 005520: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 005520: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005520: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005520: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005520: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005520: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005520: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005520: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 005520: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 005520: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 005520: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 005520: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 005520: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 005520: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 005520: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 005520: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 005520: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 005520: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 005520: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 005520: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 005520: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 005520: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 005520: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 005520: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 005520: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 005520: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 005520: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 005520: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005520: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005520: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005520: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005520: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 005520: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 005520: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 005520: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 005520: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 005520: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 005520: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 005520: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 005520: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 005520: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 005520: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 005520: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 005520: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 005520: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 005520: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 005520: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 005520: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 005520: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 005520: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 005520: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 005520: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 005520: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 005520: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 005520: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 005520: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 005520: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 005520: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 005520: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 005520: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 005520: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 005520: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 005520: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 005520: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 005520: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 005520: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 005520: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 005520: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 005520: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 005520: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 005520: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 005520: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 005520: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 005520: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 005520: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 005520: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 005520: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 005520: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 005520: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 005520: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 005520: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 005520: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 005520: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 005520: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 005520: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 005520: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 005520: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 005520: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 005520: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 005520: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 005520: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 005520: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 005520: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 005520: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 005520: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 005520: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 005520: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 005520: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 005520: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 005520: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 005520: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 005520: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 005520: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 005520: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 005520: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 005520: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 005520: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 005520: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 005520: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 005520: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 005520: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 005520: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 005520: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 005520: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 005520: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 005520: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 005520: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 005520: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 005520: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 005520: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 005520: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 005520: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 005520: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 005520: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 005520: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 005520: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 005520: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 005520: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 005520: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 005520: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 005520: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 005520: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 005520: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 005520: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 005520: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 005520: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 005520: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 005520: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 005520: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 005520: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 005520: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 005520: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 005520: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 005520: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 005520: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 005520: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 005520: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 005520: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 005520: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 005520: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 005520: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 005520: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 005520: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 005520: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 005520: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 005520: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 005520: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 005520: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 005520: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 005520: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 005520: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 005520: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 005520: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 005520: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 005520: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 005520: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 005520: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 005520: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 005520: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 005520: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 005520: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 005520: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 005520: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 005520: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 005520: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 005520: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 005520: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 005520: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 005520: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 005520: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 005520: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 005520: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 005520: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 005520: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 005520: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 005520: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 005520: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 005520: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 005520: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 005520: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 005520: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 005520: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 005520: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 005520: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 005520: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 005520: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 005520: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 005520: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 005520: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 005520: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 005520: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 005520: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 005520: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 005520: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 005520: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 005520: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 005520: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 005520: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 005520: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 005520: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 005520: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 005520: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 005520: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 005520: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 005520: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 005520: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 005520: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 005520: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 005520: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 005520: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 005520: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 005520: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 005520: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 005520: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 005520: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 005520: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 005520: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 005520: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 005520: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 005520: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 005520: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 005520: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 005520: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 005520: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 005520: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 005520: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 005520: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 005520: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 005520: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 005520: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 005520: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 005520: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 005520: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 005520: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 005520: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 005520: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 005520: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 005520: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 005520: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 005520: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 005520: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 005520: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 005520: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 005520: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 005520: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 005520: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 005520: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 005520: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 005520: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 005520: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 005520: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 005520: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 005520: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 005520: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 005520: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 005520: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 005520: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 005520: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 005520: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 005520: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 005520: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 005520: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 005520: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 005520: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 005520: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 005520: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 005520: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 005520: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 005520: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 005520: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 005520: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 005520: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 005520: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 005520: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 005520: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 005520: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 005520: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 005520: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 005520: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 005520: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 005520: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 005520: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 005520: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 005520: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 005520: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 005520: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 005520: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 005520: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 005520: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 005520: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 005520: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 005520: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 005520: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 005520: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 005520: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 005520: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 005520: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 005520: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 005520: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 005520: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 005520: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 005520: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 005520: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 005520: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 005520: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 005520: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 005520: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 005520: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 005520: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 005520: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 005520: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 005520: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 005520: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 005520: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 005520: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 005520: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 005520: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 005520: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 005520: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 005520: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 005520: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 005520: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 005520: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 005520: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 005520: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 005520: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 005520: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 005520: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 005520: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 005520: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 005520: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 005520: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 005520: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 005520: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 005520: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 005520: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 005520: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 005520: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 005520: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 005520: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 005520: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 005520: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 005520: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 005520: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 005520: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 005520: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 005520: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 005520: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 005520: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 005520: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 005520: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 005520: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 005520: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 005520: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 005520: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 005520: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 005520: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 005520: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 005520: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 005520: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 005520: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 005520: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 005520: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 005520: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 005520: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 005520: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 005520: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 005520: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 005520: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 005520: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 005520: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 005520: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 005520: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 005520: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 005520: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 005520: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 005520: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 005520: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 005520: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 005520: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 005520: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 005520: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 005520: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 005520: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 005520: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 005520: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 005520: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 005520: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 005520: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 005520: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 005520: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 005520: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 005520: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 005520: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 005520: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 005520: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 005520: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 005520: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 005520: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 005520: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 005520: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 005520: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 005520: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 005520: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 005520: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 005520: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 005520: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 005520: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 005520: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 005520: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 005520: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 005520: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 005520: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 005520: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 005520: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 005520: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 005520: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 005520: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 005520: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 005520: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 005520: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 005520: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 005520: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 005520: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 005520: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 005520: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 005520: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 005520: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 005520: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 005520: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 005520: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 005520: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 005520: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 005520: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 005520: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 005520: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 005520: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 005520: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 005520: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 005520: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 005520: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 005520: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 005520: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 005520: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 005520: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 005520: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 005520: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 005520: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 005520: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 005520: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 005520: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 005520: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 005520: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 005520: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 005520: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 005520: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 005520: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 005520: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 005520: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 005520: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 005520: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 005520: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 005520: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 005520: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 005520: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 005520: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 005520: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 005520: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 005520: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 005520: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 005520: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 005520: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 005520: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 005520: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 005520: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 005520: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 005520: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 005520: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 005520: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 005520: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 005520: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 005520: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 005520: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 005520: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 005520: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 005520: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 005520: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 005520: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 005520: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 005520: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 005520: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 005520: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 005520: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 005520: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 005520: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 005520: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 005520: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 005520: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 005520: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 005520: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 005520: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 005520: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 005520: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 005520: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 005520: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 005520: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 005520: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 005520: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 005520: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 005520: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 005520: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 005520: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 005520: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 005520: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 005520: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 005520: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 005520: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 005520: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 005520: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 005520: [03:59:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 005520: [03:59:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 005520: [03:59:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 005520: [03:59:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 005520: [03:59:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 005520: [03:59:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 005520: [03:59:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 005520: [03:59:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 005520: [03:59:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 005520: [03:59:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 005520: [03:59:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 005520: [03:59:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 005520: [03:59:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 005520: [03:59:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 005520: [03:59:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 005520: [03:59:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 005520: [03:59:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 005520: [03:59:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 005520: [03:59:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 005520: [03:59:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 005520: [03:59:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 005520: [03:59:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:59:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:59:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:59:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 005520: [03:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 005520: [03:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 005520: [03:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 005520: [03:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 005520: [03:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005520: [03:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005520: [03:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 005520: [03:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 005520: [03:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005520: [03:59:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005520: [03:59:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005520: [03:59:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005520: [03:59:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005520: [03:59:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005520: [03:59:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 005520: [03:59:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 005520: [03:59:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 005520: [03:59:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 005520: [03:59:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 005520: [03:59:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 005520: [03:59:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 005520: [03:59:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 005520: [03:59:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 005520: [03:59:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 005520: [03:59:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 005520: [03:59:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 005520: [03:59:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 005520: [03:59:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 005520: [03:59:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 005520: [03:59:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 005520: [03:59:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 005520: [03:59:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 005520: [03:59:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 005520: [03:59:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 005520: [03:59:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 005520: [03:59:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 005520: [03:59:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:59:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 005520: [03:59:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 005520: [03:59:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 005520: [03:59:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 005520: [03:59:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 005520: [03:59:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 005520: [03:59:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 005520: [03:59:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 005520: [03:59:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 005520: [03:59:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 005520: [03:59:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 005520: [03:59:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 005520: [03:59:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 005520: [03:59:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 005520: [03:59:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 005520: [03:59:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 005520: [03:59:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 005520: [03:59:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 005520: [03:59:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 005520: [03:59:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 005520: [03:59:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 005520: [03:59:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 005520: [03:59:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 005520: [03:59:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 005520: [03:59:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 005520: [03:59:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:59:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:59:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:59:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 005520: [03:59:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 005520: [03:59:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 005520: [03:59:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 005520: [03:59:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 005520: [03:59:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 005520: [03:59:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 005520: [03:59:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 005520: [03:59:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 005520: [03:59:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 005520: [03:59:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 005520: [03:59:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 005520: [03:59:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 005520: [03:59:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 005520: [03:59:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 005520: [03:59:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 005520: [03:59:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 005520: [03:59:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 005520: [03:59:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 005520: [03:59:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 005520: [03:59:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 005520: [03:59:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 005520: [03:59:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 005520: [03:59:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:59:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 005520: [03:59:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 005520: [03:59:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 005520: [03:59:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 005520: [03:59:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 005520: [03:59:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 005520: [03:59:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 005520: [03:59:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 005520: [03:59:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 005520: [03:59:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 005520: [03:59:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 005520: [03:59:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 005520: [03:59:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 005520: [03:59:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 005520: [03:59:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 005520: [03:59:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 005520: [03:59:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 005520: [03:59:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 005520: [03:59:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 005520: [03:59:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 005520: [03:59:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 005520: [03:59:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 005520: [03:59:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 005520: [03:59:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 005520: [03:59:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 005520: [03:59:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 005520: [03:59:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 005520: [03:59:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 005520: [03:59:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 005520: [03:59:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 005520: [03:59:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 005520: [03:59:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 005520: [03:59:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 005520: [03:59:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 005520: [03:59:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 005520: [03:59:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 005520: [03:59:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 005520: [03:59:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 005520: [03:59:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 005520: [03:59:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 005520: [03:59:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 005520: [03:59:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 005520: [03:59:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 005520: [03:59:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 005520: [03:59:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005520: [03:59:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 005520: [03:59:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005520: [03:59:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:59:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005520: [03:59:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005520: [03:59:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005520: [03:59:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
File "rdtest/shared/Texture_Zoo.py", line 725, in check_capture raise rdtest.TestFailureException("Some tests were not as expected") File "tests/GL/GL_Texture_Zoo.py", line 18, in check_capture self.zoo_helper.check_capture(self.capture_filename, self.controller) File "rdtest/testcase.py", line 449, in run self.check_capture() File "rdtest/testcase.py", line 456, in invoketest self.run() File "rdtest/runner.py", line 442, in internal_run_test instance.invoketest(False)
RDOC 008032: [03:59:49] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 008032: [03:59:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008032: [03:59:49] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008032: [03:59:49] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10992 RDOC 010992: [03:59:49] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 010992: [03:59:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010992: [03:59:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010992: [03:59:49] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010992: [03:59:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010992: [03:59:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010992: [03:59:49] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010992: [03:59:49] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010992: [03:59:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010992: [03:59:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010992: [03:59:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010992: [03:59:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010992: [03:59:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010992: [03:59:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010992: [03:59:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010992: [03:59:49] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008032: [03:59:49] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10992] RDOC 010992: [03:59:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010992: [03:59:49] gl_driver.cpp(1155) - Log - Created new sharegroup 000001A426F92C90 RDOC 010992: [03:59:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010992: [03:59:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010992: [03:59:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010992: [03:59:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010992: [03:59:49] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010992: [03:59:49] gl_driver.cpp(1054) - Log - Deleting shader group 000001A426F92C90 RDOC 010992: [03:59:49] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010992: [03:59:49] gl_driver.cpp(1155) - Log - Created new sharegroup 000001A426F92F10 RDOC 010992: [03:59:49] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010992: [03:59:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010992: [03:59:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010992: [03:59:49] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010992: [03:59:49] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008032: [03:59:49] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010992: [03:59:49] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004A0436 RDOC 008032: [03:59:49] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010992: [03:59:50] gl_driver.cpp(2174) - Log - Starting capture RDOC 010992: [03:59:52] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 010992: [03:59:52] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13885952 bytes to 409472 (2.95 %) RDOC 010992: [03:59:52] gl_driver.cpp(2393) - Log - Captured GL frame with 13.242676 MB capture section in 2.529945 seconds RDOC 010992: [03:59:52] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4590 bytes to 4590 (100.00 %) RDOC 010992: [03:59:52] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010992: [03:59:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 008032: [03:59:52] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (447789 bytes) (time 1614139192) 33512 byte thumbnail RDOC 008032: [03:59:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 008032: [03:59:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [03:59:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [03:59:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [03:59:53] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008032: [03:59:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008032: [03:59:53] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008032: [03:59:53] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008032: [03:59:53] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008032: [03:59:53] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008032: [03:59:53] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008032: [03:59:53] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008032: [03:59:53] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 008032: [03:59:53] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008032: [03:59:53] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008032: [03:59:53] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008032: [03:59:53] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008032: [03:59:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [03:59:56] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 2743.636 ms RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:00] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:01] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008032: [04:00:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008032: [04:00:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:11] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 008032: [04:00:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:11] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 008032: [04:00:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008032: [04:00:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:11] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 008032: [04:00:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:14] remote_server.cpp(1604) - Log - Capture open complete RDOC 008032: [04:00:14] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 008032: [04:00:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:14] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 008032: [04:00:14] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 008032: [04:00:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:33] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 008032: [04:00:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:34] remote_server.cpp(1604) - Log - Capture open complete RDOC 008032: [04:00:34] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 008032: [04:00:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008032: [04:00:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008032: [04:00:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008032: [04:00:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008032: [04:00:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008032: [04:00:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008032: [04:00:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008032: [04:00:34] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 008032: [04:00:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008032: [04:00:34] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 008032: [04:00:34] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 008032: [04:00:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 008032: [04:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 008032: [04:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 008032: [04:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 008032: [04:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 008032: [04:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 008032: [04:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 008032: [04:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 008032: [04:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 008032: [04:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 008032: [04:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 008032: [04:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 008032: [04:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008032: [04:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008032: [04:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008032: [04:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 008032: [04:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 008032: [04:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 008032: [04:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 008032: [04:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 008032: [04:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 008032: [04:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 008032: [04:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 008032: [04:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 008032: [04:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 008032: [04:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 008032: [04:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 008032: [04:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 008032: [04:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 008032: [04:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 008032: [04:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 008032: [04:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 008032: [04:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008032: [04:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008032: [04:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008032: [04:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 008032: [04:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 008032: [04:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 008032: [04:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 008032: [04:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 008032: [04:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 008032: [04:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 008032: [04:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 008032: [04:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 008032: [04:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 008032: [04:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 008032: [04:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 008032: [04:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 008032: [04:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008032: [04:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008032: [04:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008032: [04:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 008032: [04:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 008032: [04:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 008032: [04:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 008032: [04:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 008032: [04:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 008032: [04:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 008032: [04:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 008032: [04:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 008032: [04:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008032: [04:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008032: [04:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008032: [04:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 008032: [04:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 008032: [04:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 008032: [04:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 008032: [04:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 008032: [04:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:00:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:00:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:00:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 008032: [04:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 008032: [04:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 008032: [04:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 008032: [04:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 008032: [04:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 008032: [04:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 008032: [04:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 008032: [04:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 008032: [04:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 008032: [04:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 008032: [04:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 008032: [04:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 008032: [04:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 008032: [04:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 008032: [04:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 008032: [04:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 008032: [04:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 008032: [04:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 008032: [04:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 008032: [04:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 008032: [04:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 008032: [04:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 008032: [04:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 008032: [04:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 008032: [04:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 008032: [04:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 008032: [04:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 008032: [04:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 008032: [04:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 008032: [04:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 008032: [04:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 008032: [04:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 008032: [04:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 008032: [04:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 008032: [04:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 008032: [04:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 008032: [04:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 008032: [04:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 008032: [04:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 008032: [04:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 008032: [04:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 008032: [04:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 008032: [04:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 008032: [04:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 008032: [04:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 008032: [04:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 008032: [04:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 008032: [04:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 008032: [04:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 008032: [04:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 008032: [04:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 008032: [04:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 008032: [04:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 008032: [04:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 008032: [04:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 008032: [04:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 008032: [04:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 008032: [04:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 008032: [04:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 008032: [04:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 008032: [04:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 008032: [04:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 008032: [04:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 008032: [04:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 008032: [04:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 008032: [04:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 008032: [04:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 008032: [04:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 008032: [04:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 008032: [04:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 008032: [04:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 008032: [04:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 008032: [04:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 008032: [04:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 008032: [04:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 008032: [04:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 008032: [04:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 008032: [04:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 008032: [04:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 008032: [04:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 008032: [04:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 008032: [04:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 008032: [04:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 008032: [04:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 008032: [04:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 008032: [04:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 008032: [04:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 008032: [04:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 008032: [04:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 008032: [04:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008032: [04:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008032: [04:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008032: [04:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008032: [04:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008032: [04:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008032: [04:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008032: [04:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008032: [04:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008032: [04:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008032: [04:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008032: [04:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008032: [04:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008032: [04:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008032: [04:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 008032: [04:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 008032: [04:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 008032: [04:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 008032: [04:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 008032: [04:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 008032: [04:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 008032: [04:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 008032: [04:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 008032: [04:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 008032: [04:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 008032: [04:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 008032: [04:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 008032: [04:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 008032: [04:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 008032: [04:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 008032: [04:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 008032: [04:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 008032: [04:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 008032: [04:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 008032: [04:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 008032: [04:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 008032: [04:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 008032: [04:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 008032: [04:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 008032: [04:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 008032: [04:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 008032: [04:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 008032: [04:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 008032: [04:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 008032: [04:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 008032: [04:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 008032: [04:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 008032: [04:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 008032: [04:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 008032: [04:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 008032: [04:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 008032: [04:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 008032: [04:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 008032: [04:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 008032: [04:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 008032: [04:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 008032: [04:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 008032: [04:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 008032: [04:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 008032: [04:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 008032: [04:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 008032: [04:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 008032: [04:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 008032: [04:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 008032: [04:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 008032: [04:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 008032: [04:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 008032: [04:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 008032: [04:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 008032: [04:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 008032: [04:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 008032: [04:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 008032: [04:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 008032: [04:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 008032: [04:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 008032: [04:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 008032: [04:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 008032: [04:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 008032: [04:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 008032: [04:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 008032: [04:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 008032: [04:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 008032: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 008032: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 008032: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 008032: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 008032: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 008032: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 008032: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 008032: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 008032: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 008032: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 008032: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 008032: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 008032: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 008032: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 008032: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 008032: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 008032: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 008032: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 008032: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 008032: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 008032: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 008032: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 008032: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 008032: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 008032: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 008032: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 008032: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 008032: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 008032: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 008032: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 008032: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 008032: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 008032: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 008032: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 008032: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 008032: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 008032: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 008032: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 008032: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 008032: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 008032: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 008032: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 008032: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008032: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008032: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008032: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008032: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008032: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008032: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008032: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008032: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008032: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008032: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008032: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008032: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008032: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008032: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 008032: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 008032: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 008032: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 008032: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 008032: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 008032: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 008032: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 008032: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 008032: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 008032: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 008032: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 008032: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 008032: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 008032: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 008032: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 008032: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 008032: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 008032: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 008032: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 008032: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 008032: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 008032: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 008032: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 008032: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 008032: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 008032: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 008032: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 008032: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 008032: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 008032: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 008032: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 008032: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 008032: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 008032: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 008032: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 008032: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 008032: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 008032: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 008032: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 008032: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 008032: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 008032: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 008032: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 008032: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 008032: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 008032: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 008032: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 008032: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 008032: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 008032: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 008032: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 008032: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 008032: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 008032: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 008032: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 008032: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 008032: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 008032: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 008032: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 008032: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 008032: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 008032: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 008032: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 008032: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 008032: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 008032: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 008032: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 008032: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 008032: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 008032: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 008032: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 008032: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 008032: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 008032: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 008032: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 008032: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 008032: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 008032: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 008032: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 008032: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 008032: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 008032: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 008032: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 008032: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 008032: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 008032: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 008032: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 008032: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 008032: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 008032: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 008032: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 008032: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 008032: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 008032: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 008032: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 008032: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 008032: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 008032: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 008032: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 008032: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 008032: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 008032: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 008032: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 008032: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 008032: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 008032: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 008032: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 008032: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 008032: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 008032: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 008032: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 008032: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 008032: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 008032: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 008032: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 008032: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 008032: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 008032: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 008032: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 008032: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 008032: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 008032: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 008032: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 008032: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 008032: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 008032: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 008032: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 008032: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 008032: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 008032: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 008032: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 008032: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 008032: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 008032: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 008032: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 008032: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 008032: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 008032: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 008032: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 008032: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 008032: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 008032: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 008032: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 008032: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 008032: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 008032: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 008032: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 008032: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 008032: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 008032: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 008032: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 008032: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 008032: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 008032: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 008032: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 008032: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 008032: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 008032: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 008032: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 008032: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 008032: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 008032: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 008032: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 008032: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 008032: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 008032: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 008032: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 008032: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 008032: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 008032: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 008032: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 008032: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 008032: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 008032: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 008032: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 008032: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 008032: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 008032: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 008032: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 008032: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 008032: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 008032: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 008032: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 008032: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 008032: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 008032: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 008032: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 008032: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 008032: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 008032: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 008032: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 008032: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 008032: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 008032: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 008032: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 008032: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 008032: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 008032: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 008032: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 008032: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 008032: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 008032: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 008032: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 008032: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 008032: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 008032: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 008032: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 008032: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 008032: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 008032: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 008032: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 008032: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 008032: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 008032: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 008032: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 008032: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 008032: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 008032: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 008032: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 008032: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 008032: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 008032: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 008032: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 008032: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 008032: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 008032: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 008032: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 008032: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 008032: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 008032: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 008032: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 008032: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 008032: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 008032: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 008032: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 008032: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 008032: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 008032: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 008032: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 008032: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 008032: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 008032: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 008032: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 008032: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 008032: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 008032: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 008032: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 008032: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 008032: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 008032: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 008032: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 008032: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 008032: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 008032: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 008032: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 008032: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 008032: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 008032: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 008032: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 008032: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 008032: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 008032: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 008032: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 008032: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 008032: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 008032: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 008032: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 008032: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 008032: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 008032: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 008032: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 008032: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 008032: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 008032: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 008032: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 008032: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 008032: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 008032: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 008032: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 008032: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 008032: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 008032: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 008032: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 008032: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 008032: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 008032: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 008032: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 008032: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 008032: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 008032: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 008032: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 008032: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 008032: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 008032: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 008032: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 008032: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 008032: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 008032: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 008032: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 008032: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 008032: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 008032: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 008032: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 008032: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 008032: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 008032: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 008032: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 008032: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 008032: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 008032: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 008032: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 008032: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 008032: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 008032: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 008032: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 008032: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 008032: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 008032: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 008032: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 008032: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 008032: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 008032: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 008032: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 008032: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 008032: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 008032: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 008032: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 008032: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 008032: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 008032: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 008032: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 008032: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 008032: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 008032: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 008032: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 008032: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 008032: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 008032: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 008032: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 008032: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 008032: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 008032: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 008032: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 008032: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 008032: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 008032: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 008032: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 008032: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 008032: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 008032: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 008032: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 008032: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 008032: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 008032: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 008032: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 008032: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 008032: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 008032: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 008032: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 008032: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 008032: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 008032: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 008032: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 008032: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 008032: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 008032: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 008032: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 008032: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 008032: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 008032: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 008032: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 008032: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 008032: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 008032: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 008032: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 008032: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 008032: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 008032: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 008032: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 008032: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 008032: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 008032: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 008032: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 008032: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 008032: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 008032: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 008032: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 008032: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 008032: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 008032: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 008032: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 008032: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 008032: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 008032: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 008032: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 008032: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 008032: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 008032: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 008032: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 008032: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 008032: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 008032: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 008032: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 008032: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 008032: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 008032: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 008032: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 008032: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 008032: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 008032: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 008032: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 008032: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 008032: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 008032: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 008032: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 008032: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 008032: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 008032: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 008032: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 008032: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 008032: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 008032: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 008032: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 008032: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 008032: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 008032: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 008032: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 008032: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 008032: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 008032: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 008032: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 008032: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 008032: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 008032: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 008032: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 008032: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 008032: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 008032: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 008032: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 008032: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 008032: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 008032: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 008032: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 008032: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 008032: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 008032: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 008032: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 008032: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 008032: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 008032: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 008032: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 008032: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 008032: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 008032: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 008032: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 008032: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 008032: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 008032: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 008032: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 008032: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 008032: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 008032: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 008032: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 008032: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 008032: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 008032: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 008032: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 008032: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 008032: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 008032: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 008032: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 008032: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 008032: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 008032: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 008032: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 008032: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 008032: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 008032: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 008032: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 008032: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 008032: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 008032: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 008032: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 008032: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 008032: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 008032: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 008032: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 008032: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 008032: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 008032: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 008032: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 008032: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 008032: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 008032: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 008032: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 008032: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 008032: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 008032: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 008032: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 008032: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 008032: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 008032: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 008032: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 008032: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 008032: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 008032: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 008032: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 008032: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 008032: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 008032: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 008032: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 008032: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 008032: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 008032: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 008032: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 008032: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 008032: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 008032: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 008032: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 008032: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 008032: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 008032: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 008032: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 008032: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 008032: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 008032: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 008032: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 008032: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 008032: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 008032: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 008032: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 008032: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 008032: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 008032: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 008032: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 008032: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 008032: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 008032: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 008032: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 008032: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 008032: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 008032: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 008032: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 008032: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 008032: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 008032: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 008032: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 008032: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 008032: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 008032: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 008032: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 008032: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 008032: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 008032: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 008032: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 008032: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 008032: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 008032: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 008032: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 008032: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 008032: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 008032: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 008032: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 008032: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 008032: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 008032: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 008032: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 008032: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 008032: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 008032: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 008032: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 008032: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 008032: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 008032: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 008032: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 008032: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 008032: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 008032: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 008032: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 008032: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 008032: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 008032: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 008032: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 008032: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 008032: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 008032: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 008032: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 008032: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 008032: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 008032: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 008032: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 008032: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 008032: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 008032: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 008032: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 008032: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 008032: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 008032: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 008032: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 008032: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 008032: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008032: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 008032: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008032: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008032: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008032: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008032: [04:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008032: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 004312: [04:02:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 004312: [04:02:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004312: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 004312: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004312: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004312: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004312: [04:02:34] d3d11_replay.cpp(4174) - Log - Created device. RDOC 004312: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004312: [04:02:34] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004312: [04:02:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004312: [04:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004312: [04:02:37] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 2931.376 ms RDOC 004312: [04:02:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 21.631 ms RDOC 004312: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004312: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 004312: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004312: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004312: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004312: [04:02:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004312: [04:02:38] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004312: [04:02:38] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004312: [04:02:38] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004312: [04:02:38] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004312: [04:02:38] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004312: [04:02:38] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004312: [04:02:38] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 004312: [04:02:38] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004312: [04:02:38] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004312: [04:02:38] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004312: [04:02:38] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004312: [04:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004312: [04:02:38] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 185.134 ms RDOC 004312: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004312: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 004312: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004312: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004312: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004312: [04:02:39] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 004312: [04:02:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004312: [04:02:39] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004312: [04:02:39] d3d12_replay.cpp(4132) - Log - Created device. RDOC 004312: [04:02:39] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004312: [04:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004312: [04:02:39] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 004312: [04:02:39] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004312: [04:02:39] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004312: [04:02:41] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004312: [04:02:41] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004312: [04:02:44] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 5013.708 ms RDOC 004312: [04:02:45] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:45] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:45] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:46] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:47] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:50] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:56] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:56] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:56] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:56] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:56] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:57] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:57] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:02:59] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 2048 for output data RDOC 004312: [04:02:59] d3d12_postvs.cpp( 460) - Warning - Resizing stream-out buffer from 2048 to 4096 for indices RDOC 004312: [04:03:02] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:02] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:03] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 4096 to 2097152 for output data RDOC 004312: [04:03:04] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 004312: [04:03:07] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:07] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:07] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:08] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:08] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:08] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:08] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:09] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:09] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:09] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:09] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:09] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:10] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:10] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:10] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:10] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:11] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:11] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:11] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:11] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:12] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:12] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:12] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004312: [04:03:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 009612: [04:03:13] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009612: [04:03:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009612: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:14] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:14] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:14] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:15] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1368.155 ms RDOC 009612: [04:03:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:16] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:16] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:16] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:16] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 210.627 ms RDOC 009612: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:16] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:16] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:16] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:16] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 187.123 ms RDOC 009612: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:16] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:16] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:16] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:16] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 188.723 ms RDOC 009612: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:17] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:17] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:17] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:17] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 189.662 ms RDOC 009612: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:17] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:17] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:17] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:17] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 185.764 ms RDOC 009612: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:17] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:17] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:17] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:17] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 184.097 ms RDOC 009612: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:18] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:18] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:18] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:18] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 186.435 ms RDOC 009612: [04:03:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:18] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:18] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:18] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:18] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 187.713 ms RDOC 009612: [04:03:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:18] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:18] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:18] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:19] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 187.369 ms RDOC 009612: [04:03:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:19] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:19] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:19] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:19] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 196.092 ms RDOC 009612: [04:03:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:19] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:19] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:19] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:19] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 182.714 ms RDOC 009612: [04:03:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:19] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:19] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:19] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:20] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 188.559 ms RDOC 009612: [04:03:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:20] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:20] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:20] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 196.021 ms RDOC 009612: [04:03:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:20] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:20] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:20] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 186.690 ms RDOC 009612: [04:03:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:20] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:20] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:21] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 179.790 ms RDOC 009612: [04:03:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:21] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:21] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:21] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:21] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 183.822 ms RDOC 009612: [04:03:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:21] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:21] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:21] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:21] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 189.872 ms RDOC 009612: [04:03:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:21] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:21] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:21] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 186.463 ms RDOC 009612: [04:03:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:22] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009612: [04:03:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:22] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009612: [04:03:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:22] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009612: [04:03:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009612: [04:03:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 191.367 ms RDOC 009612: [04:03:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:22] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:22] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:22] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:22] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:22] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:22] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:22] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:22] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:22] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009612: [04:03:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009612: [04:03:22] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:22] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:22] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 53.348 ms RDOC 009612: [04:03:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:23] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:23] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:23] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:23] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:23] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:23] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:23] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:23] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.963 ms RDOC 009612: [04:03:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:23] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:23] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:23] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:23] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:23] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:23] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:23] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:23] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 24.741 ms RDOC 009612: [04:03:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:23] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:23] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:23] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:23] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:23] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:23] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:23] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:23] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.259 ms RDOC 009612: [04:03:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:23] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:23] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:23] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:23] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:23] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:23] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:23] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:24] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:24] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.613 ms RDOC 009612: [04:03:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:24] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:24] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:24] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:24] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:24] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:24] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:24] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.994 ms RDOC 009612: [04:03:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:24] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:24] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:24] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:24] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:24] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:24] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:24] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.309 ms RDOC 009612: [04:03:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:24] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:24] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:24] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:24] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:24] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:24] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:24] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 24.143 ms RDOC 009612: [04:03:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:24] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:24] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:24] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:24] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:24] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:24] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:24] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:25] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.424 ms RDOC 009612: [04:03:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:25] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:25] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.272 ms RDOC 009612: [04:03:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:25] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:25] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.886 ms RDOC 009612: [04:03:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:25] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:25] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.388 ms RDOC 009612: [04:03:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:25] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:26] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:26] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.612 ms RDOC 009612: [04:03:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:26] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:26] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:26] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.629 ms RDOC 009612: [04:03:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:26] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:26] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:26] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.043 ms RDOC 009612: [04:03:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:26] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:26] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:26] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.415 ms RDOC 009612: [04:03:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:26] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:27] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:27] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.931 ms RDOC 009612: [04:03:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:27] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:27] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:27] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:27] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:27] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.285 ms RDOC 009612: [04:03:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:27] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:27] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:27] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:27] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:27] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.565 ms RDOC 009612: [04:03:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009612: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009612: [04:03:27] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009612: [04:03:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009612: [04:03:27] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009612: [04:03:27] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009612: [04:03:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009612: [04:03:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009612: [04:03:27] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009612: [04:03:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009612: [04:03:27] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:27] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 25.863 ms RDOC 009612: [04:03:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:28] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:28] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:28] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:28] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:28] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:28] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:28] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:28] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:28] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:34] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 5869.256 ms RDOC 009612: [04:03:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:34] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:34] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:34] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:34] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:34] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:34] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:35] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:35] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:35] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:35] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1024.767 ms RDOC 009612: [04:03:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:35] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:35] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:35] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:35] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:36] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:36] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:36] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:36] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:36] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:37] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1019.069 ms RDOC 009612: [04:03:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:37] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:37] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:37] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:37] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:37] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:37] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:37] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:37] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:37] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:37] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:38] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1003.921 ms RDOC 009612: [04:03:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:38] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:38] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:38] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:38] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:38] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:38] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:38] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:38] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:38] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:38] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:39] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 972.803 ms RDOC 009612: [04:03:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:39] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:39] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:39] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:39] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:39] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:39] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:39] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:39] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:40] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:40] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:40] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1032.993 ms RDOC 009612: [04:03:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:40] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:40] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:40] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:41] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:41] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:41] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:41] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:41] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:41] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:41] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:42] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1047.783 ms RDOC 009612: [04:03:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:42] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:42] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:42] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:42] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:42] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:42] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:42] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:42] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:42] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:42] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:43] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 979.460 ms RDOC 009612: [04:03:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:43] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:43] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:43] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:43] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:43] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:43] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:43] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:43] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:43] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:44] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 965.948 ms RDOC 009612: [04:03:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:44] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:44] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:44] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:44] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:44] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:44] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:44] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:45] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:45] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:45] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 980.931 ms RDOC 009612: [04:03:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:45] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:45] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:45] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:45] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:46] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:46] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:46] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:46] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:46] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:46] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 997.580 ms RDOC 009612: [04:03:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:47] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:47] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:47] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:47] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:47] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:47] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:47] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:47] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:47] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:48] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 956.290 ms RDOC 009612: [04:03:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:48] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:48] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:48] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:48] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:48] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:48] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:48] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:48] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:48] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:48] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:49] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 952.491 ms RDOC 009612: [04:03:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:49] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:49] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:49] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:49] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:49] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:49] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:49] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:49] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:49] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:49] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:50] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 962.848 ms RDOC 009612: [04:03:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:50] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:50] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:50] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:50] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:50] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:50] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:50] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:50] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:51] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:51] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:51] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 986.702 ms RDOC 009612: [04:03:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:51] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:51] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:51] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:51] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:51] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:52] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:53] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1021.738 ms RDOC 009612: [04:03:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:53] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:53] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:53] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:53] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:53] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:53] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:53] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:53] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:53] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:53] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:54] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 963.411 ms RDOC 009612: [04:03:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:54] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:54] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:54] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:54] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:54] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:54] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:54] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:54] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:54] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:54] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:55] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 960.050 ms RDOC 009612: [04:03:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:55] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:55] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:55] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:55] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:55] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:55] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:55] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:55] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:56] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:56] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:56] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 992.340 ms RDOC 009612: [04:03:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009612: [04:03:56] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009612: [04:03:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009612: [04:03:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009612: [04:03:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009612: [04:03:56] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009612: [04:03:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [04:03:56] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [04:03:56] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009612: [04:03:56] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009612: [04:03:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009612: [04:03:57] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009612: [04:03:57] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009612: [04:03:57] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009612: [04:03:57] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009612: [04:03:57] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009612: [04:03:57] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 952.763 ms RDOC 009612: [04:03:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
File "rdtest/shared/Texture_Zoo.py", line 725, in check_capture raise rdtest.TestFailureException("Some tests were not as expected") File "tests/Vulkan/VK_Texture_Zoo.py", line 18, in check_capture self.zoo_helper.check_capture(self.capture_filename, self.controller) File "rdtest/testcase.py", line 449, in run self.check_capture() File "rdtest/testcase.py", line 456, in invoketest self.run() File "rdtest/runner.py", line 442, in internal_run_test instance.invoketest(False)
RDOC 009644: [04:03:58] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 009644: [04:03:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009644: [04:03:58] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009644: [04:03:58] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2240 RDOC 002240: [04:03:58] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) capturing application RDOC 002240: [04:03:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002240: [04:03:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002240: [04:03:58] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002240: [04:03:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002240: [04:03:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002240: [04:03:58] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002240: [04:03:58] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002240: [04:03:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002240: [04:03:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002240: [04:03:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002240: [04:03:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002240: [04:03:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002240: [04:03:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002240: [04:03:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009644: [04:03:58] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2240] RDOC 002240: [04:03:59] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000020D8C4CCB00 RDOC 002240: [04:03:59] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 002240: [04:03:59] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002240: [04:03:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002240: [04:03:59] vk_device_funcs.cpp(3604) - Log - Created capture device from physical device 0 RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002240: [04:03:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002240: [04:03:59] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000020D8C4CCB00 / 0x000000000052043A RDOC 009644: [04:03:59] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009644: [04:04:04] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 002240: [04:04:04] vk_core.cpp(1599) - Log - Starting capture RDOC 002240: [04:04:04] vk_core.cpp(1721) - Log - Finished capture, Frame 5 RDOC 002240: [04:04:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14395520 bytes to 372228 (2.59 %) RDOC 002240: [04:04:04] vk_core.cpp(2112) - Log - Captured Vulkan frame with 13.728638 MB capture section in 0.189087 seconds RDOC 002240: [04:04:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4876 bytes to 4876 (100.00 %) RDOC 002240: [04:04:04] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 002240: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 009644: [04:04:04] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (423240 bytes) (time 1614139444) 45921 byte thumbnail RDOC 009644: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 009644: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:04:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009644: [04:04:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009644: [04:04:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009644: [04:04:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009644: [04:04:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009644: [04:04:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009644: [04:04:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009644: [04:04:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009644: [04:04:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009644: [04:04:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009644: [04:04:05] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009644: [04:04:05] vk_replay.cpp(4242) - Log - Created device. RDOC 009644: [04:04:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:04:05] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009644: [04:04:05] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009644: [04:04:05] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009644: [04:04:05] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009644: [04:04:05] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009644: [04:04:05] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009644: [04:04:05] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009644: [04:04:05] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009644: [04:04:05] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009644: [04:04:05] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009644: [04:04:05] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009644: [04:04:05] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009644: [04:04:05] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009644: [04:04:05] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009644: [04:04:05] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009644: [04:04:05] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009644: [04:04:05] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009644: [04:04:05] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009644: [04:04:05] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009644: [04:04:05] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009644: [04:04:05] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009644: [04:04:05] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009644: [04:04:05] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009644: [04:04:05] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009644: [04:04:05] vk_device_funcs.cpp(2856) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009644: [04:04:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009644: [04:04:05] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009644: [04:04:05] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::198 RDOC 009644: [04:04:05] vk_core.cpp(2353) - Log - Timer chunk initialisation - 383.207 ms RDOC 009644: [04:04:42] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 009644: [04:04:43] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 009644: [04:04:43] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 009644: [04:04:43] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 009644: [04:04:43] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 009644: [04:04:43] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:43] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:43] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:43] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:46] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:47] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:47] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:47] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:47] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:47] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:47] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:47] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:47] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:47] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:47] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:47] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:52] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009644: [04:04:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:52] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009644: [04:04:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:52] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009644: [04:04:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:52] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009644: [04:04:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:52] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009644: [04:04:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009644: [04:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:04:53] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 009644: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:04:54] remote_server.cpp(1604) - Log - Capture open complete RDOC 009644: [04:04:54] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 009644: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:04:54] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 009644: [04:04:54] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 009644: [04:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:05:54] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 009644: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:05:54] remote_server.cpp(1604) - Log - Capture open complete RDOC 009644: [04:05:54] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 009644: [04:05:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009644: [04:05:55] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009644: [04:05:55] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009644: [04:05:55] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009644: [04:05:55] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009644: [04:05:55] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009644: [04:05:55] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009644: [04:05:55] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009644: [04:05:55] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009644: [04:05:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009644: [04:05:55] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009644: [04:05:55] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 009644: [04:05:55] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 009644: [04:06:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 009644: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 009644: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 009644: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 009644: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 009644: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 009644: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 009644: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 009644: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 009644: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 009644: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 009644: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 009644: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 009644: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 009644: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 009644: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 009644: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 009644: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 009644: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 009644: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 009644: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 009644: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 009644: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 009644: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 009644: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 009644: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 009644: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:06:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:06:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:06:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 009644: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 009644: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 009644: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 009644: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 009644: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 009644: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 009644: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 009644: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 009644: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009644: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 009644: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 009644: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 009644: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 009644: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 009644: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 009644: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 009644: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 009644: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 009644: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 009644: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 009644: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 009644: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 009644: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 009644: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009644: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 009644: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 009644: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 009644: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 009644: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 009644: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 009644: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 009644: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 009644: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 009644: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 009644: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 009644: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 009644: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 009644: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 009644: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 009644: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 009644: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 009644: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 009644: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 009644: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 009644: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 009644: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 009644: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 009644: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 009644: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 009644: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 009644: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 009644: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 009644: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 009644: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 009644: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 009644: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 009644: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 009644: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 009644: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 009644: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 009644: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 009644: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 009644: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 009644: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 009644: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 009644: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 009644: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 009644: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 009644: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 009644: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 009644: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 009644: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 009644: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 009644: [04:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 009644: [04:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 009644: [04:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 009644: [04:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 009644: [04:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 009644: [04:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 009644: [04:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 009644: [04:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 009644: [04:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 009644: [04:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 009644: [04:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 009644: [04:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 009644: [04:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 009644: [04:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 009644: [04:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 009644: [04:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 009644: [04:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 009644: [04:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009644: [04:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 009644: [04:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 009644: [04:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 009644: [04:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 009644: [04:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 009644: [04:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 009644: [04:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 009644: [04:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 009644: [04:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 009644: [04:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 009644: [04:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 009644: [04:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 009644: [04:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 009644: [04:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 009644: [04:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 009644: [04:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 009644: [04:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 009644: [04:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 009644: [04:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 009644: [04:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 009644: [04:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 009644: [04:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 009644: [04:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 009644: [04:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 009644: [04:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 009644: [04:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 009644: [04:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 009644: [04:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 009644: [04:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 009644: [04:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 009644: [04:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 009644: [04:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 009644: [04:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 009644: [04:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 009644: [04:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 009644: [04:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 009644: [04:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 009644: [04:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 009644: [04:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 009644: [04:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 009644: [04:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 009644: [04:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 009644: [04:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 009644: [04:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 009644: [04:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 009644: [04:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 009644: [04:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 009644: [04:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 009644: [04:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 009644: [04:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 009644: [04:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 009644: [04:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 009644: [04:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 009644: [04:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 009644: [04:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 009644: [04:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 009644: [04:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 009644: [04:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 009644: [04:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 009644: [04:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 009644: [04:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 009644: [04:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 009644: [04:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 009644: [04:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 009644: [04:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 009644: [04:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 009644: [04:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 009644: [04:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 009644: [04:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 009644: [04:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 009644: [04:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 009644: [04:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 009644: [04:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 009644: [04:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 009644: [04:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 009644: [04:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 009644: [04:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 009644: [04:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 009644: [04:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 009644: [04:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 009644: [04:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 009644: [04:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 009644: [04:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 009644: [04:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 009644: [04:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 009644: [04:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 009644: [04:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 009644: [04:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 009644: [04:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 009644: [04:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 009644: [04:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 009644: [04:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 009644: [04:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 009644: [04:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 009644: [04:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 009644: [04:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 009644: [04:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 009644: [04:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 009644: [04:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 009644: [04:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 009644: [04:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 009644: [04:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 009644: [04:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 009644: [04:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 009644: [04:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 009644: [04:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 009644: [04:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 009644: [04:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 009644: [04:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 009644: [04:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 009644: [04:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 009644: [04:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 009644: [04:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 009644: [04:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 009644: [04:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 009644: [04:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 009644: [04:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 009644: [04:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 009644: [04:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 009644: [04:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 009644: [04:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 009644: [04:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 009644: [04:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 009644: [04:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 009644: [04:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 009644: [04:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 009644: [04:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 009644: [04:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 009644: [04:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 009644: [04:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 009644: [04:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 009644: [04:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 009644: [04:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 009644: [04:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 009644: [04:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 009644: [04:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 009644: [04:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 009644: [04:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 009644: [04:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 009644: [04:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 009644: [04:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 009644: [04:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 009644: [04:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 009644: [04:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 009644: [04:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 009644: [04:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 009644: [04:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 009644: [04:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 009644: [04:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 009644: [04:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 009644: [04:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 009644: [04:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 009644: [04:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 009644: [04:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 009644: [04:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 009644: [04:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 009644: [04:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 009644: [04:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 009644: [04:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 009644: [04:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 009644: [04:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 009644: [04:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 009644: [04:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 009644: [04:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 009644: [04:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 009644: [04:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 009644: [04:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 009644: [04:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 009644: [04:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 009644: [04:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 009644: [04:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 009644: [04:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 009644: [04:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 009644: [04:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 009644: [04:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 009644: [04:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 009644: [04:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 009644: [04:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 009644: [04:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 009644: [04:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 009644: [04:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 009644: [04:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 009644: [04:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 009644: [04:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 009644: [04:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 009644: [04:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 009644: [04:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 009644: [04:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 009644: [04:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 009644: [04:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 009644: [04:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 009644: [04:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 009644: [04:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 009644: [04:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 009644: [04:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 009644: [04:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 009644: [04:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 009644: [04:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 009644: [04:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 009644: [04:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 009644: [04:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 009644: [04:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 009644: [04:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 009644: [04:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 009644: [04:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 009644: [04:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 009644: [04:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 009644: [04:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 009644: [04:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 009644: [04:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 009644: [04:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 009644: [04:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 009644: [04:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 009644: [04:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 009644: [04:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 009644: [04:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 009644: [04:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 009644: [04:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 009644: [04:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 009644: [04:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 009644: [04:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 009644: [04:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 009644: [04:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 009644: [04:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 009644: [04:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 009644: [04:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 009644: [04:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 009644: [04:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 009644: [04:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 009644: [04:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 009644: [04:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 009644: [04:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 009644: [04:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 009644: [04:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 009644: [04:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 009644: [04:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 009644: [04:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 009644: [04:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 009644: [04:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 009644: [04:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 009644: [04:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 009644: [04:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 009644: [04:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 009644: [04:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 009644: [04:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 009644: [04:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 009644: [04:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 009644: [04:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 009644: [04:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 009644: [04:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 009644: [04:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 009644: [04:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 009644: [04:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 009644: [04:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 009644: [04:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 009644: [04:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 009644: [04:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 009644: [04:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 009644: [04:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 009644: [04:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 009644: [04:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 009644: [04:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 009644: [04:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 009644: [04:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 009644: [04:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 009644: [04:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 009644: [04:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 009644: [04:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 009644: [04:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 009644: [04:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 009644: [04:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 009644: [04:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 009644: [04:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 009644: [04:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 009644: [04:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 009644: [04:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 009644: [04:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 009644: [04:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 009644: [04:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 009644: [04:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 009644: [04:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 009644: [04:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 009644: [04:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 009644: [04:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 009644: [04:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 009644: [04:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 009644: [04:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 009644: [04:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 009644: [04:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 009644: [04:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 009644: [04:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 009644: [04:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 009644: [04:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 009644: [04:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 009644: [04:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 009644: [04:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 009644: [04:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 009644: [04:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 009644: [04:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 009644: [04:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 009644: [04:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 009644: [04:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 009644: [04:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 009644: [04:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 009644: [04:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 009644: [04:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 009644: [04:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 009644: [04:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 009644: [04:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 009644: [04:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 009644: [04:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 009644: [04:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 009644: [04:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 009644: [04:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 009644: [04:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 009644: [04:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 009644: [04:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 009644: [04:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 009644: [04:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 009644: [04:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 009644: [04:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 009644: [04:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 009644: [04:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 009644: [04:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 009644: [04:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 009644: [04:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 009644: [04:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 009644: [04:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 009644: [04:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 009644: [04:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 009644: [04:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 009644: [04:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 009644: [04:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 009644: [04:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 009644: [04:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 009644: [04:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 009644: [04:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 009644: [04:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 009644: [04:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 009644: [04:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 009644: [04:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 009644: [04:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 009644: [04:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 009644: [04:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 009644: [04:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 009644: [04:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 009644: [04:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 009644: [04:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 009644: [04:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 009644: [04:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 009644: [04:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 009644: [04:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 009644: [04:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 009644: [04:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 009644: [04:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 009644: [04:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 009644: [04:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 009644: [04:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 009644: [04:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 009644: [04:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 009644: [04:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 009644: [04:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 009644: [04:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 009644: [04:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 009644: [04:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 009644: [04:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 009644: [04:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 009644: [04:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 009644: [04:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 009644: [04:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 009644: [04:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 009644: [04:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 009644: [04:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 009644: [04:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 009644: [04:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 009644: [04:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 009644: [04:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 009644: [04:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 009644: [04:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 009644: [04:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 009644: [04:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 009644: [04:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 009644: [04:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 009644: [04:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 009644: [04:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 009644: [04:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 009644: [04:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 009644: [04:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 009644: [04:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 009644: [04:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 009644: [04:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 009644: [04:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 009644: [04:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 009644: [04:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 009644: [04:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 009644: [04:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 009644: [04:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 009644: [04:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 009644: [04:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 009644: [04:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 009644: [04:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 009644: [04:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 009644: [04:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 009644: [04:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 009644: [04:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 009644: [04:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 009644: [04:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 009644: [04:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 009644: [04:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 009644: [04:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 009644: [04:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 009644: [04:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 009644: [04:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 009644: [04:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 009644: [04:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 009644: [04:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 009644: [04:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 009644: [04:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 009644: [04:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 009644: [04:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 009644: [04:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 009644: [04:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 009644: [04:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 009644: [04:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 009644: [04:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 009644: [04:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 009644: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 009644: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 009644: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 009644: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 009644: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 009644: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 009644: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 009644: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 009644: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 009644: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 009644: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 009644: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 009644: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 009644: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 009644: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 009644: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 009644: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 009644: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 009644: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 009644: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 009644: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 009644: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 009644: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 009644: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 009644: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 009644: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 009644: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 009644: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 009644: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 009644: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 009644: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 009644: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 009644: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 009644: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 009644: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 009644: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 009644: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 009644: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 009644: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 009644: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 009644: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 009644: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 009644: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 009644: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 009644: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 009644: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 009644: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 009644: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 009644: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 009644: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 009644: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 009644: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 009644: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 009644: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 009644: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 009644: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 009644: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 009644: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 009644: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 009644: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 009644: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 009644: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 009644: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 009644: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 009644: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 009644: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 009644: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 009644: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 009644: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 009644: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 009644: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 009644: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 009644: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 009644: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 009644: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 009644: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 009644: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 009644: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 009644: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 009644: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 009644: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 009644: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 009644: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 009644: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 009644: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 009644: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 009644: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 009644: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 009644: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 009644: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 009644: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 009644: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 009644: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 009644: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 009644: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 009644: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 009644: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 009644: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 009644: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 009644: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 009644: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 009644: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 009644: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 009644: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 009644: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 009644: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 009644: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 009644: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 009644: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 009644: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 009644: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 009644: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 009644: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 009644: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 009644: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 009644: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 009644: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 009644: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 009644: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 009644: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 009644: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 009644: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 009644: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 009644: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 009644: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 009644: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 009644: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 009644: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 009644: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 009644: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 009644: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 009644: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 009644: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 009644: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 009644: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 009644: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 009644: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 009644: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 009644: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 009644: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 009644: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 009644: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 009644: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 009644: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 009644: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 009644: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 009644: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 009644: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 009644: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 009644: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 009644: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 009644: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 009644: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 009644: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 009644: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 009644: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 009644: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 009644: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 009644: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 009644: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 009644: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 009644: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 009644: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 009644: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 009644: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 009644: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 009644: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 009644: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 009644: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 009644: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 009644: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 009644: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 009644: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 009644: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 009644: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 009644: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 009644: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 009644: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 009644: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 009644: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 009644: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 009644: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 009644: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 009644: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 009644: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 009644: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 009644: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 009644: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 009644: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 009644: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 009644: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 009644: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 009644: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 009644: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 009644: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 009644: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 009644: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 009644: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 009644: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 009644: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 009644: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 009644: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 009644: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 009644: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 009644: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 009644: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 009644: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 009644: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 009644: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 009644: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 009644: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 009644: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 009644: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 009644: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 009644: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 009644: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 009644: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 009644: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 009644: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 009644: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 009644: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 009644: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 009644: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 009644: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 009644: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 009644: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 009644: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 009644: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 009644: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 009644: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 009644: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 009644: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 009644: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 009644: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 009644: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 009644: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 009644: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 009644: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 009644: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 009644: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 009644: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 009644: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 009644: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 009644: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 009644: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 009644: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 009644: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 009644: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 009644: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 009644: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 009644: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 009644: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 009644: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 009644: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 009644: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 009644: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 009644: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 009644: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 009644: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 009644: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 009644: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 009644: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 009644: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 009644: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 009644: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 009644: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 009644: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 009644: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 009644: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 009644: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 009644: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 009644: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 009644: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 009644: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 009644: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 009644: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 009644: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 009644: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 009644: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 009644: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 009644: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 009644: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 009644: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 009644: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 009644: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 009644: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 009644: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 009644: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 009644: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 009644: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 009644: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 009644: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 009644: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 009644: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 009644: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 009644: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 009644: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 009644: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 009644: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 009644: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 009644: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 009644: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 009644: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009644: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 009644: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 009644: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009644: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 009644: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009644: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009644: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009644: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009644: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009644: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 007700: [03:44:03] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (04e533742fb6c2353beb3e66a8274bc87bc0fa07) loaded in replay application RDOC 007700: [03:44:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007700: [03:44:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007700: [03:44:04] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007700: [03:44:04] vk_replay.cpp(4242) - Log - Created device. RDOC 007700: [03:44:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007700: [03:44:04] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007700: [03:44:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007700: [03:44:05] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007700: [03:44:05] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007700: [03:44:05] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007700: [03:44:05] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007700: [03:44:05] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007700: [03:44:05] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007700: [03:44:05] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 007700: [03:44:05] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007700: [03:44:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007700: [03:44:05] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007700: [03:44:05] vk_replay.cpp(4242) - Log - Created device.